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jamiethomaswhite

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  1. Is there any chance that LMS will include ASI files in this? That way, we can easily download, install and manage script mods just like any other mod. Seems logical to me, so not sure why it isn't this way already. Except that I do know ASI works very differently. But a more automated and fool proof method is always worth it in my opinion. I would just love to be able to flip the switch on the fly so that when troubleshooting I can easily find the problem script through a process of elimination. I still can now, but it is a pita.
  2. Same here. Solved it by starting over with an older version of this mod, as others had suggested. As well as removing all other mods first just to be extra sure. But you could probably just replace the files from v14.1 you might already have in place, with the ones from v14, and that would probably do it It's also worth noting, something I discovered whilst troubleshooting this, it seems that asi files anywhere in the RDR 2 install directory (even in random sub-folders) will still get picked up if you leave an asi loader in place.
  3. I've started from scratch and tried removing every other variable but despite the correct beeps and the menu showing up for a split second when I press F5, it immediately closes and I find the same error in the log every time: [FATAL] System.ArgumentException: The address cannot be null.
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