Jump to content

STProductions

Members
  • Posts

    1
  • Joined

  • Last visited

Personal Information

  • Country
    United States
  • Gender
    Male

STProductions's Achievements

Feller

Feller (1/10)

0

Reputation

  1. I want to learn how to make mods for RDR2 but can only find a few tutorials or posts. Would anyone happen to know where I could find information on how to get started. I know some Visual Basic and am working on translating my skills to C#. Thanks in advance. My idea for a mod: My first mod would be a fix to an error that occurs when dying as an animal, I would call it NoFish. When you die ( only have done this as a fish ) as animal the game softlocks and I cannot use the cheat menu to change my model. This error causes me to lose all current inventory items and weapons. To fix this I would have the game first check if the player is alive or dead on tick (if possible I'd like to to this on fatal damage instead of death) . If dead, then I would have the game check if the player was one of three models (John, John, or Arthur), and if the player was not either of those, the mod would correct the playermodel before complete death (respawn) and this would hopefully solve that issue. edit: I have seen this e2: This is what I've had laying around so far.. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RDR2; using RDR2.Native; namespace No_Fish__Spawn_Fixer_ { public class NFSpawnFix : Script { public NFSpawnFix() { Tick += OnTick; Interval = 1; } private void OnTick(object sender, EventArgs evt) { Function.Call(Hash.IS_PLAYER_DEAD); } } }
×
×
  • Create New...