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WesternGamer

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  1. Make sure you remove startup.meta as well.
  2. WesternGamer changed their profile photo
  3. Could you upload just only the modified files? Would make things easier for merges and resolve the legality issue of uploading an entire rpf file.
  4. This is a suggestion, but I noticed the keyboard hook seems to be global hook, which could be seen as suspicious by some. Additionally, it could cause issues where you may have to switch to a different program with the game unpaused, and you accidentally click an option in the trainer. Also this may cause users to be unable to close the game if the game somehow freezes, which means they have to restart their computer. It may be better to implement a window based keyboard hook instead or disable the hook when the game window is not focused.
  5. Feature request, add a config option to disable the beeping at startup. I would see how the beeping would get annoying after a while.
  6. Did you try uninstalling this mod to see it is was actually the culprit?
    • 448 downloads
    • Version 1.0.0
    This mod replaces the loading screen music with music from the 1992 video game The Town with No Name. Installation Instructions 1. Extract the zip file. 2. Open the extracted folder. There should be a folder with the same name inside. That folder should have a install.xml file inside. 3. Assuming you have LML installed, copy the folder into the lml folder. 4. Done! Credits Header image and mod image source: www.mobygames.com The Town with No Name is a video game developed by the UK company Delta 4. (Not to be confused with the Delta IV rocket.) The game was published by On-Line Entertainment.
  7. @Gunter Severloh Stick to that version, as you are using an older version of the game. If you still have issues, try a newer version.
  8. @Edgar231 I highly recommend reading the description as this mod does not allow you to greet or antagonize with mp models. The actual purpose of this mod is to unlock the sounds that mp players make when they climb, take damage, etc. The mod itself does nothing. Other mods can use this as a dependency to change the player's sound.
  9. WesternGamer commented on LMS's comment on a file in Red Dead Redemption 2 Tools
    @Ben Evans Check to see if there is still not one in the root directory. Also check that it is not located in subdirectories.
    • 322 downloads
    • Version 1.0.0
    This tool allows you to create custom loading screens and configure settings for each slide. How to Create a Custom Loading Screen Mod 1. Open the app from the .exe file. For computers that have common file extensions disabled, it would be called RDR2LoadingScreenGenerator (without the .exe at the end). 2. Enter the name, the author, the version (Default is 1.0.0), an optional link to the mod page, and optional metadata. 3. Import images by clicking on Edit at the top left, then click Import. The program only supports PNG and JPEG image files. You can import multiple images at the same time by selecting multiple image files. 4. Optional - Select an image from the list in the middle. A preview of the image will appear on the top right. You can configure settings for the picture right below the picture itself. 5. When you are done configuring settings for the pictures, you can create a LML mod by clicking on File>Export. You can also export as a zip if you are planning on transferring the mod over the internet. 6. A window should appear, telling you what folder to put the mod in. You can put it anywhere, but if you want the test the mod, go to your RDR2 installation, and select the lml folder. (If you don't have an lml folder, make sure that you have LML installed.) Now click Select Folder and your mod should be inside the lml folder. 7. Open RDR2 to see if the loading screen images are now custom. Notes Cynet may flag RDR2LoadingScreenGenerator.dll as malicious. This is a false positive.
    • 5,221 downloads
    • Version 1.0.0
    This removes the online button from the pause menu, that is what this mod does!
  10. @Emprower There is a list of key codes here: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
  11. @Studyhacks That is the mod manager, not lml itself. If there is a vfs.log file in the game directory, then LML is working.
  12. @Emprower The mod should work with the latest version of the game. The default keybind is Y and there should be a ini file that has the same name as the asi file.
  13. @Troll96 Yes, put it in the main game folder after extracting the file from the .zip.