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SCRIPT_RE@GOLD_PANNER@GOLD_SUCCESS

{

  • "SEARCH01"
  • "SEARCH02"
  • "SEARCH03"
  • "SEARCH04"
  • "panning_idle_no_water"

}

 

I didnt see any page of anim and anim dict, if you found any, just post it and i will try update it!

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JulioNIB

Members

based on decompiled game scripts, i found those so far (Dict name, Anim name):

"script_re@lost_drunk@player_point", "fwd_left"
"script_re@lost_drunk@player_point", "bk_right"
"script_proc@bounty@riding_punch", "punch_player"
"script_re@drunk_dueler", "intro_idle_drunk"
"script_re@drunk_dueler", "pass_out_drunk"
"script_proc@robberies@bridge@odriscoll@bridge_block", "dia_02_peda"
"creatures_mammal@horse@normal@idle", "idle"
"creatures_mammal@bear@action@idle@idle_variation@action_idle_a", "idle"
"creatures_mammal@bear@action@idle@idle_variation@action_idle_c", "idle"
"creatures_mammal@bear@action@idle", "idle"
"creatures_mammal@bear@action_standing@transition@action_to_standing", "idle_transition"
"creatures_mammal@bear@action_standing@idle@idle_variation@roar", "idle"
"creatures_mammal@bear@action_standing@transition@standing_to_idle", "idle_transition"
"ai_gestures@gen_male@standing@speaker", "neutral_wave_fl_001"
"script_re@bandito_execution", "loop_a_deputy"
"script_re@bandito_execution", "action_b_deputy"
"script_re@bandito_execution", "action_c_deputy"
"script_re@bandito_execution", "action_a_deputy"
"script_re@booby_trap@chase", "stop_b_ped01"
"script_re@booby_trap@chase", "stop_b_ped02"
"script_re@booby_trap@chase", "stop_l_ped01"
"script_re@booby_trap@chase", "stop_l_ped02"
"script_re@booby_trap@chase", "stop_r_ped01"
"script_re@booby_trap@chase", "stop_r_ped02"
"struggle_push_undertaker"
"script_re@coach_robbery@odriscoll", "trans_to_knee_vic"
"script_re@dead_bodies@first_encounter", "u_can_ride_along_male"
"script_re@dead_bodies@first_encounter", "ride_line01_male"
"script_re@dead_bodies@first_encounter", "ride_line02_male"
"script_re@dead_bodies@first_encounter", "ride_line03_male"
"script_re@friendly_outdoorsman@burdock", "best_of_luck_male"
"script_common@shared_scenarios@stand@generic@male_a@react_look@exit@dismissive", "front_exit"
"script_re@lost_dog@dog@timid", "action"
"amb_creature_mammal@world_dog_sitting@stand_enter", "enter"
"amb_creature_mammal@world_dog_sitting@stand_exit", "exit"
"amb_creature_mammal@world_dog_sleeping@idle", "idle_c"
"mech_loco_m@character@arthur@fidgets@weather@sunny_hot@unarmed", "sweat_face_b"
"mech_swim@streamed_rapids", "idle"
"script_re@rifle_practice", "base_b_male02"
"script_re@arms_deal", "breakout_b_con02"
"script_re@rifle_practice", "breakout_a_male02"
"script_re@campfire_massacre", "breakout_thug_a"
"script_re@campfire_massacre", "cry_breakout_man"
"script_re@campfire_massacre", "cry_getup_man"
"script_re@campfire_massacre", "woman_approach"
"script_re@campfire_massacre", "cry_enter_woman"
"script_re@campfire_massacre", "woman_cry_idle"
"script_re@campfire_massacre", "woman_cry_breakout_woman"
"script_re@campfire_massacre", "cry_enter_man"
"script_re@campfire_massacre", "woman_cry_getup"
"amb_creatures_bird@world_crow_eating_ground@idle0", "idle_a"
"amb_creatures_bird@world_crow_eating_ground@idle0", "idle_b"
"there_it_is_male_b"
"there_it_is_male_c"
"this_one_male_b"
"this_one_male_c"
"script_re@wealthy_couple", "thanks_v2_man"
"script_re@wealthy_couple", "thanks_man"
"script_re@wealthy_couple", "thanks_woman"
"script_re@wealthy_couple", "thanks_v2_female_woman"
"script_story@brt1@ig@ig14_manor_guards", "guard_stop_wagon_main_guard"
"mech_inventory@clothing@bandana", "neck_2_face"
"ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_right"
"ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_front"
"ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_left"
"ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_backright"
"ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_backleft"
"script_proc@event_area@appleseed@foreman_stage2", "maybe_some_other_time_player"
"script_proc@event_area@appleseed@foreman_stage3_wolf", "positive_react_player"
"script_proc@event_area@union_railroad@stage_01@railroad", "thief_exit"
"script_proc@event_area@union_railroad@stage_02", "goons_flee_goon_c"
"amb_rest@world_human_sternguy@male_a@walk_exit", "exit_back"
"script_story@fud1@ig@ig_ped_waiting", "base"
"script_story@fud1@ig@ig_horseback_pointing", "left_hand_point_01"
"script_story@fud1@ig@ig_horseback_pointing", "right_hand_point_01"
"script_common@gestures@unapproved@cover", "cover_left_high_advance"
"script_story@fus1@ig@ig6_open_door_kill_gloria", "drop_handheld_arthur"
"amb_rest_sit@prop_human_seat_chair@porch@male_b@idle_a", "idle_a"
"amb_work@world_human_guard@scout@male_c@base", "base"
"amb_wander@upperbody_idles@hot@left_arm@male_a@idle_a", "idle_a"
"ai_react@react_look_layers@base_emotions@angry", "indirect"
"ai_combat@gestures@ambient@generic@overthere@1h", "-180"
"script_proc@robberies@homestead@lonnies_shack@deception", "hands_up_loop"
"script_proc@robberies@homestead@aberdeen@return", "exit_bro"
"script_proc@robberies@homestead@aberdeen@table", "exit_bro"
"script_proc@robberies@homestead@aberdeen@drinking", "quick_break_bro"
"script_proc@robberies@homestead@aberdeen@drinking", "quick_break_sis"
"ai_gestures@gen_male@standing@listener", "bored_headtilt_l_001"
"script_proc@robberies@homestead@chez_porter@sonsreactfire", "long_loop_son_c"
"script_proc@robberies@homestead@lonnies_shack@deception", "deception_wave_sean"
"script_proc@robberies@homestead@rocky@look_player_shoot", "look_far"
"script_proc@robberies@homestead@rocky@look_player_shoot", "wait_for_kill"
"ai_damage@dead@base", "dead_m"
"script_respawn@horse@mounted_unarmed", "arthur_saddle_lean_fwd_looking_idle"
"script_rc@rch3@leadin@rsc_3", "idle_horse"
"script_story@mar5@ig6_help_duncan", "ig6_aggitated_idle_duncan"
"ai_react@male_stand@big_intro@forward", "reaction_forward_big_intro_c"
"ai_react@male_stand@big_intro@forward", "reaction_forward_big_intro_a"
"ai_damage@dead@base", "dead_d"
"script_story@mry3@leadin@int", "leadin_player_face"
"ai_gestures@arthur@standing@speaker", "annoyed_dismiss_r_003"
"script_story@mob1@ig@ig4_urchintrolley", "grip_kid02"
"script_common@wave@male@unapproved", "wave_idle_b"
"script_story@mob1@ig@ig17_sudden_stop_p1", "running_enter_player"
"script_story@mob1@ig@ig17_sudden_stop_p1", "walking_enter_player"
"script_story@mob1@leadin@mcs_1", "player_wave_player"
"script_story@mob2@ig@ig_unapproved", "security_look_around@male@idle_a"
"ai_damage@dead@base", "dead_a"
"amb_misc@world_human_waiting@1h_weapon@male_a@wip_base", "wip_base"
"script_story@ntv3@ig@ride_back_cme_p1", "action_arthur"
"script_re@injured_rider", "idle_01"
"ai_damage@dead@base", "dead_b"
"creatures_mammal@horse@normal@dead", "dead_left"
"creatures_mammal@horse@normal@dead", "dead_right"
"script_story@dst5@ig@ig_unapproved", "dead_e"
"script_story@dst5@ig@ig_unapproved", "dead_c"
"script_story@dst5@ig@ig_unapproved", "dead_b"
"script_common@dead@male", "facedown_01"
"script_rc@cldn@ig@rsc2_ig5_reacttosunlight", "upperreact_slums01"
"ai_damage@dead@base", "dead_c"
"script_rc@dtc2@leadin@rsc_4", "leadin_player"
"script_rc@dtc2@leadin@rsc_4", "leadin_dutch"
"script_common@dead@male", "faceup_01"
"amb_creature_mammal@world_elk_injured_on_ground@canter_exit", "exit_front"
"amb_creature_mammal@world_elk_injured_on_ground@base", "base"
"amb_work@world_human_guard@scout@male_c@idle_a", "idle_a"
"amb_work@world_human_guard@scout@male_c@idle_a", "idle_b"
"script_rc@ktty@ig@ig_lionattack", "death_arthur"
"mech_carry_ped@injured@idle", "idle_ground_ped"
"script_re@treasure_hunter", "outro"
"creatures_mammal@wolf_small@normal@dead", "dead_left"
"ai_react@gunfire@intro", "react_front"
"script_amb@town@saloon@shotgun_defend@crouch@right@male_a@trans", "unarmed_trans_armed"
"mech_inventory@binoculars", "hold"
"mech_inventory@binoculars", "hold_2_look"
"mech_inventory@binoculars", "look"
"mech_inventory@binoculars", "look_2_hold"
"script_proc@robberies@shop@rhodes@gunsmith@inside_downstairs", "bed_loop_victim"
"mech_animal_interaction@horse@reaction", "reaction_player"
"script_story@wnt4@ig@ig_1_dutchspotsbill", "base_arthur_arthur"
"script_story@wnt4@ig@ig_1_dutchspotsbill", "base_dutch_dutch"
"script_story@wnt4@ig@ig_1_dutchspotsbill", "loop_dutch"
"script_story@wnt4@ig@ig_1_dutchspotsbill", "exit_dutch"
"mech_inventory@clothing@bandana"
"script_story@wnt4@ig@ig_cme_dutch_letsride", "dutch_action"
 

HughJanus

Recognized Creator
(edited)

@JulioNIB@Knatus53 Can you guys give a hint on how to use those animations? I found this method:

TASK_PLAY_ANIM

 

But I dont know where to put what and how to properly use it.

 

Edit: I am also looking for the animation which is played in writhe mode (ped on ground writhing in different manners). Do you guys know how it is called and what dictionary it belongs to?

Edited by HughJanus

JulioNIB

Members

first you must request anim set/dict, its also good wait until its loaded (checking with the HAS_ANIM_DICT_LOADED):

Native.Function.Call(Native.Hash.REQUEST_ANIM_DICT, sDict)

then you can task to play (you must wait between calls to avoid issues, i wait 100ms between task play calls):

Native.Function.Call(Native.Hash.TASK_PLAY_ANIM, pedToPlayAnim, sDict, sAnim, startSpeed, startSpeed * -1, -1, flag, animStartTime, 0, 0, 0, 0, 0)

For startSpeed i use 8, when blending from one to another i use 4, 2, depending on desired result. Im not sure about the param with "startSpeed * -1", but here works LOL

 

Flags that i found (not sure about all, just speculation based on decompiled files):

Enum TAnimFlags
        normal = 0
        repeat = 1
        stopLastFrame = 2
        unk2_air = 4
        unk3 = 16
        upperBody = 24
        playsAboveMidZ = 132
        stopLastFrame2 = 1042
        repeatToo = 2065
        stopLastFrame3 = 49154
        repeatTeleToStartPos = 49153
        unk1 = 66048
        unk2 = 65536
        diesInEnd = 131072
        dontTurn_stopLastFrame = 1114114
        unk4 = 4194324
        unk_upper = 67108880
    End Enum


 

HughJanus

Recognized Creator

Thank you for the explanation!

EasternRevolver

Members

I know m posting this like 3 years later so i doubt anyone will see this. But in a mod that I found there was a screenshot using an old red dead revolver or spacer.pngred dead 1 dueling animation. Does anyone know what the animation is called?

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