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  • List of Ped Task Native Functions in RDR2


    Sam

    A list of all Ped Task Native Functions in the game.

    Function Name
    TASK_ENTER_TRANSPORT
    TASK_EXIT_TRANSPORT
    TASK_SET_PED_INTO_COVER
    TASK_ENTER_COVER
    TASK_EXIT_COVER
    TASK_SEEK_COVER_TO_COVER_POINT
    AI_TASK_SEEK_COVER_TO_COVER_POINT
    TASK_STAY_IN_COVER
    TASK_GO_STRAIGHT_TO_COORD_COWER
    SET_DRIVE_TASK_CRUISE_SPEED
    TASK_PAUSE
    TASK_STAND_STILL
    TASK_JUMP
    TASK_COWER
    TASK_HANDS_UP
    TASK_KNOCKED_OUT
    TASK_KNOCKED_OUT_AND_HOGTIED
    TASK_DUCK
    TASK_BOARD_VEHICLE
    TASK_DISEMBARK_VEHICLE
    TASK_ENTER_VEHICLE
    SCRIPT_TASK_LEAVE_VEHICLE
    TASK_VEHICLE_DRIVE_TO_COORD
    TASK_MOUNT_ANIMAL
    TASK_DISMOUNT_ANIMAL
    TASK_HITCH_ANIMAL
    TASK_VEHICLE_DRIVE_WANDER
    TASK_GO_STRAIGHT_TO_COORD
    TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY
    TASK_MOVE_IN_TRAFFIC
    TASK_ACHIEVE_HEADING
    TASK_FOLLOW_TO_OFFSET_OF_ENTITY
    TASK_FOLLOW_TO_OFFSET_OF_COORD
    TASK_FOLLOW_POINT_ROUTE
    TASK_ENTER_ANIM_SCENE
    TASK_MOVE_BE_IN_FORMATION
    TASK_GOTO_ENTITY
    SCRIPT_TASK_FOLLOW_AND_CONVERSE_WITH_PED
    SCRIPT_TASK_WANDER_AND_CONVERSE_WITH_PED
    TASK_LEAD_AND_CONVERSE
    TASK_SEEK_CLEAR_LOS_TO_ENTITY
    TASK_GO_TO_WHISTLE
    TASK_LEAD_HORSE
    TASK_FLY_AWAY
    TASK_FLY_TO_COORD
    TASK_FLYING_CIRCLE
    TASK_WALK_AWAY
    TASK_SHOCKING_EVENT_REACT
    TASK_REACT
    TASK_WANDER_IN_AREA
    TASK_WANDER_IN_VOLUME
    TASK_WANDER_STANDARD
    TASK_WANDER_SWIM
    TASK_COMBAT_PED
    TASK_COMBAT_HATED_PED_IN_AREA
    TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST
    TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED
    TASK_COMBAT_HATED_TARGETS
    TASK_COMBAT_HATED_TARGETS_AROUND_PED
    TASK_COMBAT_TIMED
    TASK_THROW_PROJECTILE
    TASK_FOLLOW_PAVEMENT_TO_COORD
    TASK_FOLLOW_NAVMESH_TO_COORD
    TASK_FOLLOW_NAVMESH_TO_COORD_ADVANCED
    TASK_GO_TO_COORD_ANY_MEANS
    SCRIPT_TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS
    TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED
    TASK_PLAY_ANIM
    TASK_PLAY_UPPER_ANIM_FACING_ENTITY
    TASK_ITEM_INTERACTION
    TASK_ANIMATION
    TASK_PLAY_ANIM_ADVANCED
    TASK_PERFORM_SEQUENCE
    TASK_LEAVE_ANY_VEHICLE
    TASK_AIM_GUN_AT_ENTITY
    TASK_TURN_PED_TO_FACE_ENTITY
    TASK_AIM_GUN_AT_COORD
    TASK_AIM_AT_COORD
    TASK_AIM_AT_ENTITY
    TASK_SHOOT_GUN_AT_COORD
    TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT
    TASK_EVERYONE_LEAVE_VEHICLE
    TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER
    TASK_INVESTIGATE
    TASK_GOTO_ENTITY_OFFSET
    TASK_GOTO_ENTITY_OFFSET_XY
    TASK_GOTO_ENTITY_OFFSET_XY_AIMING
    TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING
    TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY
    TASK_TURN_PED_TO_FACE_COORD
    TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD
    TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE
    TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY
    TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE
    TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD
    TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE
    TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY
    TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE
    TASK_VEHICLE_TEMP_ACTION
    TASK_VEHICLE_DRIVE_TO_POINT
    TASK_VEHICLE_DRIVE_TO_DESTINATION
    TASK_VEHICLE_MISSION
    TASK_VEHICLE_MISSION_PED_TARGET
    TASK_BOAT_MISSION
    TASK_PLANT_BOMB
    TASK_HORSE_ACTION
    TASK_ANIMAL_INTERACTION
    TASK_COMBAT_ANIMAL_CHARGE
    TASK_COMBAT_ANIMAL_WARN
    TASK_AMBIENT_ANIMAL_STALK
    TASK_AMBIENT_ANIMAL_HUNT
    TASK_ANIMAL_ALERTED
    TASK_ANIMAL_FLEE
    TASK_ANIMAL_UNALERTED
    TASK_EAT
    TASK_BARK
    TASK_VEHICLE_ESCORT
    SCRIPT_TASK_WEAPON
    TASK_DRIVE_BY
    TASK_COMPANION_AMBIENT
    TASK_WARP_PED_INTO_VEHICLE
    TASK_SHOOT_AT_ENTITY
    TASK_SHOOT_WITH_WEAPON
    TASK_CLIMB
    TASK_CLIMB_LADDER
    TASK_PERFORM_SEQUENCE_FROM_PROGRESS
    TASK_GOTO_ENTITY_AIMING
    TASK_SET_PED_SPHERE_DEFENSIVE_AREA
    TASK_CLEAR_DEFENSIVE_AREA
    TASK_PED_SLIDE_TO_COORD_HDG_RATE
    TASK_GUARD_ASSIGNED_DEFENSIVE_AREA
    TASK_GUARD
    TASK_GUARD_CURRENT_POS
    TASK_STAND_GUARD
    TASK_SEEK_COVER_FROM_POS
    TASK_SEEK_COVER_FROM_PED
    TASK_SEEK_COVER_TO_COVER_COORD
    TASK_PUT_PED_DIRECTLY_INTO_COVER
    SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_MELEE
    SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE
    TASK_ROB_PED
    TASK_USE_SCENARIO_POINT
    TASK_START_SCENARIO_IN_PLACE
    TASK_START_SCENARIO_AT_POSITION
    TASK_USE_NEAREST_SCENARIO_TO_COORD
    TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP
    TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD
    TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP
    TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP
    TASK_RIDE_TRAIN
    TASK_USE_RANDOM_SCENARIO_IN_GROUP
    TASK_WHISTLE_ANIM
    TASK_SWAP_WEAPON
    TASK_RELOAD_WEAPON
    TASK_PICK_UP_WEAPON
    TASK_ANIMAL_WRITHE
    TASK_REVIVE_TARGET
    TASK_PATROL
    TASK_VEHICLE_SHOOT_AT_PED
    TASK_VEHICLE_AIM_AT_PED
    TASK_VEHICLE_SHOOT_AT_COORD
    TASK_VEHICLE_AIM_AT_COORD
    TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS
    SCRIPT_TASK_SET_STEALTH_MOVEMENT
    SCRIPT_TASK_SET_CROUCH_MOVEMENT
    TASK_FORCE_MOTION_STATE
    TASK_MOVE_NETWORK_BY_NAME
    TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS
    TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS
    TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED
    TASK_EVASIVE_ANIM
    TASK_ARREST_PED
    TASK_VEHICLE_GOTO_NAVMESH
    TASK_DUEL
    SCRIPT_TASK_CARRIABLE
    TASK_PLACE_CARRIED_ENTITY_AT_COORD
    TASK_PLACE_CARRIED_ENTITY_ON_MOUNT
    TASK_DUMP_CARRIABLE_FROM_PARENT
    TASK_PICKUP_CARRIABLE_ENTITY
    SCRIPT_TASK_HOGTIE_TARGET_PED
    SCRIPT_TASK_CUT_FREE_HOGTIED_TARGET_PED
    SCRIPT_TASK_LOOT_ENTITY
    SCRIPT_TASK_LOOT_NEAREST_ENTITY
    SCRIPT_TASK_BREAK_VEHICLE_DOOR_LOCK
    SCRIPT_TASK_LASSO_PED
    SCRIPT_TASK_HOGTIEABLE
    SCRIPT_TASK_TURN_TO_FACE_CLOSEST_PED
    SCRIPT_TASK_CONFRONT
    SCRIPT_TASK_POLICE
    SCRIPT_TASK_MELEE
    SCRIPT_TASK_GRAPPLE
    SCRIPT_TASK_INTIMIDATED
    TASK_PERSISTENT_CHARACTER
    SCRIPT_TASK_SWAP_FISHING_BAIT
    TASK_EMOTE
    TASK_FOLLOW_WAYPOINT_RECORDING
    TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED
    TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET
    TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET
    TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING
    TASK_FLOCK
    SET_TASK_SEQUENCES
    FORCE_SEND_PRIMARY_TASK_DATA
    SET_TASK_VEHICLE_TEMP_ACTION
    GIVE_PED_SCRIPTED_TASK_EVENT
    GIVE_PED_SEQUENCE_TASK_EVENT

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    On 11/11/2019 at 6:31 PM, UnknownOutlaw23 said:

    So is there a way to use this or is it here to show us all the tasks?

     

     

    These are mainly just for reference at the moment.

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