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New and Old RDR1 mods 1.0.1

   (1 review)

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Adding this will overwrite any mod you have previously installed in the tune rpf file.

 

Check the changelogs.

 

Tutorial: Go into your game folder for RDR and simply overwrite the .rpf files after backing them up.

I am still new to the Magic RPF tool but I'd imagine a tutorial on how to use it is on this site and youtube by now.

 

These are new and old mods that are compatible or have been altered to be compatible with the official PC version.

 

 

CabooseSayzWTF gets credit for the fully functioning rideable animals and creating the trainer.

I highly suggest using this:

 

I will be testing and updating more mods in the near future.

Edited by GLITCHEDMATRIX
Update

What's New in Version 1.0.1   See changelog

Released

Recommended:

 

Mods included:

- Driveable raft_03 (can't steer yet)

- Driveable car and truck

- Faster motor and water vehicles

- Clear deadeye

- Deadeye time manipulation

- Bloody mess

- Experimental Sniper rifles 😉

- Snow boundaries maxed

- Debris/ grass color tweaks

- Eclipse

 

More coming soon!

 

RPF file opener: https://github.com/Foxxyyy/Magic-RDR/releases

 

Go to properties to find the red dead redemption game files location.

Backup your rpf files.

Download mods.

Pay attention to the folder names. "Tune" is the "tune_d11generic.rpf" file.

Use Magic to open, search, and replace the files within the rpf.

Save, and play.

 

 

 

 

 

  • Like 4
  • Thanks 1
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  • User Feedback

    Recommended Comments



    Thanks matrix good to see you back king fantastic fixing the vehicles bro drivable  whoop also do still have your FX coding text document 

    Edited by LuciferXModz
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    1 minute ago, thetypicalham said:

    Why doesn't anyboby post instructions with the mods on this website?

    In your game folder, there's a subfolder game. Replace the original tune_d11generic.rpf with the one provided by the author.

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    Awesome mod, huge thanks, would love a speed increase of acceleration and reverse improved a little more, it is awesome. Thanks. and much love, happy gaming.

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    i dont know exactly if it's this mod but it's highly probably, anyways some animals seem to fall through the ground.

    game could need to be updated but i didnt notice this before this mod.

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    5 hours ago, DeathWrench said:

    If you don't want the deadeye part of this mod, replace playertune.xml with the original one.

    Man do you know what is the loose files for make cars driveble. i'm extracting each mod from this one and a really need to know the file names for driveble cars. i want to mix with other mods and i already have my tuned deadeye mod. just wanted the part for driveble cars.
    And by the way this is the part for RIDE ANY ANIMAL 


    nexus luciferxmodz mod (the loose files) thank god he specified the files:
    -gent
    -template_base_animal
    -template_base_domesticated_animal
    -template_base_domesticated_dog
    -template_base_horse
    -template_base_human
    -template_base_wild_animal

    Could contain: outdoor, tree, animal, ground, forest

    Could contain: outdoor, tree, plant, ground, screenshot, frisbee

    Files HERE: https://terabox.com/s/1H_d3wpkQJL4PzmmD-jIckw

    Edited by AkumagamerAF
    • Thanks 1
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    12 hours ago, LuciferXModz said:

    Thanks matrix good to see you back king fantastic fixing the vehicles bro drivable  whoop also do still have your FX coding text document 

    well, hello there... thank you for specifing the loose files for ride any animal in nexus page. I was able to extract them from this mod  "Rideable Animals, freeze time deadeye, driveable cars 1.0.0" 

    Now i need to know the files for driveble cars. Lenny traineer let us spawn cars, but can't actually drive them.  

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    Could you upload just only the modified files? Would make things easier for merges and resolve the legality issue of uploading an entire rpf file.

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    4 hours ago, AkumagamerAF said:

    Man do you know what is the loose files for make cars driveble. i'm extracting each mod from this one and a really need to know the file names for driveble cars. i want to mix with other mods and i already have my tuned deadeye mod. just wanted the part for driveble cars.
    And by the way this is the part for RIDE ANY ANIMAL 


    nexus luciferxmodz mod (the loose files) thank god he specified the files:
    -gent
    -template_base_animal
    -template_base_domesticated_animal
    -template_base_domesticated_dog
    -template_base_horse
    -template_base_human
    -template_base_wild_animal

    Could contain: outdoor, tree, animal, ground, forest

    Could contain: outdoor, tree, plant, ground, screenshot, frisbee

    Files HERE: https://terabox.com/s/1H_d3wpkQJL4PzmmD-jIckw

    Maybe it's input_car.xml that makes cars drivable.

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    Yeah it is the input car file no worries your welcome I got a bunch of matrix files for rdr I backed up as much as possible those files have been updated and working in Silent Virtues Mod Trainer 

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    I don't want to install the Rideable Animals mod and driveable cars mod, I only want to install Freeze Time Deadeye mod ! Can someone tell me which file is the Freeze Time Deadeye Mod tune_d11generic ?

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    On 11/1/2024 at 9:52 AM, thetypicalham said:

    Why doesn't anyboby post instructions with the mods on this website?

    its just laziness .

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    On 11/1/2024 at 8:21 AM, LuciferXModz said:

    Thanks matrix good to see you back king fantastic fixing the vehicles bro drivable  whoop also do still have your FX coding text document 

    are u Lucifer's leader or someone else? been a while but modding rdr is more fun than ever with all the restrictions (except multiplayer) removed. I just started making a new fx file. I had to recreate everything from scratch.

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    5 hours ago, JohnX said:

    its just laziness .

    I thought this was the easiest way, the rpf files are literally the same names so all you have to do is overwrite them. Now if I uploaded the files individually for everyone to install on their own, you'd be in a shitfest!

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    7 minutes ago, GLITCHEDMATRIX said:

    yeah i gotta work on that one

    other then that its good i hope some time we get a sound for both of them as a script since script hook is out now

     

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