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Everything posted by Gunter Severloh
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bandit hideouts Bandit Hideouts Mod v1.35
Gunter Severloh replied to Gunter Severloh's topic in RDR2 Mods Showroom
Update v1.35 - Increased the bandit patrol time, this makes them stop longer before moving on. - Increased the bandit guard post time, this makes them stay longer before moving on. - Added new props to the code to use with prop additions to hideouts. - Fixed hideout cooldown did not work after a hideout was cleared. - Fixed Hideout map blip did not remove after a hideout was cleared. - Fixed patrols for Elysian Pool Cave hideout. - Fixed some props at Meteor House hideout that were clipping into each other. - Fixed two props at Dover Hill hideout. - Fixed a prop at Willard's Rest hideout. - Expanded Lone Mule Stead hideout with new props. - Expanded Meteor Camp hideout with new props. - Expanded VanHorn Mansion with new props. - Expanded Gaptooth Breach with new props. - Rebuilt all of VanHorn Mansion Bandit positions. - Reduced the spawn distance of Trappers Cabin hideout. - Adjusted spawn distances of a few hideouts. - Added new props to Solomon's Folly hideout. - Added new props to Scratching post hideout. - Added new props to Coronado Pass hideout. - Added new hideout: Monto's Rest- 35 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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I am the mod author alongside another member named crossed who built the mod, yes its continually being updated. It has been updated 34 times since it released in May 2023 and there is an update in fact coming Monday March 31st which will be v1.35 aka the 35th update. Though the mod is here on this website, im mostly here on the nexus mod page itself: https://www.nexusmods.com/reddeadredemption2/mods/2213 any questions about the mod or about settings ect,. ask on the nexus as im there everyday and not here that much.
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What is the exact issue, what is the error your getting?
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Update v1.34A Hotfix plus bonus Changelog: - Fixed/Disabled the ped horse names that would spawn the zebra mules frequently instead of Murfrees normal mangy horses. - Fixed the name of Dilapidated house hideout as it was creating an issue in the code. - Fixed Copperhead Landing hideout code as it was missing patrol position code, with it missing the game would possibly crash on you with a Scripthook error when you were in the area of the hideout. - Fixed syntax spacing and overall code format for many hideouts. - Fixed syntax errors for few of the hideouts, which may have prevented some hideouts from spawning. - Fixed max spawn distance for a hideout as it exceeded its despawn distance. - Removed DISABLE_DURING_MISSIONS=1 setting from ini as it prevented various hideouts from spawning. - Adjusted spawn distances and hideout radius for many of the hideouts. - Increased spawn distance for various hideouts. - Added new props to: Dilapidated house hideout - Added new props to: Compsons Stead hideout - Added new props to: Old Trail Rise hideout - Added new props to: Fort Brennand hideout - Added new props to: Radley's House hideout - Added new props to: Pleasance hideout - Added new props to: Macomb's End hideout - Added new props to: Trapper's Cabin hideout - Added new props to: Lone Mule Stead hideout ========= Couple of known issues that we're looking into: - When you clear a hideout the map blip doesn't remove - The cleared hideout cooldown respawns hideouts instantly and the cooldown doesn't seem to be working.
- 35 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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Update v1.34 Changelog: - Fixed the labeling in the ini for two Spawn amount ambush points that were swapped previously - Relocated Mount Arthur hideout reinforcement spawn points as they weren't working - Reduced the despawn distance for Meteor Camp hideout as it was to big - Increased the spawn distance for N Twin Stack pass hideout - Increased the spawn distance for South Twin Stack pass hideout, and reduced the hideout radius - Increased the spawn distance for Trail Rise hideout, and reduced its despawn distance - Fixed floating wagon at Dover hill hideout - Fixed the CLEARED_HIDEOUT_RESPAWN_COOLDOWN=8 function/setting as it wasn't working, hideouts weren't repawning after you cleared them now they are - Fixed Disable mod hotkey, key wasn't working in v1.33 now works and hideouts, ambushes, and hired gunmen will despawn when used. - Added new prop to code for hideout additions - Rebuilt Copperhead Landing hideout - Rebuilt Dilapidated House hideout - Added new props to: Gill Landing hideout - Added new props to: N Twin Stack pass hideout - Added new props to: South Twin Stack Pass hideout - Added new props to: Oil Derrick hideout - Added new props to: Van Horn Mansion hideout - Added new props to: Fort Brennand hideout - Added new props to: Bolger Glade hideout - Added new props to: Old Harry Fen hideout - Added new props to: Face Rock hideout
- 35 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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Update v1.33 Changelog: - Fixed the labeling in the ini for two ambush points that were swapped. - Fixed part of a code that prevented an ambush point from being disabled. - Added new function, you can now enable/disable the mod by pressing a hotkey of your choice while ingame. - Added new ini setting for the disabling the mod hotkey. - Changed Bandit posse on horseback despawn distance. - Changed Bandit posse on horseback spawn near roads proximity check, now the posse should spawn anywhere. - Reduced the spawn distance of the Bandit posse if player is in the gang camp as it was to far. - Added seven new types of props to the code hideouts. - Added new ini setting for zombie min/max spawn time. - Increased the spawn distance for Old trail Rise, and Feral Cave hideouts. - Reduced the spawn distance for some hideouts. - Added props to: Watson's Cabin hideout - Added props to: Clawson's Rest hideout - Added props to: Chez Porter hideout - Added props to: Dodd's Bluff hideout - Added props to: Cotorra Springs hideout - Added props to: Bacchus Station hideout - Added props to: Carmody Dell hideout - Added props to: Wapiti Cliffside hideout - Added props to: The Fairvale Shanty hideout - Added props to: Meteor House hideout - Added props to: Dover Hill hideout - Added props to: Willard's Rest hideout - Added props to: Manito Glade hideout - Added props to: Sawbone Clearing hideout - Added props to: Feral Cave hideout - Added props to: Veteren's Homestead hideout - Added props to: Flattened Cabin hideout - Added props to: Hani's Bethel hideout - Added props to: Larned Sod hideout - Added props to: Old Trail Rise hideout - Added props to: Osman Grove hideout - Added props to: Fire Lookout Tower hideout - Added new ambush point: Loft Road - Added new hideout: Meteor Camp hideout
- 35 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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How are you installing them? Mods have requirements depending on the mod as im sure you know, so once you have the requirements installed like either AB Scripthook, ScripthookRDR2 V2, dinput8.dll, asi loader, and or lml again depends on what the mod requires, then you install the mod files itself. So with that lets look at one mod that your trying to get to work and see what it requires and installing it, so choose a mod you want to use and link it and then i'll take a look at it and tell you how to install it.
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Have had this problem for a while with mods
Gunter Severloh replied to yoopatron's topic in RDR2 Mods Discussion
Scripthook aint the issue its something else that your missing, or that needs updating, i would stick with ScripthookRDR2 V2 and also run this mod: Unknown Error FFFFFFFF Fix mod Try that mod without any other mods, i use it myself and it made a huge difference and i run close to 40 mods, i dont get crashes, or freezes, game starts up right away ect,. What api are you on DX12 or Vulkin? Switch to Vulkin if your on DX12. Also Delete Launcher profile cache Startup the Rockstar Launcher 1. Go to account information, 2. Then select delete local profile This will only delete the local cache, it will not delete your social club account, or saved games. 3. Select confirm. 4. Then sign in again to the launcher. Update your dinput8.dll The dinput8.dll that comes with AB Scripthook is out of date, i was getting black screen after the game loaded when i updated it the game and mod worked alot better, and now no more issues! You can get it from this website: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases Remove version.dll if you have it in your directory, and use dinput8.dll only instead, if that dont work then use version.dll only. -
Hi, welcome to RDR2Mods.com! What mod or mods are you trying to install and whats the exact trouble your having?
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Have had this problem for a while with mods
Gunter Severloh replied to yoopatron's topic in RDR2 Mods Discussion
So in your OP you say that you can play fine without mods, so if you just add a mod in at a time and whatever it requires and see if the game loads and you can play then you can cross that mod off the list as not a problem. Then keep doing that til you run into an issue. -
Have had this problem for a while with mods
Gunter Severloh replied to yoopatron's topic in RDR2 Mods Discussion
My guess is the Red Dead Offline, and WhyEms DLC are the issues, try without those as a test and see if the game loads and you can get ingame and play. Also once your ingame create a new save on an empty slot, do that every game session before you exit. -
Hi welcome to RDR2Mods.com! C:\Users\<name>\Documents\Rockstar Games\Red Dead Redemption 2\Profiles\ Thats where your saves are stored. Just create a new save on an empty slot and dont overwrite existing saves when you play, transferring a save to another, not necessary, a new slot will make a fresh copy. Once you make your saves then go into the actual folder and back those files up.
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Have had this problem for a while with mods
Gunter Severloh replied to yoopatron's topic in RDR2 Mods Discussion
List what mods your running, one or more of them could be causing issues. -
Just a tip, forget banks and robbing people, locate hideouts and clear them, loot the dead bandit bodies, sell the jewelry,belt buckles, at the general store, and the fence and such you acquire from them. This is how i made alot of money quickly, but even better, use my Bandit Hideouts mod also on the Nexus and you can earn money for hideouts you clear, theres currently 132 hideouts! Plus the mod has another feature where you can hire up to 9 gunmen, customize them ect.,.
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Hi, Welcome to RDR2Mods.com! Use ScripthookRDR2 V2 instead of AB Scripthook and use this mod instead of stutter fix: https://www.nexusmods.com/reddeadredemption2/mods/5238 if you have any issues ask syyykes on his posts tab there about what your issue is if you are still having one and maybe he can tell you what you need to do. Cheers!
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Hi, only mods i found that will make dialogues silent: Silent Shopkeepers https://www.nexusmods.com/reddeadredemption2/mods/3422 Silent Trapper https://www.nexusmods.com/reddeadredemption2/mods/3986 Silent protagonist https://www.nexusmods.com/reddeadredemption2/mods/3027
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Update v1.32 Changelog: - Optimized spawners code for bandit names, and weapon attributes. - Added reinforcement spawn points for all 45 ambush points. - Updated/Fixed code for Hired Gunmen, if you dont have funds to hire a gunmen you wont be unable to hire one. - Increased hired gunmen on foot spacing distance from the player. - Removed a horse ped name from the peds script as it was from RDO and would possibly corrupt the player's save. - Added new ambush point: River Trail - Added new ambush point: Hanging Rock - Added new ambush point: Open Cliffs - Added new ambush point: Plains Bridge - Added new ambush point: Broken Tree - Added new hideout: Hanging Rock Hide - Added more props to: Pike's Basin Hideout - Added more props to: Quaker's Cove Hideout - Added more props to: Downed Tree Hideout - Added more props to: Tanner's Reach Hideout - Added more props to: Aurora Basin Hideout - Added more props to: Valley View Hideout - Added more props to: Stream View Hideout - Added more props to: Beryl's Dream Hideout - Added more props to: Vetters Echo Hideout - Added more props to: Watson's Cabin Hideout - Added more props to: Wallace Overlook Hideout How do i update my existing ini without replacing it, see instructions here: LINK Update your Bandit Hideouts.ini to version 1.32 without replacing it: LINK
- 35 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)
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Try this mod and read the posts there too: Unknown Error FFFFFFFF Fix https://www.nexusmods.com/reddeadredemption2/mods/5238
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Hi, thanks for that insight, considering our mod Bandit Hideouts is a standalone version of all the bandit features of AMJM Transport mod here, i had looked in the solution and actually found this name in the peds.h script: "A_C_Horse_Thoroughbred_BlackChestnut", How did you determine that this horse is corrupting your save? I will send crossed an email about this as we communicate through email very regularly for bandit hideouts mod.
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Hi, sorry for the late reply dont come here that often, i'm always on the Nexus. As for your question mod spawns bandits its not adding new content of any kind, as im sure you may know Bandit Hideouts is the standalone version of all the bandit features of AMJM Transport. So all of AMJM code for wagons and other features it has in BH has been disabled in the code, about the only thing i can think of that could be related to anything with horses is the hired gunmen feature in the mod. There is an option (setting) for hired gunmen to spawn their own horses, but thats just to have a horse to ride, the only issue in the mod that creates is at random it may happen once out of 3 or five times the game will crash if the hired gunmen do spawn their own horses. If the setting is disabled then theres no issues, so there might be a possibility that what your pointing out is related to the type of horse being spawned. I would need to ask crossed about this and see if maybe he knows in the code if there is horse types defined that could be creating the issue. On another note looking through the solution of the mod using the word horse and after seeing your other post on the AMJM mod comments about the RDO horse i found this name to be among the list of horses: "A_C_Horse_Thoroughbred_BlackChestnut", this was in the peds.h list.
- 34 comments
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- roaming bandits
- hired gunmen
- (and 3 more)
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Another 'Unknown error FFFF' post
Gunter Severloh replied to valrek's question in RDRFR Help & Support
Hi, welcome to RDR2Mods.com! Is this your first time installing mods and or playing with mods? I think your issue is the following: 1. To many mods to start with off the bat, start with installing one, testing it when it works, then go to the next ect,. Do not install a ton of mods without knowing if they work or not, i can already tell you your using my Bandit Hideouts mod, but your installation is missing the other files needed. 2. Dont use the lml mod manager, install lml and asi mods manually, i would test one mod with the manager to be sure it actually works and the mod is working ingame before i go bat sh*t and installing a ton of mods. Make sure mods work ingame before you install more. -
Attention! Some players are getting issues with the new update and there are a couple reasons for that so you need to do the following before you update from v1.30 or any earlier version to v1.31 What you need to do is the following: 1. Delete your Bandit_Hideouts.dat file 2. Delete your Bandit_Hideouts_Translation.dat file if your using one and get a new copy as all the language files have been updated. 3. Once ingame create a new save on an empty slot and load that save. 4. Replace your ini with the latest as many things, and alot of new settings have been added to it. Any questions or problems please ask, dont assume, ask. Crossed and i been working on the v1.31 update since late August and i had no issues with the mod working prior to release of v1.31 so if your getting issues do the above as suggested and then any questions just ask. If you want a faster response then ask here on the Nexus mod page: https://www.nexusmods.com/reddeadredemption2/mods/2213?tab=posts
- 34 comments
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- roaming bandits
- hired gunmen
- (and 3 more)
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Update v1.31 - Added new feature, you can now move the On-Screen Lower Left Corner Blip Icon to a new location of the ui. - Added new configuration settings for the On-Screen Lower Left Corner Blip Icon to the ini. - Added new feature called: HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT with this you can now set a custom amount of bandits you want to spawn at each individual hideout or ambush point. - Added new configuration settings for the HIDEOUT/AMBUSH CUSTOM SPAWN AMOUNT feature to the ini. - Updated Hired Guns, you can now hire 9 gunmen at saloons and bars, previously 7 was the limit. - Fixed, now with the ALWAYS_SHOW_HIDEOUT_BLIP=1 setting set to 1 the blip will now remove from the map when you clear a hideout. - Removed the floating wagon at colter and replaced it with another wagon. - Added new props to Colter hideout. - Replaced the Carin Lake Hideout reinforcement spawn points. - Added new setting in the ini ROAMING_BANDITS_TIMER=250 this controls how often the Random Roaming Bandits will spawn. - Updated code for the dead bandit names so that they are readable in other langauges other then English. - Updated Bandit_Hideouts_translation.dat with all bandit gang names. - Added new hideout: Aberdeen Pig Farm - Fixed the code for the ATTACK_IF_ENTERED_HIDEOUT=0 setting, now if you kill all bandits at a hideout with stealth the hideout will clear. - Added new feature, you can now set the chance for ambush locations. - Added new ini setting for Ambush Chance feature AMBUSH_SPAWN_CHANCE=100 - Added new feature, you can now clear hideouts permanently using this setting: CLEAR_HIDEOUTS_PERMANENTLY=1 hideouts you clear wont spawn, and your progress will be saved. - Added new ini setting CLEAR_HIDEOUTS_PERMANENTLY=1
- 35 replies
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- bandit ambushes
- bandit posse on horseback
- (and 3 more)