Jump to content

SideniuS

Members
  • Posts

    5
  • Joined

  • Last visited

Personal Information

  • Country
    Sweden

SideniuS's Achievements

Feller

Feller (1/10)

0

Reputation

  1. @HughJanus Maybe Rampage was overwriting it or something, who knows. Anyway, I also wanted to let you know of a very cool, albeit unintentional (I think), feature of your mod. Turns out you can actually grab NPCs in the last dying state (not moving) when they are on the ground if you don't have anything in your hands (or if you hold a knife), the way you would in a melee fight when the opponent is on the ground. I think it would be cool if this feature could be made to work for all dying states in a future update, it really adds a lot of immersion! (I assume you didn't know this since I haven't seen it mentioned anywhere 🙂 )
  2. @HughJanus Seems like it does something if I keep it under 300, but it's hard to tell since every fight is different. This will have to do for now, thanks! *Edit* I found a work-around. Turns out the Rampage trainer has a melee damage multiplier that works very well, so I'll use that for now.
  3. It seems like the melee damage modifier (damage to NPCs) isn't working for me. I've tried setting it up to 1000 (%) with no noticeable effect. In fact, the only way I can make NPCs go down quicker in melee (fist fight) is to set NPC health to something low, like 30. The NPC melee damage modifier (damage to the player) seems to be working though. Can anyone confirm if this is a problem on my side (conflicting mods most likely) or if there is a bug in the code? Thanks!
  4. That was indeed the issue, you're a freaking legend man! I got the new version.dll and also deleted the dinput8.dll and it is now working. Just a heads up, the download on the ASI loader page doesn't work (at least not for me), the zip archive seems to be damaged somehow. Someone replied with the files in the comment thread so I got them from there. Thanks a lot!
  5. Has anyone else had problems reloading scrips with AB ScriptHook? I have added the ScriptHookRDR2.dev file in the root folder, but when I press CTRL+R in-game I hear the Windows notification sound once when deactivating scripts, and 3 times when activating it (maybe this is how it should be?). Anyway, the scripts don't reload the second time and every script stops working until I restart the game. I'm thinking it might have something to do with folder permissions and such, I've changed them in the folder properties and tried running the game as administrator with no success. I checked the log file and it seems like it only registers the loader.asi script when reloading, whereas all the other scripts are loaded only when the game starts. Does anyone have any idea of what might be wrong?
×
×
  • Create New...