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A list of all Ped Task Native Functions in the game.

Function Name
TASK_ENTER_TRANSPORT
TASK_EXIT_TRANSPORT
TASK_SET_PED_INTO_COVER
TASK_ENTER_COVER
TASK_EXIT_COVER
TASK_SEEK_COVER_TO_COVER_POINT
AI_TASK_SEEK_COVER_TO_COVER_POINT
TASK_STAY_IN_COVER
TASK_GO_STRAIGHT_TO_COORD_COWER
SET_DRIVE_TASK_CRUISE_SPEED
TASK_PAUSE
TASK_STAND_STILL
TASK_JUMP
TASK_COWER
TASK_HANDS_UP
TASK_KNOCKED_OUT
TASK_KNOCKED_OUT_AND_HOGTIED
TASK_DUCK
TASK_BOARD_VEHICLE
TASK_DISEMBARK_VEHICLE
TASK_ENTER_VEHICLE
SCRIPT_TASK_LEAVE_VEHICLE
TASK_VEHICLE_DRIVE_TO_COORD
TASK_MOUNT_ANIMAL
TASK_DISMOUNT_ANIMAL
TASK_HITCH_ANIMAL
TASK_VEHICLE_DRIVE_WANDER
TASK_GO_STRAIGHT_TO_COORD
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY
TASK_MOVE_IN_TRAFFIC
TASK_ACHIEVE_HEADING
TASK_FOLLOW_TO_OFFSET_OF_ENTITY
TASK_FOLLOW_TO_OFFSET_OF_COORD
TASK_FOLLOW_POINT_ROUTE
TASK_ENTER_ANIM_SCENE
TASK_MOVE_BE_IN_FORMATION
TASK_GOTO_ENTITY
SCRIPT_TASK_FOLLOW_AND_CONVERSE_WITH_PED
SCRIPT_TASK_WANDER_AND_CONVERSE_WITH_PED
TASK_LEAD_AND_CONVERSE
TASK_SEEK_CLEAR_LOS_TO_ENTITY
TASK_GO_TO_WHISTLE
TASK_LEAD_HORSE
TASK_FLY_AWAY
TASK_FLY_TO_COORD
TASK_FLYING_CIRCLE
TASK_WALK_AWAY
TASK_SHOCKING_EVENT_REACT
TASK_REACT
TASK_WANDER_IN_AREA
TASK_WANDER_IN_VOLUME
TASK_WANDER_STANDARD
TASK_WANDER_SWIM
TASK_COMBAT_PED
TASK_COMBAT_HATED_PED_IN_AREA
TASK_COMBAT_HATED_TARGETS_NO_LOS_TEST
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED
TASK_COMBAT_HATED_TARGETS
TASK_COMBAT_HATED_TARGETS_AROUND_PED
TASK_COMBAT_TIMED
TASK_THROW_PROJECTILE
TASK_FOLLOW_PAVEMENT_TO_COORD
TASK_FOLLOW_NAVMESH_TO_COORD
TASK_FOLLOW_NAVMESH_TO_COORD_ADVANCED
TASK_GO_TO_COORD_ANY_MEANS
SCRIPT_TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED
TASK_PLAY_ANIM
TASK_PLAY_UPPER_ANIM_FACING_ENTITY
TASK_ITEM_INTERACTION
TASK_ANIMATION
TASK_PLAY_ANIM_ADVANCED
TASK_PERFORM_SEQUENCE
TASK_LEAVE_ANY_VEHICLE
TASK_AIM_GUN_AT_ENTITY
TASK_TURN_PED_TO_FACE_ENTITY
TASK_AIM_GUN_AT_COORD
TASK_AIM_AT_COORD
TASK_AIM_AT_ENTITY
TASK_SHOOT_GUN_AT_COORD
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT
TASK_EVERYONE_LEAVE_VEHICLE
TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER
TASK_INVESTIGATE
TASK_GOTO_ENTITY_OFFSET
TASK_GOTO_ENTITY_OFFSET_XY
TASK_GOTO_ENTITY_OFFSET_XY_AIMING
TASK_GOTO_ENTITY_OFFSET_XYZ_AIMING
TASK_FOLLOW_ENTITY_WHILE_AIMING_AT_ENTITY
TASK_TURN_PED_TO_FACE_COORD
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD_USING_COMBAT_STYLE
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD_USING_COMBAT_STYLE
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY_USING_COMBAT_STYLE
TASK_VEHICLE_TEMP_ACTION
TASK_VEHICLE_DRIVE_TO_POINT
TASK_VEHICLE_DRIVE_TO_DESTINATION
TASK_VEHICLE_MISSION
TASK_VEHICLE_MISSION_PED_TARGET
TASK_BOAT_MISSION
TASK_PLANT_BOMB
TASK_HORSE_ACTION
TASK_ANIMAL_INTERACTION
TASK_COMBAT_ANIMAL_CHARGE
TASK_COMBAT_ANIMAL_WARN
TASK_AMBIENT_ANIMAL_STALK
TASK_AMBIENT_ANIMAL_HUNT
TASK_ANIMAL_ALERTED
TASK_ANIMAL_FLEE
TASK_ANIMAL_UNALERTED
TASK_EAT
TASK_BARK
TASK_VEHICLE_ESCORT
SCRIPT_TASK_WEAPON
TASK_DRIVE_BY
TASK_COMPANION_AMBIENT
TASK_WARP_PED_INTO_VEHICLE
TASK_SHOOT_AT_ENTITY
TASK_SHOOT_WITH_WEAPON
TASK_CLIMB
TASK_CLIMB_LADDER
TASK_PERFORM_SEQUENCE_FROM_PROGRESS
TASK_GOTO_ENTITY_AIMING
TASK_SET_PED_SPHERE_DEFENSIVE_AREA
TASK_CLEAR_DEFENSIVE_AREA
TASK_PED_SLIDE_TO_COORD_HDG_RATE
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA
TASK_GUARD
TASK_GUARD_CURRENT_POS
TASK_STAND_GUARD
TASK_SEEK_COVER_FROM_POS
TASK_SEEK_COVER_FROM_PED
TASK_SEEK_COVER_TO_COVER_COORD
TASK_PUT_PED_DIRECTLY_INTO_COVER
SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_MELEE
SCRIPT_TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE
TASK_ROB_PED
TASK_USE_SCENARIO_POINT
TASK_START_SCENARIO_IN_PLACE
TASK_START_SCENARIO_AT_POSITION
TASK_USE_NEAREST_SCENARIO_TO_COORD
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP
TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP
TASK_RIDE_TRAIN
TASK_USE_RANDOM_SCENARIO_IN_GROUP
TASK_WHISTLE_ANIM
TASK_SWAP_WEAPON
TASK_RELOAD_WEAPON
TASK_PICK_UP_WEAPON
TASK_ANIMAL_WRITHE
TASK_REVIVE_TARGET
TASK_PATROL
TASK_VEHICLE_SHOOT_AT_PED
TASK_VEHICLE_AIM_AT_PED
TASK_VEHICLE_SHOOT_AT_COORD
TASK_VEHICLE_AIM_AT_COORD
TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS
SCRIPT_TASK_SET_STEALTH_MOVEMENT
SCRIPT_TASK_SET_CROUCH_MOVEMENT
TASK_FORCE_MOTION_STATE
TASK_MOVE_NETWORK_BY_NAME
TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS
TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED
TASK_EVASIVE_ANIM
TASK_ARREST_PED
TASK_VEHICLE_GOTO_NAVMESH
TASK_DUEL
SCRIPT_TASK_CARRIABLE
TASK_PLACE_CARRIED_ENTITY_AT_COORD
TASK_PLACE_CARRIED_ENTITY_ON_MOUNT
TASK_DUMP_CARRIABLE_FROM_PARENT
TASK_PICKUP_CARRIABLE_ENTITY
SCRIPT_TASK_HOGTIE_TARGET_PED
SCRIPT_TASK_CUT_FREE_HOGTIED_TARGET_PED
SCRIPT_TASK_LOOT_ENTITY
SCRIPT_TASK_LOOT_NEAREST_ENTITY
SCRIPT_TASK_BREAK_VEHICLE_DOOR_LOCK
SCRIPT_TASK_LASSO_PED
SCRIPT_TASK_HOGTIEABLE
SCRIPT_TASK_TURN_TO_FACE_CLOSEST_PED
SCRIPT_TASK_CONFRONT
SCRIPT_TASK_POLICE
SCRIPT_TASK_MELEE
SCRIPT_TASK_GRAPPLE
SCRIPT_TASK_INTIMIDATED
TASK_PERSISTENT_CHARACTER
SCRIPT_TASK_SWAP_FISHING_BAIT
TASK_EMOTE
TASK_FOLLOW_WAYPOINT_RECORDING
TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED
TASK_FOLLOW_WAYPOINT_RECORDING_AT_OFFSET
TASK_FOLLOW_ENTITY_ALONG_WAYPOINT_RECORDING_AT_OFFSET
TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING
TASK_FLOCK
SET_TASK_SEQUENCES
FORCE_SEND_PRIMARY_TASK_DATA
SET_TASK_VEHICLE_TEMP_ACTION
GIVE_PED_SCRIPTED_TASK_EVENT
GIVE_PED_SEQUENCE_TASK_EVENT

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UnknownOutlaw23

Insiders

So is there a way to use this or is it here to show us all the tasks?

 

  On 11/11/2019 at 6:31 PM, UnknownOutlaw23 said:

So is there a way to use this or is it here to show us all the tasks?

 

 

These are mainly just for reference at the moment.

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