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Consistent Timeflow & Custom Timescale 1.3.1

Make time pass at the same rate whether it's day or night + change how long a day last.
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Have you ever wondered why your evening poker games somehow always last until sun-up? Well, you probably have a gambling problem. But also..

 

What this mod does:

 

-In the vanilla game time passes almost 3x faster around midnight than around noon. This mod nullifies this and make time pass at a consistent rate throughout the day.

 

- You can change how long a day should last in the .ini file.

 

- You can fine tune how long each hour of the day should last while still keeping the timeflow consistent (other than your modifications).

 

- Use hotkey to switch between normal, forced and disabled modes. (Set the hotkey in the ini file. Default key: insert)
      Normal mode: the mod automatically gets disabled during missions.
      Forced mode: the mod does *not* get automatically disabled during missions.

 

(New) - You can set two different time scales in the ini and use the hotkey to switch between them. (Default key: delete)

 

(New) - Optional Travel mode: Time passes faster based on the movement speed of the player character. This will make time pass slower while you're crafting, browsing the store, playing a minigame, etc... but time will pass faster while you're travelling around the map, making it feel like you're covering greater distances.
Turned off by default, enable and customize it in the ini.

 


The default timescale is increased compared to the vanilla value because consistent timeflow means you not only have longer nighttime but also  shorter daytime...
The default value should give you the same amount of daylight as in the vanilla game but with longer nights (obviously resulting in slightly longer full day/night cycle, about 56 minutes compared to the vanilla 48 minutes).


If you're using another mod to change day length this mod most likely doesn't work together with it.

I don't know the exact modifier algorithm R* uses so time is not perfectly consistent, but unless your staring at your watch counting seconds it should be unnoticeable.


Installation:
Download ConsistentTimeflow.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
 
You're going to need Script Hook By Alexander Blade.

What's New in Version 1.1.2   See changelog

Released

1.1.1: Added 'Forced consistent timeflow' mode, where the mod doesn't automatically turn off when a mission stared. Withi ini option + customizable hotkey to turn it on / off.

1.1.2: Fixed an issue with the hotkey.
 

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Is this still up? the idea of travel modifier is amazing, downloaded it specifically because of this feature. Unfortunately time freezes and the game crashes moments after a long travel with travel modifier on. Short distances work fine, but traveling for hours breaks the game time (like even the hands on the watch stop moving). Have you faced this bug too?

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16 hours ago, mavini said:

Is this still up? the idea of travel modifier is amazing, downloaded it specifically because of this feature. Unfortunately time freezes and the game crashes moments after a long travel with travel modifier on. Short distances work fine, but traveling for hours breaks the game time (like even the hands on the watch stop moving). Have you faced this bug too?

Are you using it with the default timescale setting? Setting it too high can cause issues. I'm not sure what's "too high" though, if you're using higher values (longer days) you could try lowering it and see if it works.

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9 hours ago, crossed99 said:

Are you using it with the default timescale setting? Setting it too high can cause issues. I'm not sure what's "too high" though, if you're using higher values (longer days) you could try lowering it and see if it works.

 

I tried 60000 once to make it equal to realtime, I thought that was the problem, but it continued with low timescales too, so I uninstalled the mod.

 

Edit: I just figured it out. The time freezes every time I travel to Rhodes, so I thought it was related to travel_modifier. Turns out there are missions around. I just left  the town and time flowed again. I hadn't selected any mission, though. It seems that the "mission time" takes place even before a mission starts. Maybe this specific mission must start during daylight, I don't know. I am reinstalling the mod right now.

QUESTION:
Is there a problem if I disable the hotkeys? like setting them to 0 will crash the mod? I just want to set one timeflow and leave it.
Also does the mod work if I put it inside LML folder or these mods that use scripthook must always be put in the root folder?

Edited by mavini
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9 hours ago, mavini said:

 

I tried 60000 once to make it equal to realtime, I thought that was the problem, but it continued with low timescales too, so I uninstalled the mod.

 

Edit: I just figured it out. The time freezes every time I travel to Rhodes, so I thought it was related to travel_modifier. Turns out there are missions around. I just left  the town and time flowed again. I hadn't selected any mission, though. It seems that the "mission time" takes place even before a mission starts. Maybe this specific mission must start during daylight, I don't know. I am reinstalling the mod right now.

QUESTION:
Is there a problem if I disable the hotkeys? like setting them to 0 will crash the mod? I just want to set one timeflow and leave it.
Also does the mod work if I put it inside LML folder or these mods that use scripthook must always be put in the root folder?

Hmm weird... Anyway, glad you figured it out 🙂 Still, setting it to real time might actually cause issues as I've said above. Setting it up to 30000 should be fine, maybe even above it, but not sure.

 

No, setting the hotkey to 0 shouldn't cause any problems.

And no, scripthook mods won't work if you put them into the LML folder, they have to be in the game folder. It's not up to the mod, only the creator of scripthook could change that.

Edited by crossed99
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Update: I've done all missions around Rhodes and time still freezes when I'm in the town. I guess it's not related to the mod tho. I'm in that part where "Dutch asks the gang to not cause trouble in Rhodes". Maybe that is causing time to freeze somehow.

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