This is the official ScriptHook for the PC remake of Red Dead Redemption.
Developers:
You can find an example project including all the files you need to setup your mod for ScriptHook here:
RDR1 Example Script Project
Make sure to also download the sdk that is available via the files tab.
Note:
Every .asi mod that you register gets its own script thread, that means every actor, mount, etc. that you spawn will only owned by your script and cleanup'd by the engine automatically.
You can hot reload all of your mods by enabling the reload hotkey (CTRL + R) in the ScriptHookConfig.ini file.
Known issues:
Sometimes the game can throw an Access Violation. However, you can just click OK and proceed to play the game normally.
There is currently an issue with the registerFont export. For now please stick to the default fonts. I will work something out to resolve this asap! Thanks for your patience!
ScriptHookRDR.dll SHA256: 3ecb2ebe440b31f9e0685858dc6f2f74913a9bd4d0a0ae1efa3c61c4a0ce2ebb
dinput8.dll SHA256: 2881f90498c999ccbfd58e3616c8ea8b98051b04292b1072c0feb679cac1ac45
Edited by kepmehz
What's New in Version 1.3 See changelog
Released
- Added new export getStaticPtr
- Added two new builtin fonts
- Added new export getCustomFontByPath
- Fixed registerFont system
- Performance improvements
- Fixed script exception logging
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