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  • List of Animations Dictionaries and Animations


    Knatus53

    SCRIPT_RE@GOLD_PANNER@GOLD_SUCCESS

    {

    • "SEARCH01"
    • "SEARCH02"
    • "SEARCH03"
    • "SEARCH04"
    • "panning_idle_no_water"

    }

     

    I didnt see any page of anim and anim dict, if you found any, just post it and i will try update it!

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    based on decompiled game scripts, i found those so far (Dict name, Anim name):

    "script_re@lost_drunk@player_point", "fwd_left"
    "script_re@lost_drunk@player_point", "bk_right"
    "script_proc@bounty@riding_punch", "punch_player"
    "script_re@drunk_dueler", "intro_idle_drunk"
    "script_re@drunk_dueler", "pass_out_drunk"
    "script_proc@robberies@bridge@odriscoll@bridge_block", "dia_02_peda"
    "creatures_mammal@horse@normal@idle", "idle"
    "creatures_mammal@bear@action@idle@idle_variation@action_idle_a", "idle"
    "creatures_mammal@bear@action@idle@idle_variation@action_idle_c", "idle"
    "creatures_mammal@bear@action@idle", "idle"
    "creatures_mammal@bear@action_standing@transition@action_to_standing", "idle_transition"
    "creatures_mammal@bear@action_standing@idle@idle_variation@roar", "idle"
    "creatures_mammal@bear@action_standing@transition@standing_to_idle", "idle_transition"
    "ai_gestures@gen_male@standing@speaker", "neutral_wave_fl_001"
    "script_re@bandito_execution", "loop_a_deputy"
    "script_re@bandito_execution", "action_b_deputy"
    "script_re@bandito_execution", "action_c_deputy"
    "script_re@bandito_execution", "action_a_deputy"
    "script_re@booby_trap@chase", "stop_b_ped01"
    "script_re@booby_trap@chase", "stop_b_ped02"
    "script_re@booby_trap@chase", "stop_l_ped01"
    "script_re@booby_trap@chase", "stop_l_ped02"
    "script_re@booby_trap@chase", "stop_r_ped01"
    "script_re@booby_trap@chase", "stop_r_ped02"
    "struggle_push_undertaker"
    "script_re@coach_robbery@odriscoll", "trans_to_knee_vic"
    "script_re@dead_bodies@first_encounter", "u_can_ride_along_male"
    "script_re@dead_bodies@first_encounter", "ride_line01_male"
    "script_re@dead_bodies@first_encounter", "ride_line02_male"
    "script_re@dead_bodies@first_encounter", "ride_line03_male"
    "script_re@friendly_outdoorsman@burdock", "best_of_luck_male"
    "script_common@shared_scenarios@stand@generic@male_a@react_look@exit@dismissive", "front_exit"
    "script_re@lost_dog@dog@timid", "action"
    "amb_creature_mammal@world_dog_sitting@stand_enter", "enter"
    "amb_creature_mammal@world_dog_sitting@stand_exit", "exit"
    "amb_creature_mammal@world_dog_sleeping@idle", "idle_c"
    "mech_loco_m@character@arthur@fidgets@weather@sunny_hot@unarmed", "sweat_face_b"
    "mech_swim@streamed_rapids", "idle"
    "script_re@rifle_practice", "base_b_male02"
    "script_re@arms_deal", "breakout_b_con02"
    "script_re@rifle_practice", "breakout_a_male02"
    "script_re@campfire_massacre", "breakout_thug_a"
    "script_re@campfire_massacre", "cry_breakout_man"
    "script_re@campfire_massacre", "cry_getup_man"
    "script_re@campfire_massacre", "woman_approach"
    "script_re@campfire_massacre", "cry_enter_woman"
    "script_re@campfire_massacre", "woman_cry_idle"
    "script_re@campfire_massacre", "woman_cry_breakout_woman"
    "script_re@campfire_massacre", "cry_enter_man"
    "script_re@campfire_massacre", "woman_cry_getup"
    "amb_creatures_bird@world_crow_eating_ground@idle0", "idle_a"
    "amb_creatures_bird@world_crow_eating_ground@idle0", "idle_b"
    "there_it_is_male_b"
    "there_it_is_male_c"
    "this_one_male_b"
    "this_one_male_c"
    "script_re@wealthy_couple", "thanks_v2_man"
    "script_re@wealthy_couple", "thanks_man"
    "script_re@wealthy_couple", "thanks_woman"
    "script_re@wealthy_couple", "thanks_v2_female_woman"
    "script_story@brt1@ig@ig14_manor_guards", "guard_stop_wagon_main_guard"
    "mech_inventory@clothing@bandana", "neck_2_face"
    "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_right"
    "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_front"
    "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_left"
    "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_backright"
    "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_backleft"
    "script_proc@event_area@appleseed@foreman_stage2", "maybe_some_other_time_player"
    "script_proc@event_area@appleseed@foreman_stage3_wolf", "positive_react_player"
    "script_proc@event_area@union_railroad@stage_01@railroad", "thief_exit"
    "script_proc@event_area@union_railroad@stage_02", "goons_flee_goon_c"
    "amb_rest@world_human_sternguy@male_a@walk_exit", "exit_back"
    "script_story@fud1@ig@ig_ped_waiting", "base"
    "script_story@fud1@ig@ig_horseback_pointing", "left_hand_point_01"
    "script_story@fud1@ig@ig_horseback_pointing", "right_hand_point_01"
    "script_common@gestures@unapproved@cover", "cover_left_high_advance"
    "script_story@fus1@ig@ig6_open_door_kill_gloria", "drop_handheld_arthur"
    "amb_rest_sit@prop_human_seat_chair@porch@male_b@idle_a", "idle_a"
    "amb_work@world_human_guard@scout@male_c@base", "base"
    "amb_wander@upperbody_idles@hot@left_arm@male_a@idle_a", "idle_a"
    "ai_react@react_look_layers@base_emotions@angry", "indirect"
    "ai_combat@gestures@ambient@generic@overthere@1h", "-180"
    "script_proc@robberies@homestead@lonnies_shack@deception", "hands_up_loop"
    "script_proc@robberies@homestead@aberdeen@return", "exit_bro"
    "script_proc@robberies@homestead@aberdeen@table", "exit_bro"
    "script_proc@robberies@homestead@aberdeen@drinking", "quick_break_bro"
    "script_proc@robberies@homestead@aberdeen@drinking", "quick_break_sis"
    "ai_gestures@gen_male@standing@listener", "bored_headtilt_l_001"
    "script_proc@robberies@homestead@chez_porter@sonsreactfire", "long_loop_son_c"
    "script_proc@robberies@homestead@lonnies_shack@deception", "deception_wave_sean"
    "script_proc@robberies@homestead@rocky@look_player_shoot", "look_far"
    "script_proc@robberies@homestead@rocky@look_player_shoot", "wait_for_kill"
    "ai_damage@dead@base", "dead_m"
    "script_respawn@horse@mounted_unarmed", "arthur_saddle_lean_fwd_looking_idle"
    "script_rc@rch3@leadin@rsc_3", "idle_horse"
    "script_story@mar5@ig6_help_duncan", "ig6_aggitated_idle_duncan"
    "ai_react@male_stand@big_intro@forward", "reaction_forward_big_intro_c"
    "ai_react@male_stand@big_intro@forward", "reaction_forward_big_intro_a"
    "ai_damage@dead@base", "dead_d"
    "script_story@mry3@leadin@int", "leadin_player_face"
    "ai_gestures@arthur@standing@speaker", "annoyed_dismiss_r_003"
    "script_story@mob1@ig@ig4_urchintrolley", "grip_kid02"
    "script_common@wave@male@unapproved", "wave_idle_b"
    "script_story@mob1@ig@ig17_sudden_stop_p1", "running_enter_player"
    "script_story@mob1@ig@ig17_sudden_stop_p1", "walking_enter_player"
    "script_story@mob1@leadin@mcs_1", "player_wave_player"
    "script_story@mob2@ig@ig_unapproved", "security_look_around@male@idle_a"
    "ai_damage@dead@base", "dead_a"
    "amb_misc@world_human_waiting@1h_weapon@male_a@wip_base", "wip_base"
    "script_story@ntv3@ig@ride_back_cme_p1", "action_arthur"
    "script_re@injured_rider", "idle_01"
    "ai_damage@dead@base", "dead_b"
    "creatures_mammal@horse@normal@dead", "dead_left"
    "creatures_mammal@horse@normal@dead", "dead_right"
    "script_story@dst5@ig@ig_unapproved", "dead_e"
    "script_story@dst5@ig@ig_unapproved", "dead_c"
    "script_story@dst5@ig@ig_unapproved", "dead_b"
    "script_common@dead@male", "facedown_01"
    "script_rc@cldn@ig@rsc2_ig5_reacttosunlight", "upperreact_slums01"
    "ai_damage@dead@base", "dead_c"
    "script_rc@dtc2@leadin@rsc_4", "leadin_player"
    "script_rc@dtc2@leadin@rsc_4", "leadin_dutch"
    "script_common@dead@male", "faceup_01"
    "amb_creature_mammal@world_elk_injured_on_ground@canter_exit", "exit_front"
    "amb_creature_mammal@world_elk_injured_on_ground@base", "base"
    "amb_work@world_human_guard@scout@male_c@idle_a", "idle_a"
    "amb_work@world_human_guard@scout@male_c@idle_a", "idle_b"
    "script_rc@ktty@ig@ig_lionattack", "death_arthur"
    "mech_carry_ped@injured@idle", "idle_ground_ped"
    "script_re@treasure_hunter", "outro"
    "creatures_mammal@wolf_small@normal@dead", "dead_left"
    "ai_react@gunfire@intro", "react_front"
    "script_amb@town@saloon@shotgun_defend@crouch@right@male_a@trans", "unarmed_trans_armed"
    "mech_inventory@binoculars", "hold"
    "mech_inventory@binoculars", "hold_2_look"
    "mech_inventory@binoculars", "look"
    "mech_inventory@binoculars", "look_2_hold"
    "script_proc@robberies@shop@rhodes@gunsmith@inside_downstairs", "bed_loop_victim"
    "mech_animal_interaction@horse@reaction", "reaction_player"
    "script_story@wnt4@ig@ig_1_dutchspotsbill", "base_arthur_arthur"
    "script_story@wnt4@ig@ig_1_dutchspotsbill", "base_dutch_dutch"
    "script_story@wnt4@ig@ig_1_dutchspotsbill", "loop_dutch"
    "script_story@wnt4@ig@ig_1_dutchspotsbill", "exit_dutch"
    "mech_inventory@clothing@bandana"
    "script_story@wnt4@ig@ig_cme_dutch_letsride", "dutch_action"
     

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    @JulioNIB@Knatus53 Can you guys give a hint on how to use those animations? I found this method:

    TASK_PLAY_ANIM

     

    But I dont know where to put what and how to properly use it.

     

    Edit: I am also looking for the animation which is played in writhe mode (ped on ground writhing in different manners). Do you guys know how it is called and what dictionary it belongs to?

    Edited by HughJanus
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    first you must request anim set/dict, its also good wait until its loaded (checking with the HAS_ANIM_DICT_LOADED):

    Native.Function.Call(Native.Hash.REQUEST_ANIM_DICT, sDict)

    then you can task to play (you must wait between calls to avoid issues, i wait 100ms between task play calls):

    Native.Function.Call(Native.Hash.TASK_PLAY_ANIM, pedToPlayAnim, sDict, sAnim, startSpeed, startSpeed * -1, -1, flag, animStartTime, 0, 0, 0, 0, 0)

    For startSpeed i use 8, when blending from one to another i use 4, 2, depending on desired result. Im not sure about the param with "startSpeed * -1", but here works LOL

     

    Flags that i found (not sure about all, just speculation based on decompiled files):

    Enum TAnimFlags
            normal = 0
            repeat = 1
            stopLastFrame = 2
            unk2_air = 4
            unk3 = 16
            upperBody = 24
            playsAboveMidZ = 132
            stopLastFrame2 = 1042
            repeatToo = 2065
            stopLastFrame3 = 49154
            repeatTeleToStartPos = 49153
            unk1 = 66048
            unk2 = 65536
            diesInEnd = 131072
            dontTurn_stopLastFrame = 1114114
            unk4 = 4194324
            unk_upper = 67108880
        End Enum


     

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    I know m posting this like 3 years later so i doubt anyone will see this. But in a mod that I found there was a screenshot using an old red dead revolver or spacer.pngred dead 1 dueling animation. Does anyone know what the animation is called?

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