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Gunter Severloh

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Everything posted by Gunter Severloh

  1. Update v1.31 - Added new feature, you can now move the On-Screen Lower Left Corner Blip Icon to a new location of the ui. - Added new configuration settings for the On-Screen Lower Left Corner Blip Icon to the ini. - Added new feature called: HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT with this you can now set a custom amount of bandits you want to spawn at each individual hideout or ambush point. - Added new configuration settings for the HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT feature to the ini. - Updated Hired Guns, you can now hire 9 gunmen at saloons and bars, previously 7 was the limit. - Fixed, now with the ALWAYS_SHOW_HIDEOUT_BLIP=1 setting set to 1 the blip will now remove from the map when you clear a hideout. - Removed the floating wagon at colter and replaced it with another wagon. - Added new props to Colter hideout. - Replaced the Carin Lake Hideout reinforcement spawn points. - Added new setting in the ini ROAMING_BANDITS_TIMER=250 this controls how often the Random Roaming Bandits will spawn. - Updated code for the dead bandit names so that they are readable in other langauges other then English. - Updated Bandit_Hideouts_translation.dat with all bandit gang names. - Added new hideout: Aberdeen Pig Farm - Fixed the code for the ATTACK_IF_ENTERED_HIDEOUT=0 setting, now if you kill all bandits at a hideout with stealth the hideout will clear. - Added new feature, you can now set the chance for ambush locations. - Added new ini setting for Ambush Chance feature AMBUSH_SPAWN_CHANCE=100 - Added new feature, you can now clear hideouts permanently using this setting: CLEAR_HIDEOUTS_PERMANENTLY=1 hideouts you clear wont spawn, and your progress will be saved. - Added new ini setting CLEAR_HIDEOUTS_PERMANENTLY=1
  2. Update: NEWS Just wanted to let those Bandit Hideout Fans know that crossed and i have been working on the next update version 1.31 since the last update. We've added a ton of new features and fixing a few existing features. As you all have been seeing the updates have become infrequent, so i wanted to let you know that is the reason. Currently we are finishing up the final code for what we've been working on for the past couple weeks, we added a new feature that is working well with a new setting for it, but there was an issue that was delaying the update release for at least 3 weeks now. Back in August i had spent an entire weekend and into the week following adding new code which required every hideout to be updated with an added functions across 3 different scripts. After doing that and testing we had to iron out some issues with it which took us about 2 weeks to sort out as with the new code at least for that one feature scripthook would crash the mod, not the game so we had to do something different. Since then we solved that, and have been spending the past weeks now sorting code for the 3 different features, many tests and iterations of the code later and we've got it narrowed down. So currently i need to fix one small thing we added giving a few errors, and then apply some code to some existing functions to update it for something else, and hoping that dont spit up any errors, and then test, so if the testing goes good then we will prepare for release of v1.31 this will be the 31st update of the mod since release! So we are very close to release, any day now. If you guys have any questions about anything with the mod you can always ask on the mod page, or ask on the Nexus posts tab as i frequent that site daily then i do here. Cheers!
  3. Hi, only difference imo is the number of mods, and the format of the presentation of the mods, the mods are the same. Like i have my mods on both sites but their the same files and functions, so the sites are whatever you prefer more.
  4. No issues here, are you using the loader or the manager, im using the loader where you put an lml mod into the folder in the main directory.
  5. Welcome, i would try to save at a point where no mission has started. Ya working on the next update for Bandit Hideouts as i type this, tons of code on this one! But keep trying, were you running any mods when this infinite loading screen started, if so what mods?
  6. Yes, before the mission make a new save on an empty slot, you could also clear your rockstar launcher cache. To do that: Startup the Rockstar Launcher Go to account information, then select delete local profile This will only delete the local cache, it will not delete your social club account, or saved games. 3. Select confirm. 4. Then sign in again to the launcher. Try that and see if it helps.
  7. Hi, Welcome to RDR2Mods.com! If your able to save on an empty slot and then reload the mission to that new save it might do it. I rarely play the story as i'm always working on my mod and when i get oddities or issues i create a new save on an empty slot and that usually fixes the issue when i reload.
  8. Welcome to RDR2Mods.com Forum! If your using the modmanager dont, use the modloader, so put the lml folder into your RDR2 directory, install an lml mod into it. The mods do work, its how the mods are being loaded through lml, you want to do it manually. I have 20+lml mods i use and they all run fine.
  9. Good to read, a good start, glad you got it working and things are stable. Ya i tried the modloader in the past but i couldn't get it to work, so i was used to doing everything manually so i went with the lml folder and hadn't any issues since. When you get to playing with Bandit Hideouts any questions ask on the mod page, i frequent the Nexus mod page seen here: https://www.nexusmods.com/reddeadredemption2/mods/2213 as i get questions every day there. Cheers!
  10. You dont need the scriptHookRDR2.dev i just listed that as thats what i use as when i build hideouts and work on other things for my Bandit Hideouts mod. I use that to unload my mods to add in a new updated file and then reload them. I would not use that or start with that til you get your situation sorted. What are your computer specs btw? So you have these installed? lml folder (install all lml mods here) vfs.asi version.dll ModManager.Core.dll ModManager.NativeInterop.dll lml.ini dinput8.dll ScriptHookRDR2.dll Personally i would start over, i would remove all those and return the game back to vanilla, if vanilla works perfect then add 1 mod, start with an lml mod or an asi mod dont matter, forget those files i listed, install based on whatever mod you choose requires then go from there. I would clear my steam and rockstar launcher cache, i would do a verify integrity of cache which you should know what that is because your on steam. Once the game is running perfect then work with one mod only, when you get that working and the game loads and aint crashing then do the next one. When your in the vanilla game and ingame press esc and create a new save on an empty slot. Use this mod to bypass the intro and loading, it will load your game right into your last save, i use it myself, wouldn't play without it: https://www.rdr2mods.com/downloads/rdr2/other/304-main-and-legal-menu-skip/ One thing at a time.
  11. My suggestion with lml is dont use the mod manager use the modloader, all that is, is the lml folder and the required files in your RDR2 directory. When you install mods then you put them into the lml folder and its installed, with your crashes it could be your using the mod manager, and not the mod loader, and using either an early or late version of lml. One i use and have been for couple years now and have no issues with is lml_rdr_beta_9 and i have about 15-20 lml mods installed plus alot of asi mods installed adding up to over 40+ mods when i play and get no issues. My game is also set on DX12 not Vulkin. I also suggest using the normal scripthook, not the V2 version, most mods require that not V2. File wise i have the following files that are required for lml and asi mods and have no issues with the game, they are: lml folder (install all lml mods here) vfs.asi version.dll ModManager.Core.dll ModManager.NativeInterop.dll lml.ini dinput8.dll ScriptHookRDR2.dll (not V2 version) scriptHookRDR2.dev (used for unloading and reloading all mods) Welcome to RDR2Mods.com btw! Hope that helps!
  12. You seen this mod? Fat Arthur Morgan - Morgan The Strongman https://www.nexusmods.com/reddeadredemption2/mods/2937
  13. Welcome to RDR2Mods.com! Are you using the manual folder method where you put lml mods into the lml folder in your RDR2 directory, or are using the modloader? I personally use the manual method putting lml mods into the directory, i have about 20+ mods in there and have no issues with performance.
  14. Language Translation for the hired guns menu at saloons Just want to point out for those who dont speak/read English that there is translation file you can get on the nexus version of the mod in the file section. Its one file its titled Hired_Guns_Translation.dat just put that into your RDR2 directory, and be sure to choose the zip for your language. See the files here for them on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663?tab=files
  15. C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Move all the mods, the asi and lml files to that directory, after delete the ModLoader folder.
  16. Update v1.30 - Added code to be able to use the command menu for all your hired gunmen individually, before it was limited to just the first 3 gunmen. - Increased the number of gunmen you can hire, before you can hire only 5 now you can hire 7 gunmen. - Updated the ini with new key configurations for the new added gunmen. - Expanded the key configuration in the ini for the hired gumen menu. - Added new ambush point: Bone Trail - Added new ambush point: Ranch Trail - Added new ambush point: Dreamcatcher Trail Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.30: LINK
  17. Your making it more complicated then what it is. Install lml itself manually, that means whatever mod that uses lml you should have a folder in your main directory that says lml Install the mod into that lml folder, thats it, the game loads it. I use about 15+ lml mods and have no issues, again use it manually, dont use the loader.
    • 3,496 downloads
    • Version 1.2
    Description Hired Guns is a standalone version of the hired guns feature seen in my Bandit Hideouts mod, crossed and i created this mod using the Bandit Hideouts mod. We disabled a number of codes and scripts to enable this mod to work on its own. This mod isn't meant to be used with Bandit Hideouts as its already in Bandit Hideouts, rather its a mod to be used by those who are not using Bandit Hideouts, and want an upgraded version of the BodyGuard Spawner. Hired Guns can also be found on the Nexus: https://www.nexusmods.com/reddeadredemption2/mods/4663 Features Hire a gunmen that will travel and protect you from animal predators and bandits in the world. Hire up to 9 gunmen at the following locations: Annesberg Gunsmith Armadillo Saloon Blackwater Saloon Tumbleweed Saloon Rhodes Saloon St.Denis Saloon Strawberry Hotel Valentine Saloon - Hire a random gunmen, or customize one, make it a male or female, change their outfits, and set what guns they will carry. - Hire and customize a character from the story. - Your gunmen will sit at your campfire when you setup a campfire and rest and recover. - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them. - Gunmen will automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat. - Revive your gunmen if they get shot and go down. - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds). - Set how much it cost to hire a gunmen in the ini default is $25 per gunmen. - Set the hired gun-men's health in the ini whether hes a tough fighter or easily wounded or killed. - Hired guns will spawn their own horse if you decide to mount up, or they will look around for a horse to ride. - Command your gunmen out loud using Arthur, and John's voice, or give them silent commands. - Command your gunmen individually, tell them to follow, stay, mount, wait for your signal and more. - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling. - The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse. Making hired guns drive Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default). Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around. If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out. Commands menu You can also give commands to them through their command menu, Numpad 1-9 keys by default. The command menu has some extra commands: - Aim at person while the menu is up: Attack target, lasso target - Aim at dead / hogtied person: pick up target - Aim at horse: put carried body on horse - Aim at downed hired gun: help up (it'll take them the same amount of time as for you) Known Issues - Gunmen may multiply with the same gunmen when you restart or load into a new game. (If this happens just create a new save on an empty slot). - The game may randomly crash if gunmen spawn their own horses, to prevent this set this setting in the ini to 1 HIRED_GUNS_DONT_SPAWN_HORSE=0 Doing so will force them to either ride with you, or locate any horses around to ride instead of spawning them. - You can command the first 3 gunmen with the numpad keys, but currently the other 2 gunmen if you hire 5 wont have menus to command accessed through the numpad keys, thats num 4 and 5, in general you can command them with prompts. ============== Customization All of the features in the mod can be customized by editing the Hired_Guns.ini file. Each setting in the ini has a description on what it does and how to enable/disable or adjust it. Open the ini file with notepad to edit it, also run it as administrator if you are being denied access. Installation Move the following files: Hired_Guns.asi Hired_Guns.ini Hired_Guns_CustomPeds.txt to your RDR2 directory which can be found here: C:\SteamLibrary\steamapps\common\Red Dead Redemption 2 Requirements Script Hook By Alexander Blade is required to run the mod. https://www.dev-c.com/rdr2/scripthookrdr2/ Credits Crossed99 for his help, support, and patience in helping me create this standalone version of the Bandit Hideouts mod! Youtube Channel Gunter Severloh RDR2
  18. Update v1.29 - Disabled a code that makes bandits attack when any bandit is damaged, this now means you can clear hideouts with stealth! - Reduced the zombie spawn distance. - Reduced Hideout map blip white background, now you should only see the map blips without the white part. - Added more key settings for the Hired Guns menu as well as in the ini. - Updated the vampire gang so they only use knives. - Increased the spawn distance of dilapidated house hideout. - Removed the DISABLE_STORY_LOCATION_HIDEOUTS=0 setting from the ini as it didn't work. Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.29 LINK
  19. Have no idea what that is cant help you with that.
  20. Hi, Welcome to RDR2Mods.com! What are your computer specs? Have you run RDR2 before without issues, or is this your first time trying to run the game? Do you have any mods installed? If so which ones? Is your question for the game itself or with RDR first response? Im assuming the first response, well i cant help you with that part but the rest i can maybe.
  21. Ya i mainly get that with the arrows when using the bow, after a while you get a whole bunch of arrows stuck on your hand, i found that if you dont have any other weapons on your back and just use the bow the issue either dont occur or dont occur as much, try that. Welcome to RDR2Mods.com forums btw!
  22. Thats exactly what i have, i had roamed about and targeted certain props i wanted to use in my mod, and using my menu it gives me a number, the names arent the actual names but the numbers are, heres the list i have: namespace prop { enum : unsigned int { CORPSE = 2, ROPE = 3, EGGCRATE = 1561132816, MILKJUG = 3366525641, CAMPFIRE = 3115700891, // 4256870363, // 3912677990(non-interactable small), // 4248723205(interactable) SHOTGLASS = 3383093236, BOURBON_BOX = 3390156925, LANTERN = 3067140064, GAS_CAN = 2341771039, LOG_PILE = 1810518205, WAGON_OPEN = 198386616, WAGON_COVERED = 3018168458, WAGON_COVERED_RED = 483491548, WAGON_BROKEN = 1484299100, WAGON_RUSTY = 3616875569, WAGON_HALF_RED = 3117405816, WAGON_OLD = 2082832984, WAGON_FLAT = 2462596901, WAGON_NOWHEELS = 1897706816, BROWN_BARREL = 570671881, BLUE_BARREL = 1280724808, WATER_BARREL = 2979149680, SHORT_BARREL = 264425748, BED_ROLL = 3052441487, SLEEPING_BAG = 1872659725, TENT_LEATHER = 163561137, TENT_WHITE = 4285579775, TENT_WHITE_LARGE = 3456022164, BROWN_WOODEN_CHAIR = 2784127437, DARK_BROWN_WOODEN_CHAIR = 2851060593, };
  23. Update - v1.28 Changelog - Relocated the reinforcement spawn points for North Twin Stack pass hideout - Relocated the reinforcement spawn points for Silent Stead - Removed the floating wagon at Logging camp hideout - Adjusted the min, max, and despawn distances of several hideouts - Added 3 new regions in the scripts (DiezCoronas, Perdido, and PuntaOrgullo) for the Mexico expansion - Added new hideout: Bone Cave - Added new hideout: Cattail Pond - Added new hideout: Cattail Hills - Added new hideout: Grizzlie Hills - Added new hideout: Valley View =============== Forum - Updating from an older version? Then just update your existing Bandit Hideouts.ini for v1.28: LINK Articles - Questions & Answers: LINK - How to change the gang that will spawn at individual hideouts & ambush points: LINK - Mods Compatible and Not Compatible with Bandit Hideouts: LINK - Experiencing alot of bandits after you attack a hideout? - Solutions: LINK - How Hideout and Reinforcement ini settings work: LINK - Hideouts and Ambush Points Totals List: LINK - Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion - About the Bandit Hideouts Mod: LINK YouTube - See the official Youtube Channel for the Bandit Hideouts Mod Gunter Severloh RDR2
  24. Uninstall the mod, create a new save on an empty slot, clear your steam and rockstar launcher cache, and make sure you have the official scripthook installed. Reinstall the mod, try again and press F7 to bring up the menu.