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Terry13143

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Everything posted by Terry13143

  1. I found this https://www.rdr2mods.com/wiki/clothes/ ; Excuse me, how can I use it in script?
  2. Oh, i found this https://www.rdr2mods.com/nativedb/index/pad/is_control_pressed/
  3. Excuse me, I want my script can use controller control , how do I use it?
  4. Maybe you can try this
  5. Terry13143 replied to LMS's post in a topic in RDRFR API Development
    Excuse me, may we can add other languages for RDRFR through API in the future? I come from China,I want translate RDRFR to Chinese.🙂
  6. OK,Thank you very much again
  7. Thank you very much. I have other two question: - How to change player honor? - How to always get perfect pelts when skinning?
  8. Thank you,Can you tell me how to get "0x1D890E"?
  9. I see Alexander Blade's ScriptHookRDR2 SDK is DWORD model = GAMEPLAY::GET_HASH_KEY(const_cast<char *>(m_model.c_str())); if (STREAMING::IS_MODEL_IN_CDIMAGE(model) && STREAMING::IS_MODEL_VALID(model)) { UINT64 *ptr1 = getGlobalPtr(0x28) + 0x27; UINT64 *ptr2 = getGlobalPtr(((DWORD)7 << 18) | 0x1890C) + 2; UINT64 bcp1 = *ptr1; UINT64 bcp2 = *ptr2; *ptr1 = *ptr2 = model; WaitAndDraw(1000); Ped playerPed = PLAYER::PLAYER_PED_ID(); PED::SET_PED_VISIBLE(playerPed, TRUE); if (ENTITY::GET_ENTITY_MODEL(playerPed) != model) { *ptr1 = bcp1; *ptr2 = bcp2; } } But game updata,now can't. What is "0x28" "0x27" "0x1890C" ?
  10. already solved Vector3 coords; if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(PLAYER::PLAYER_PED_ID(), &coords)) { GAMEPLAY::_FORCE_LIGHTNING_FLASH_AT_COORDS(coords.x, coords.y, coords.z); }
  11. Sorry i'm newbie,What is "Vector3 *"