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Info and documentation about modding in Red Dead Redemption II.
25 pages
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This is a list of actors, which can be used as player skins and spawnable entities. Thanks to Foxxyyy for the original research. An INI version is here: enum_values.ini Name Value ACTOR_INVALID -1 ACTOR_PLAYER 0 ACTOR_PLAYER_JACK 1 ACTOR_PLAYER_cs 2 ACTOR_ASIAN_FEMALE_Prostitute01 3
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I have compiled a list of document hashes (extra thanks to @JerryYOJ for helping me find some others) This list is slightly incomplete but has most documents. If you know of hashes missing or unhashed hashes please give a reply! 😄 0x00f6d062 0x01172e31 0x01743bd0 0x023615c0 -- document_cig_card_art_4 0x02a93561 -- document_bare_lady_photo_05 0x03ab9886 0x0515e5d7 -- document_cig_card_lnd_3 0x05ba79ff -- document_cig_card_act_11 0x068c071e 0x086ab048 0x08cf319d 0x08e
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Tutorial video: https://youtu.be/RzvwT618bv0
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This method allows you to register any texture file and more: The method is used to open i.e. ytd files. TODO: Scan: E8 ? ? ? ? 48 8B 35 ? ? ? ? 0F B7 46 08 Arguments: using openFile = void(*)(int* textureId, const char* path, bool unk_t, const char* name, bool unk_f, bool unk_f2); Call: int textureId{}; const char* name = "NameToRegisterWith"; openFile(&textureId, "Path/To/File", true, name, false, false); if (textureId != -1) LOG_INFO("Opened %s file with ID: %i", name, tex
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Ammo Type Weapon Type AMMO_PISTOL Pistol AMMO_PISTOL_EXPRESS Pistol AMMO_PISTOL_HIGH_VELOCITY Pistol AMMO_PISTOL_SPLIT_POINT Pistol AMMO_PISTOL_EXPRESS_EXPLOSIVE Pistol AMMO_REVOLVER Revolver AMMO_REVOLVER_EXPRESS Revolver AMMO_REVOLVER_HIGH_VELOCITY
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Weapon Model Asset Name Ammo Type w_repeater_carbine01 WEAPON_REPEATER_CARBINE AMMO_REPEATER w_revolver_cattleman01 WEAPON_REVOLVER_CATTLEMAN AMMO_REVOLVER w_revolver_cattleman01 WEAPON_REVOLVER_CATTLEMAN_JOHN AMMO_REVOLVER w_revolver_cattleman02 WEAPON_REVOLVER_CATTLEMAN_MEXICAN AMMO_REVOLVER
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Courtesy of alexguirre you can find the structures and enums used across the game files at the link below: https://raw.githubusercontent.com/alexguirre/gtav-DumpStructs/master/dumps/rdr2/b1355_with_offsets.txt
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ZoneTypeId ZoneTypeName ZoneTypeNameHash ZoneName ZoneNameHash hex ZoneNameHash dec 0 STATE 0x77A848C7 Ambarino 0xF2D2E4A4 -221059932 0 STATE 0x77A848C7 Guarma 0x7356B8ED 1935063277 0 STATE 0x77A848C7 Lemoyne 0x00A
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Interior id Interior typehash Interior typehashName Interior set name 2 389875980 che_cabin1 che_cabin_int_abandoned 2 389875980 che_cabin1 che_cabin_int_roof_broken 2 389875980 che_cabin1 che_cabin_int_roof_intact 2 389875980 che_cabin1 che_ma
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"ANNESBURG_MINES", "ANNESBURG_FACTORY", "CALIGA_HALL", "BUTCHER_CREEK", "CARMODY_DELL", "TWIN_ROCKS", "CORNWALL_KEROSENE", "GUTHRIE_FARM", "DAIRY_FARM", "DOWNS_RANCH", "GRANGERS_HOGGERY", "OLD_FORT_WALLACE", "LARNED_SOD", "MACFARLANES_RANCH", "MACLEANS_RANCH", "ORANGE_PLANTATION", "PAINTED_SKY", "RATHSKELLER_FORK", "BRONTE", "SCARLET_HORSE_SHOP_OUTSIDE_PENS", "BRAITHWAITE_MANOR", "SISIKA"
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This page is a work-in-progress, tutorial at the bottom. Itemdatabase types There are currently 3 different known types of item database files: catalog_sp.ymt, catalog_mp.ymt and a different catalog_mp.ymt that gets loaded from Rockstar in online. For all intents and purposes, this Wiki will refer to them as SP, MP and Cloud. Basic layout The itemdatabases are built up by a few collections: pscversion Defines the PSC version, in general don't tou
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Props/structures not normally found on the map can be found here (eg. Gambling ship, Adler Ranch) Many of the names are abbreviated or still unknown, but if you know the location of the one you're looking for you can search by coordinates. -------------------------------------------------------------------------------- ---- imap is part of map (can be house, grass, wall, water, ground, prop etc). ---- [imap_id] = {hashname,dec_hash,coords.x, coords.y, coord.z, heading} -
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SCRIPT_RE@GOLD_PANNER@GOLD_SUCCESS { "SEARCH01" "SEARCH02" "SEARCH03" "SEARCH04" "panning_idle_no_water" } I didnt see any page of anim and anim dict, if you found any, just post it and i will try update it!
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Singleplayer Scripts Script Name Hash aberdeenpigfarm 0xB77D2F91 (3078434705) abigail21_outro 0x09F67794 (167147412) abigail2_1 0xDF338A21 (3744696865) abigail2_1_intro 0xEA6B033D (3932881725) act_bankrobbery01 0x0778D3F2 (125359090) act_cajav_homerob1 0x6B686BA0 (1802005408)
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This is a helpful list of all the known scenarios in RDR 2, which can be used with the simple trainer to make the player perform animated actions. Thanks to @Sniper296 @Slinky @Notex and PichotM for contributing to this list. Scenario Name CC_PROP_CAMP_FIRE_SEATED_DRINKING CC_WORLD_HUMAN_CAMP_FIRE_STAND GENERIC_SEAT_BENCH_SCENARIO GENERIC_SEAT_CHAIR_SCENARIO GENERIC_SEAT_CHAIR_T
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Pickup Name PICKUP_WEAPON_MELEE_LANTERN_ELECTRIC PICKUP_WEAPON_MELEE_KNIFE PICKUP_WEAPON_MELEE_KNIFE_JOHN PICKUP_WEAPON_MELEE_KNIFE_MINER PICKUP_WEAPON_MELEE_KNIFE_VAMPIRE PICKUP_WEAPON_MELEE_KNIFE_CIVIL_WAR PICKUP_WEAPON_MELEE_KNIFE_BEAR PICKUP_WEAPON_MELEE_BROKEN_SWORD PICKUP_WEAPON_MELEE_CLEAVER PICKUP_WEAPON_MELEE_
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Moods Key MoodAimingLasso Human MoodAimingPistol Human MoodAimingRifle Human MoodAngry Human MoodAngryInjured Human MoodBlizzard Human MoodBitchy Human MoodBrave Human MoodCharging Human MoodChoke
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This list contains objects in RDR2 courtesy of @NooB1470. We hope to add more soon. Object Name s_mp_moneybag02x p_shotGlass01x p_door01x p_bottleBeer01x p_book02x p_knife03x P_BINOCULARS01x p_ham01x p_cigarette_cs01x p_jug01x p_keys01x p_spoon01x
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This is a list of known weather types in RDR 2, which can be used with _SET_WEATHER_TYPE_TRANSITION Weather Name Weather Hash Blizzard 0x27EA2814 Clouds 0x30FDAF5C Drizzle 0x995C7F44 Fog 0xD61BDE01 GroundBlizzard 0x7F622122 Hail 0x75A9E268 HighPressure
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See our new database of player clothing components here: https://www.mod-rdr.com/components/ Below is a list of clothing components that can be used with the RDR2 Outfit Changer - see the instructions in the Outfit Changer file on how to edit the outfitchanger.ini to do this. Note that this list is incomplete - there's over a thousand different components and we've only added a couple that we have found so far. Feel free to make your own discoveries and add them below.
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This is a list of all the known vehicle models so far in Red Dead Redemption 2. Vehicle Model Vehicle Name CART01 CART02 CART03 CART04 CART05 CART06 CART07 CART08 ARMYSUPPLYWAGON BUGGY01 BUGGY02 BUGGY03 CHUCKWAGON000X
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This is a helpful list of locations in Red Dead Redemption 2 with their respective coordinates, which should be useful for teleporting with trainers and for use in other mods too. If you have not unlocked Blackwater/New Austin, teleporting to these locations will cause the game to attempt to kill you. Mid-Eastern Locations Coordinates Emerald Ranch Fence 1417.818, 268.0298, 89.61942 UFO Cult House
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A list of all Ped Task Native Functions in the game. Function Name TASK_ENTER_TRANSPORT TASK_EXIT_TRANSPORT TASK_SET_PED_INTO_COVER TASK_ENTER_COVER TASK_EXIT_COVER TASK_SEEK_COVER_TO_COVER_POINT AI_TASK_SEEK_COVER_TO_COVER_POINT TASK_STAY_IN_COVER TASK_GO_STRAIGHT_TO_COORD_COWER SET_DRIVE_TASK_CRUISE_
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