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cp1dell

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    • 447 downloads
    • Version 1.0.0
    Changelog: 1.0 Initial upload Requirements: Lenny's Mod Loader Installation: Place the "cowhandFix" folder inside your "/Red Dead Redemption 2/lml/" There exists an issue in the Epilogue where when storing "The Cowhand" on your horse, you actually couldn't select it/change to it from your horse. But when checking the wardrobe, the game would still claim the outfit is stored on your horse. This turned out to be an easier fix than I thought. All I had to do was simply add an entry for The Cowhand to quickselectitems.ymt, since apparently it didn't already have one, which is what prevented it from appearing in the quick select menu on your horse. On the off-chance this somehow conflicts with other mods that introduce new outfits and adds entries for them to quickselectitems.ymt, all you need to do is add the follow entry to said YMT file. Just make sure the "SortOrder" value isn't already being used. Change it as needed. <Item key="0x35171C33"> <Slots> <Item> <Id>OUTFITS</Id> <SortOrder value="85"/> </Item> </Slots> </Item>
    • 2,294 downloads
    • Version 2.0.0
    Changelog 2.0 Replaces the Missouri Fox Trotter in the Lemoyne stables now 1.0 Initial upload Requirements Lenny's Mod Loader Installation Place the "restoreLiverChestnut" folder inside your "/Red Dead Redemption 2/lml/" Replaces the Missouri Fox Trotter Amber Champagne with the cut, Hungarian Half-Bred Liver Chestnut horse. In the unmodded game, this horse could still be seen in one of the stalls of the Lemoyne Horse Shop, thus my decision to place it here. For balance purposes, it won't be unlocked until Chapter IV, and due to its' high stats, costs $950. The Liver Chestnut Hungarian Half-Bred is speculated to be Arthur's main horse, Boadicea, that was killed before the events of Chapter One, and possibly featured in the cut prologue chapter of the game. This war horse sports high, unique stats unlike any other Hungarian Half-Bred coats in the game with level 10 health and level 9 stamina at max bonding level, and a speed level of 7 and acceleration level of 6 with the right saddles.
  1. cp1dell commented on cp1dell's comment on a file in Red Dead Redemption 2 Misc
    Glad to see you were able to get it working. Sure, here's an alternate catalog_sp.ymt with the cost value increased by 3. catalog_sp.ymt
  2. cp1dell commented on cp1dell's comment on a file in Red Dead Redemption 2 Misc
    Glad you like it!
  3. cp1dell commented on cp1dell's comment on a file in Red Dead Redemption 2 Misc
    You could check the RDR2 Wiki to see what vanilla prices are. For instance the Cattleman in the regular game is $50, the mod should make it $100. Regular revolver ammo is $1, the mod should make it $2. I'd check your vfs.txt log in your RDR2 main directory. If the files are loading correctly, it should have some lines like this: 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/catalog_sp.ymt 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/lootconfigdata.meta 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_reward.meta 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_ped.meta 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_itemgroups.meta 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_container.meta 2021-07-20 21:18:08 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_passthrough.meta 2021-07-20 21:18:32 INFO d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/pedhealth.meta Make sure you're also using the most recent version of Lenny's Mod Loader, and the most recent version of Alexander Blade's ASI Loader (just updated yesterday) or LMS's ASI Loader. Unless you have another mod installed that uses catalog_sp.ymt in your "lml" folder, it shouldn't be overwritten by anything.
    • 1,887 downloads
    • Version 1.4
    Changelog 1.4 Undid the changes in 1.3, and instead reduced pedLootType and pedLocaleType loot tables to 10% Added compatibility files for WhyEm's DLC v1.0.0.7 and WhyEm + RDO Reduced a couple originally unchanged items in loot_table_reward like FIVE_DOLLARS and TEN_DOLLARS to half their original reward amount 1.3 Changed ped loot ContinuousLinearDrops to AggregateDrops, and reduced probabilities by half 1.2.1 Added alternate catalog_sp.ymt for Red Dead Offline V1.3 compatibility 1.2.0 Reduced ammo loot from bodies 1.1.0 Added alternate catalog_sp.ymt file for JMRP V2.8 compatibility Fixed a few sell values that were rounded to "0" instead of "1" Reduced ped item loot rates that were set to 100% 1.0 Initial upload Special Thanks to LMS for Lenny's Mod Loader Senexis for the catalog_sp.ymt and automating the price conversions Everyone else from the Mod RDR Discord Requirements Lenny's Mod Loader Installation Place the "hardcoreMode" folder inside your "/Red Dead Redemption 2/lml/" If using mod that shares catalog_sp.ymt, choose appropriate version in "compatibilityVersions" folder Replace catalog_sp.ymt in "/Red Dead Redemption 2/lml/hardcoreMode" Delete catalog_sp.ymt provided with other mod If conflicting mod contains an "install.xml," edit it (not the one from hardcoreMode), and remove: <FileReplacement> <GamePath>platform:/data/itemdatabase/catalog_sp.ymt</GamePath> <FilePath>catalog_sp.ymt</FilePath> </FileReplacement> Notes Not compatible with other modifications that replace catalog_sp.ymt unless compatibility file is included. If there's a compatibility file you'd like, let me know. Recommond using Josefig's great script to reduce mission payouts! Features Attempt at recreating the "Hardcore Difficulty" from Red Dead Redemption - GOTY Edition Maximum health is reduced by half, taking in consideration health levels Health regenerates more slowly, and after a longer delay All purchasables cost more, and all items sell for less Reward/drops/looting amounts are lowered/more rare Starting a new game is recommended. Otherwise, what's the point? I have only done minimal testing with the mod so far. Any issues please let me know and I will look into them.