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Everything posted by Gunter Severloh
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How do you install mods from nexus mods?
Gunter Severloh replied to PigLord7767's topic in RDR2 Mods Discussion
Hello, welcome to RDR2 Forums! The RDR2 directory is here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 thats assuming you have steam, otherwise if not idk either, but its along the same lines. As far as installing mods go from the Nexus, its no different then downloading a mod from the site here. I suggest starting with one mod, as if your struggling to understand how and where to put that mod, more will only make it more complicated and confusing, so keep it simple! LML mods go into the lml folder which is in your main directory. .ASI mods go into the directory itself and not in any folder of the directory. The majority of mods require scripthook, so you'll need that, which is usually linked on the mod's page or on their requirements tab if they did it right. Scripthook will also go into the main directory itself and not in any folder. Ya that means after you extract the zip, the files: SeasonsVestigia', 'Seasons' go into the lml folder in your main directory. Seasons.asi, Seasons.dat, and Seasons.ini files go into the RDR2 directory itself as they are .asi files. So look at it like this: .asi .dat and .ini files all go into the main directory itself, that goes for all mods. -
Hello, welcome to RDR2Mods. I run about 40 mods myself, both .ASI and LML mods so i can help. Follow my steps: 1. Start over, clear out all the mods and any files you added to your RDR2 directory, thats lml and asi files. 2. Your RDR2 directory for steam (i'm on Steam as well) is here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 All mods go into the Red Dead Redemption 2 folder, no where else. 3. List what mods you have and lets choose one to install. Lets start there.
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Once you get the mod properly installed review the included ini file as that is where you want to customize the mod for your gameplay style. These settings which are at the top of the ini speaks for itself: // Story settings // DISABLE_DURING_MISSIONS=0 // Set to 1 to disable the mod during story missions, it will also disable it during some missions added by other mods. DISABLE_STORY_LOCATION_HIDEOUTS=0 // Set to 1 to disable bandit hideouts located at major story locations like Beever Hollow, Colter, or Shady Belle. Any questions please ask.
- 33 comments
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- roaming bandits
- hired gunmen
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As Redfan said the mod isn't installed in the lml folder, its not an lml mod, the instructions on how to install the mod is at the bottom of the description. Regardless if you installed it correctly, if you are getting alot of enemies then you need to look at the Bandit_hideouts.ini and adjust the numbers for Hideout Reinforcements. Hideouts themselves at max have about 21-23 bandits that depends on the hideout too, any more bandits that you have set for min and max will show up in the reinforcements.
- 33 comments
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- roaming bandits
- hired gunmen
- (and 3 more)
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v1.7 Added - New ini setting that will allow the player to change between 4 different map icons for hideouts. Added - New ini setting that will enable the player to disable the ambush locations. Added - New ini setting that will allow you to change the gang type for a region. Added - New Hideout: Six Point Cabin Added - New Hideout: Compson's Stead Added - New Hideout: Feral Cave - (this is the cave that the feral man was living in north of Beaver Hollow) Fixed - Hideout at the Dewberry Creek Mill ================================== Update Notes: Please review the new Bandit_Hideout.ini settings, i have notes in the ini next to each setting that best describes what a setting does and how to use it. If you dont understand how something works in the ini please ask and i'll respond as soon as i can.
- 30 replies
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- bandit ambushes
- bandit posse on horseback
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Hello, I'm looking for the ingame map file in OpenIV cant seem to locate it, i see the loading screen jpegs for the loading of the game but not the map itself. Is the map ingame a jpg image that we can scroll around and interact with or is it another type of file? What im looking to do is i need a high quality map that i can update and add icons too for my mod bandit hideouts mod as currently what im using when you scroll in to look at a hideout location the mark on the map becomes all blurry. Any suggestions on a better way to do this?
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In my opinion i would manually install each mod, i did that for what i use and i'm using about 40 mods and get no issues. In your lml folder there you have rar files, you have to extract those, your getting an error because the mods arent being installed correctly. Read the readmes if there is one for mods, and or read the mod page on how to install mods, it isn't hard lml mods go in the lml folder .asi files go in the main directory. Manually installing mods teaches you more about mod structure in terms of what the files are, where they go, instead of something automatic, it may take you more time but then your only doing it once. Once you have your mods installed and your game is running fine with the mods then back up your entire directory, just make a copy of it and stash somewhere as a back up and a reference for the future if you install more mods. Also add this mod to your mods as well It will disable the legal screens, the shotgun intro, and put you right into story mode, it cuts the loading time in half.
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v1.6 Added - New ambush location: Ambush16 - Benedict Pass Added - New ambush location: Ambush17 - Benedict Pass RR Bridge Added - New Hideout: Rathskeller Fork Added - New Hideout: Twin Rocks Fixed - Enable/Disable hired gunmen ini setting, this will allow you to turn on/off the hired gunmen feature, if you disable this then you will no longer see the hired gunmen prompt at saloons. Was previously fixed in v1.5 but after further testing and reports it still wasn't working, now working.
- 30 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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Update, here is the changelog. The mod gets updated every monday! v1.5 Added - New ambush location: Ambush11 - Stillwater Bridge Added - New ambush location: Ambush12 - Stillwater Pass Added - New ambush location: Ambush13 - Crevace Pass - (South of Stillwater) Added - New ambush location: Ambush14 - Brittlebush - (west of the trawel location) Added - New ambush location: Ambush15 - Jorges Gap - (North of Mercer station) Added - New Hideout: Quaker's Cove - (North of Thieves Landing) Added - New Hideout: Stillwater Cabin - (West of Thieves Landing) Added - New Hideout: Brittlebush Trawel - (On the St.Luis River) Added - New Hideout: Venter's Place Added - Option to hire a gunmen at the inn in Strawberry as there is no saloon there to hire one. Added - New ini setting to enable/disable the hired gunmen which also removes the hire gunmen prompt at saloons if enabled. (Wasn't working in v1.5 but is Now fixed and will be added in the v1.6 update) Added - New ini setting to enable/disable the "You cleared the hideout" Message after clearing a hideout. Added - Two new ini settings for: - Bandit Reinforcements on Horseback - Bandit Reinforcements on foot They will do the following: Reinforcements on foot or horseback depend on your HIDEOUT_BANDITS_MIN and HIDEOUT_BANDITS_MAX settings, it'll be a random number between your set values. If the HIDEOUT_BANDITS_MIN and HIDEOUT_BANDITS_MAX settings are too high and not every bandit can spawn into the hideout initially as there are a set number of positions then they'll spawn in as reinforcements. For example if a hideout's max is set for max=50 then by a hideouts default max 21 setting the remaining 29 bandits will come as reinforcements on horseback (default max 6) and bandits on foot. Updated - The Bandit Hideouts.ini with new settings as listed above as well as rewording of the settings descriptions. Updated - The map with the new ambush and hideout locations.
- 30 replies
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- bandit ambushes
- bandit posse on horseback
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ScriptHookRDR2 reloading scripts
Gunter Severloh replied to SideniuS's topic in RDR2 Mods Discussion
Getting back to you, thanks for your reply, i got this sorted on monday, there was nothing wrong except for the code in one of the scripts in the mod itself, the scriptHookRDR2.DEV was working fine. My issue was not that the scripts in the mod and theres about 130+ of them weren't working, just the placement of some of the code for hideouts wasn't being read because there is 2 other scripts that work with one script that had the code for them in the wrong areas so because of that most of the hideouts werent even spawning in bandits. Ya i did clean restart and everything got same results but again its sorted we know what the issue was and fixed it, and everything is working fine now. -
Version 1.4 released as of: Update posted on June 13th Here is the changelog: v1.4 Adjusted - Relationship between player and bandits at hideouts to wanted as before they were set to hate, this should at least give some interaction back from the bandits instead of immediately attacking the player. Adjusted - Size, width & height of the Blip icon on the bottom lower of the screen. Changed - The blip icon that shows on the map to another type of icon. Added - A new setting in the Bandit Hideouts.ini that will allow you to enable/disable the blip icon from your screen and map when you approach a hideout or ambush location, the blip icon is on by default. Added - New Feature: Persistent Blip icon The Persistent blip icon will show on every hideout location on the map whether your near a hideout or not, if you clear a hideout the blip icon will be removed until the spawn time for that hideout has returned. The persistent blip icon have their own icon type vs the one on screen. Added - New setting in the Bandit Hideouts.ini that will allow you to enable/disable the Persistent Blip icon for every hideout on the map. Added - New Feature: You cleared the hideout Message Now when you clear a hideout a message will show on the screen briefly that you have cleared a hideout, their will still be at least 2 bandits left alive when this happens. Added - New Feature: Hired Gunmen Voice Lines Now when you tell your hired gunmen to stay or follow, Arthur or John will actually say out loud those commands, and when your crouched and you tell your gunmen to stay Arthur or John will say it in a quiet voice. This feature can also be enabled and disabled in the ini, and is enabled by default. Added - New hideout in Tall Trees: Aurora Basin Added - 3 new ambush locations in Tall Trees Increased - The distance of hired gunmen on horses from the player. Updated - Misc wording of the ini. Updated - The map adding the new hideout and ambush locations. ============== crossed and i spent another 9hrs on this update, fixed some things and added some new features, including new ambush locations and a hideout. I wanted to do more ambush locations and hideouts but ran into an issue with the code which took a day to get sorted but we got it. More updates to come!
- 30 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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ScriptHookRDR2 reloading scripts
Gunter Severloh replied to SideniuS's topic in RDR2 Mods Discussion
I been testing my mod's new update and im wondering if my scriptHookRDR2.DEV is fully working. I press ctrl R to disable and then again to reenable but i get no beeps i can see my mods are being loaded and unloaded so i think its working ok. Im using only the dinput8.dll from (July 18th, 2021) and running about 40 mods and have no issues with them. My mod im testing (Bandit Hideouts) im running into an issue with a hideout not showing, im wondering if the dinput8.dll version im using is influencing what's being loaded as in the mod is not being fully loaded when i use the scriptHookRDR2.DEV ingame? Should i try the latest version of the dinput8.dll and see if that changes anything or does it matter? Im not using version.dll just the dinput8.dll -
Idk why i didn't use this sooner! This literally goes from the black screen loading bar at the start to loading into the story mode. This cuts the time it takes to get ingame to less then half the time. No more: Legal screens This game is not fictional screen Shotgun cinematic Main menu This is crazy it bypasses all that and you go from loading bar to the loading Story mod with the story mode screens, next thing you know your ingame! 😆 This saves you so much freaking time, i needed this early this morning when i was working with crossed99 on updating our Bandit Hideouts mod, i was in and out of game testing for almost 8hrs!
- 7 comments
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- mod
- quality of life
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(and 1 more)
Tagged with:
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A simple gameplay mod request to disable the automatic jump. For the love of God is this f***ing annoying! When you walk up to something (and i mainly play in first person) and want to pick up something, either when looting, or grabbing something from a table or some object, and your character when close to something depending on its height like a crate, automatically jumps on top of it 😣 It breaks the immersion, imo and i think many can agree is if your not choosing to climb or choose to jump on something when you press the corresponding keys then imo there should be no movement or actions to do so most especially something automatic, that goes along with automatic reloading too but thats another subject. So as this "function" in the game has existed since the beginning im not surprised that not one mod unless im blind hasn't been created to disable this, so please create this small mod tweak to disable the automatic jump, again it breaks immersion, and is annoying when your trying to get close to something and look at it. I might have to take on this little project myself since i learned early this morning how to use the OpenV tool, to look at game files, but if someone who has a better idea please let me know, tell me how to do it or link a mod thats already been created for this.
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Bandit Hideouts News/Update v1.3 releasing soon! Some news for you guys! crossed and i worked on the mod for about 8hrs today (2am-9am) on discord and fixed all the bugs! You can see my notes on the reported bugs that are now changed to fixed if you want. We also built and added a couple new features which i think you guys will really like, i know i do, my game is a bit more exciting now because of them! I think we spent 3-4hrs on the one feature alone trying to make it work but we got it. Only 1 new hideout for now but i promise to build more, didn't have the time yesterday or this morning as i was to busy fixing bugs and adding new features 😉 so dont worry i'll get more built! We also have language support coming for 11 different languages! So soon sometime today (Sunday the 4th if not early Monday the 5th like 1-4am) version 1.3 will be released! Theres just a few things i got to do yet before the update is ready to post, so for now sit tight v1.3 is on the way! Note Language Support files will be downloadable on the Nexus Bandit Hideouts Mod page seen here: https://www.nexusmods.com/reddeadredemption2/mods/2213?tab=files To install the one you need, locate the file for your language. Extract the zip and move the Translation.dat file to your RDR2 Game Directory found here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
- 30 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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Bandit Hideouts This mod adds 131 bandit hideouts, 40 ambush locations to the RDR2 world, bandit posse on horseback, hire gunmen at saloons, roaming bandits will attack the player on sight, and zombies. Players can customize all settings through the Bandit Hideouts.ini file. RDR2 Nexus Bandit Hideouts Mod page: https://www.nexusmods.com/reddeadredemption2/mods/2213 RDR2Mods.com Bandit Hideouts Mod Page: https://www.rdr2mods.com/downloads/rdr2/other/358-bandit-hideouts/ Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.30: LINK Questions & Answer Articles - General, Installation and ini Questions: LINK - Hired Gunmen Questions: LINK - Ambush & Hideout ini Questions: LINK - Bandits Interfering with the Story Questions: LINK - Zombie Questions and Answers: LINK - AMJM Transport Mod Questions: LINK - Problems, and Bugs with the mod? Solutions: LINK Misc Articles - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion - About the Bandit Hideouts Mod: LINK - Unload and Load all your mods while ingame: LINK YouTube - See the official Youtube Channel for the Bandit Hideouts Mod Gunter Severloh RDR2
- 30 replies
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- bandit ambushes
- bandit posse on horseback
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Yes i use it all the time when i play, i've gone everywhere on the map using it, it basically makes you not wanted like if you go to Blackwater area its like entering an area your not wanted, so you can turn everything off. I'm only in chapter 3 ... for the past 2yrs 😄 but i been to the south beyond Blackwater and back, and everywhere else, it dont effect the story, the missions all work regardless.
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- 33 comments
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- roaming bandits
- hired gunmen
- (and 3 more)
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- 33 comments
- 1 review
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- 6
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- roaming bandits
- hired gunmen
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No Automatic Reload Ever
Gunter Severloh commented on crossed99's file in Red Dead Redemption 2 Scripts
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Thanks for your reply WesternGamer, but i got everything working. Im running latest version of the game, latest scripthook, and latest LML, and running over 30 mods with reshade and everything starts and runs fine, so no issues now anymore!
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Looks like im back to square one with this, with the latest version of the game which im now running, i tried running my version the 1436.28 which i was running fine with 30+ mods but the game will launch get past the shotgun intro, and then gives error 16 launcher. Now if i run the game without scripthook, vfs.asi, and dinput8.dll the game loads up fine, and i even have all my saves and profile and everything. A few weeks ago April 4th my computer wouldn't boot, so i had to reinstall windows 10 on a new SSD, thing is i had to reinstall the game, i restored my previous game files, but then i go to launch the game and i get the error 16 and it wont go to the main menu. I tried everything, to fix the launcher, so now that its "fixed" i got to resort to testing one mod at a time to see what will actually work, and i do have the latest scripthook so i hope that makes a difference. Anyone with any suggestions on lml, should i use the latest version? or stick with lml 9 as i was using before?