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comfytimegamer

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  1. I completely understand about the time thing. I appreciate the quick feedback to my question and thank you for co-creating one of the best rdr2 immersion type mods I've used. Thanks to all those in this thread who have the knowledge and sacrifice their time to test changes/tweaks ect. You guys rock!
  2. Made an account just to hop in this thread. This mod and the law rebalance mods are now required for to play this game lol. Kind of a dumb question but im trying to follow along as this thread continues, improvments and tweaks are made ect. I notice that a lot of the original values change as people are posting updated ini and asi files. In several areas like the NPCHealth is reduced from 105 to 75 and ModEffectRange from 1024 originally to 75. I guess my question is other than changing something like turning off invincible ect are these values intended to be used or are people adjusting them for testing purposes? Thanks in advance especially if the original modder has handed this off to the community, it's a fantastic way to play the game and adds much more immersion. I like the fact that npc's who take a close range shot from a SA 45 long colt directly to the chest should not be shrugging it off and running away at a dead sprint. Thanks.
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