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Armadillo Restoration Community Project 3.0

Enhances Armadillo like the original game!
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VideoTech
 
 
 
 
 
 
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Armadillo Restoration Community Project

 

The Armadillo Restoration Community Project introduces a series of enhancements to bring Armadillo back to the heart of the original title. This mod adds a wide array of features to make Armadillo feel like home again—a place where John Marston in Red Dead Redemption 2 can experience the town in a more complete and authentic way.

With over ten people involved in the project, we've spent many months developing this mod to revive the nostalgia of this beloved town for the community. One of the key updates includes restoring cut content, such as the now-accessible Armadillo Bank, which features open and close times that match how banks operate in the game. Additionally, the town is no longer littered with fire pits, and we've introduced new props and numerous other improvements.

 

Note, the entirely this mod was created with the game files. This is not a Map Editor or Rampage project; everything runs from Lenny's Mod Loader. 

 

What are the features of this mod?

  • You can now enter the Armadillo Bank, which includes open and close times from 8 AM to 2 AM.
  • The town now features a working law system ported from Red Dead Online.
  • Fire pits scattered around the town have been removed.
  • Some debris props and other decals, such as vomit on surfaces, have been removed.
  • The doors at the train station have been removed to match the original game's look.
  • Updates have been made to the saloon, including cleaner floors (no vomit, shattered glass, etc.).
  • New lanterns have been added to provide improved lighting during the night.
  • Some dynamic events have been disabled (only the cholera-related ones).
  • Cholera posters throughout the town have been removed.
  • There are no damaged props (e.g., horse hitching posts, chairs).
  • A new start-up screen video featuring Armadillo with improved scenery has been added.

 

Mod Requirements 

 

Installing the mod

Before installing the mod, make sure to have already installed Lenny's Mod Loader, the ASI Loader and ScriptHookRDR2. Please also make sure you're running from the latest version of Lenny's Mod Loader, some older versions may not work with this mod. 

 

  1. Navigate to your game directory
  2. Locate the folder 'lml', this was included with Lenny's Mod Loader   
  3. Copy over the Armadillo Restoration Community Project folder from the download into the lml folder

 

The installation isd now complete and you're now ready to play. Please report any problems to the thread for any issues. 

 

Thanks to these people for their huge collaborations to the mod's development, this project wouldn't have been possible without these amazing community members:

 

  • @bolmin  - Developed an ASI script to spawn a Bank Cashier and includes open and closing routines for the Bank in the town
  • @Blackjack420 - developed a new law system for the town
  • @dick hertz - Assisted with removal of smoke coverage above Armadillo and helped with Quality Assurance 
  • @LMS - This mod wouldn't be a here without LMS's work. Lenny's Mod Loader made this mod possible. LMS strived to help me and other people in the community in any way he could to make the mods the best they can be.
  • @Modifiver - created the scenarios and added a sheriff officer within the town, thus allows for NPCs to report crimes and removed all sickness related scenarios
  • @pariah87 - massively helped addressed the collision for the bonfire pits and addressed an issue where the LOD for the Armadillo Train Station can cause the removed doors to return if a player slightly distances themselves from the building (and also assisting QA)
  • @SgtJoe - developed a script to disable the dynamic cholera events in Armadillo 
  • @Senexis (Bob Ross) - providing a DataLines file for OpenIV to obtain object data in PSO files
  • FiveM Team - for the RedM texture conversion tool for RSC8  
  • @VideoTechLeading the project

 

 

Edited by VideoTech

What's New in Version 1.03   See changelog

Released

  • A new law system has been added thanks to the courtesy of @Blackjack082978
  • Replacement rework has been made to the start screen video featuring Armadillo without the firepits with new audio in the background
  • YTYP clean-up 
  • There are no longer sick NPCs - massive thanks to Blackjack Colver VoltaireSgtJoe for massive help on this
  • All bonfire pits removed, including smoke effects and decals. It should be noted that the collision is still active, it will be removed in the next update
  • All front doors removed for the train station to match the original game, note that the doors may reappear when the game switches to its LOD model, this is being looked at. There also other changes to its interior timecycle to reduce inside brightness exposure
  • Minor debris removed
  • Other minor changes such as removed vomit on surfaces
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  • User Feedback

    Recommended Comments



    3 minutes ago, TheRaptorMovies said:

    I installed the latest version, however I still do see sick NPCs

    The NPC's have been switched over the Tumbleweed ones so all speech won't relate to the chlorella dialogue. I'm looking into removing the scenarios so the NPC's don't act sick, there will also be updates to make Armadillo more alive with more NPC's roaming around. 🙂 

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    Just now, VideoTech said:

    The NPC's have been switched over the Tumbleweed ones so all speech won't relate to the chlorella dialogue. I'm looking into removing the scenarios so the NPC's don't act sick, there will also be updates to make Armadillo more alive with more NPC's roaming around. 🙂 

    I still see the sick NPCs,20210619145435_1.thumb.jpg.90da3ff872b4fbfad1f848054330852a.jpg

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    28 minutes ago, TheRaptorMovies said:

    I still see the sick NPCs,20210619145435_1.thumb.jpg.90da3ff872b4fbfad1f848054330852a.jpg

    I just had a long check and on my end is spawning Tumbleweed NPC's, are you using the latest version of the mod? There have been two updates in the last 24 hours. There's still updates to be made to the sick scenarios which should be addressed soon.

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    14 minutes ago, VideoTech said:

    I just had a long check and on my end is spawning Tumbleweed NPC's, are you using the latest version of the mod? There have been two updates in the last 24 hours. There's still updates to be made to the sick scenarios which should be addressed soon.

    Is this correct?
    Screenshot_4119.png.728f5ea11171a607fb1f4223067b091c.png

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    34 minutes ago, VideoTech said:

    I just had a long check and on my end is spawning Tumbleweed NPC's, are you using the latest version of the mod? There have been two updates in the last 24 hours. There's still updates to be made to the sick scenarios which should be addressed soon.

    Do I have to have the ASI loader linked? or can I use the scripthook one (which I'm using

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    3 minutes ago, TheRaptorMovies said:

    Do I have to have the ASI loader linked? or can I use the scripthook one (which I'm using

    Yes, the ASI Loader is required for Lenny's Mod Loader. ScriptHook and the ASI Loader are two separate libraries for developers in which case ASI Loader is what Lenny's Mod Loader was developed on.  

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    This is one of the mods I've been waiting for ever since 2018, incredible progress so far! Can't wait to see how Armadillo will look as a fully restored town again. 

    • Like 1
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    1 minute ago, Fall0ut said:

    This is one of the mods I've been waiting for ever since 2018, incredible progress so far! Can't wait to see how Armadillo will look as a fully restored town again. 

    Thank you so much! There's still ways to go but progress is really going full speed ahead right now. There will be some really cool surprises coming up in the coming days and weeks!

    • Like 1
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    44 minutes ago, VideoTech said:

    Yes, the ASI Loader is required for Lenny's Mod Loader. ScriptHook and the ASI Loader are two separate libraries for developers in which case ASI Loader is what Lenny's Mod Loader was developed on.  

    I put the version.dll (ASI loader) into the root game folder but no beeps and nothing is working.
    I'm sorry if I'm bothering you.
    Do I have to have EasyHook and SimpleHook installed?

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    On 6/19/2021 at 3:26 PM, VideoTech said:

    I just had a long check and on my end is spawning Tumbleweed NPC's, are you using the latest version of the mod? There have been two updates in the last 24 hours. There's still updates to be made to the sick scenarios which should be addressed soon.

    I somehow fixed the issue on my end, thank you! I left a review.
    Could you get rid of the town crier? he's extremely annoying.
    I hope soon you can remove the sick scenarios and put more NPCs in the town.

    • Like 1
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    6 hours ago, TheRaptorMovies said:

    I somehow fixed the issue on my end, thank you! I left a review.
    Could you get rid of the town crier? he's extremely annoying.
    I hope soon you can remove the sick scenarios and put more NPCs in the town.

    We'll be starting on the scenarios this week with a massive overhaul, should be exciting!

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    For me the game crashes randomly when entering armadillo sometimes it crashes sometimes it doesn't

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    1 hour ago, HIPEEPS3132 said:

    For me the game crashes randomly when entering armadillo sometimes it crashes sometimes it doesn't

    There will be a new update in a week or two, we've done a lot of work to completely overhaul the backend side of things. 

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    12 hours ago, rdr2faan said:

    I need to buy the game in order to play with the mod?

    Bruh

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    Great idea!! Maybe use propsets to make more interactive places, like camps or tents near the city

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    Could you make the Gunsmith,Theater, barns, and Physician buildings enter-able and make it so you can buy from those shopkeepers. That would make the mod much better, however I'm not sure if that'll happen considering this mod was deleted from Nexusmods.

    Edited by 354ve67h8u6ftft4rRDCFHN3Q4
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    On 6/27/2021 at 8:23 PM, rdr2faan said:

    I need to buy the game in order to play with the mod?

    You can pirate the game instead, mods work on the cracked version of the game, LML may work for some that received the cracked version. It's okay to refuse to give money to a AAA company who already have plenty of money, and to their parent company Take 2, but Take 2 is morally bankrupt in comparison to Rockstar.

    Edited by 354ve67h8u6ftft4rRDCFHN3Q4
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    1 hour ago, 354ve67h8u6ftft4rRDCFHN3Q4 said:

    Could you make the Gunsmith, General Store, Theater, and Physician buildings enter-able and make it so you can buy from those shopkeepers. That would make the mod much better, however I'm not sure if that'll happen considering this mod was deleted from Nexusmods.

    We'll look into in the future, but there's still lack of tools right now so it will be tricky to make it possible at this current point.

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    Just now, VideoTech said:

    We'll look into in the future, but there's still lack of tools right now so it will be tricky to make it possible at this current point.

    How come the mod was hidden from the Nexus?

    Edited by 354ve67h8u6ftft4rRDCFHN3Q4
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