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Amparo16

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  1. The latest scripthook dinput8.dll causes Red Dead to load with a black screen and I can't get through it. Any help?
  2. You can edit the lms.ini to add to the spawn list of animals. You can get the animal models from https://www.mod-rdr.com/wiki/peds/
  3. What about the egret variations? Like snowy and little?
  4. I also do not have all of the animals in my spawn list - only a few; but it is easy enough to add them to lst.ini following the list here. This is invaluable in completing the exotics and hunting request quests as you can just spawn the animals in. For variations on the animal (e.g egrets, reddish, snowy) just hit right on the arrow key and the animal will spawn in "outfit 1, outfit 2" etc.
  5. I think you may be right. Using LST you can spawn in multiplayer horses but you cannot save with them or stable them. If you try to stable them it will just glitch and take up a stable spot but not be visible and if you load in with it as your active horse it will change into a default kentucky saddler.
  6. I'm unsure how possible/feasible this idea is with the current tools that we have but I would love to see a mod that alters the position of holstered weapons; with two options which would make the holstered weapons on the back more symmetrical. One option being that they are both held under the shoulder like the left shoulder weapon, so they would look like |o|, where the circle represents Arthur; and another option which has both weapons over the back like the vanilla right shoulder weapon, so the weapons would form an X like shape on the back.
  7. How are you getting the slowed time features to work with Lenny's? I've tried enabling custom time scale and time cycle and although the time scale seems to work, whenever I sleep and select, for e.g, 6 hours, the loading screen plays but time doesn't actually advance. The "Longer Days" mod, which requires Scripthook, managed to alter time scale but keep sleeping working.
  8. Will definitely give a lot more credit to when you're officially (albeit temporarily) deputised in the main story.
  9. Hm, it seems like one of the more recent updates kinda broke the player actions, especially the seated versions. Arthur sort of floats in the air!
  10. Yeah, I'd be very surprised if it was possible with the current tools that we have. I imagine it'd involve editing the RDR2 equivalent of vehicles.meta but for horses so until we have an OpenIV update I doubt it'll be possible unless we can script a horse to just have maximum bravery like we can with invincibility or infinite stamina.
  11. I'd love to see a mod that makes horses essentially aesthetic once you reach level 4 bonding. Give them the bravery of the turkoman and the speed of the arabian with the health/stam of a fox trotter.
  12. Thanks for fixing the hogtie glitch so quickly. No more ultimate "no u" Uno cards!
  13. Having this installed means you cannot hog-tie NPCs, you will end up hog-tied instead. Fix please.
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