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AlexLifeson2112

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Everything posted by AlexLifeson2112

  1. NERF arrows mod would be great. I would use rampage to set the ammo to bird crap or something amazing so I would be firing florecent nerf arrows , but people would wish I hit them with a point arrow. I really want a mod like that - I imagine just skin the small arrows to be nerf - the small arrows are like nerf arrows especially when you turn down the damage multiplyer via trainers.
  2. I spend a couple weeks making this - It's every Euphoria Ragdoll Mod for RDR2 (all Weapons) with a countdown to next weapons - Demos all reactions/by weapon/bullet types/ etc. RDR2 EUPHORIA RAGDOLL MEGA SHOWDOWN (L.L.R.O - W.E.R.O. - A.E.M. - R.E.M. - B.D.E.R.O. - C.E.R.R.) Above Link is to the Youtube video Let Me Know Which You Prefer. I live for these Ragdoll Mods I Swear...
  3. I want to kill everyone in that stupid reservation too because sometimes my guy is just bad. Here's what I do: Get the hostages mod (i think it's an asi you drop in your game folder - called hostages mod, stand next to the person while using jedijosh trainer or rampage to give yourself a pistol or revolver because your menu won't let you see weapons, you will get the weapon for a split second before putting it away. During that split second, while standing next to the camp member you want to grease, hit the T key (while locked onto target or near them (as in their name or the word strager pops up on your hud). Your character will put the sidearm to their head from behind and usually you can shoot their guts out their chest from behind - sometimes it will only let you beat them. if everything fails: Goto the Spawner menu in Rampage Trainer, goto spawner settings, checkmark the ignore ped relationships box, then goto ped database and on top part checkmark the box that says Posse / possie commands. spawn someone cool, give them a weapon, right click on dutch, then press the 2 key. I had eagle flies kill the entire reservation (and rain falls helped too) that way.
  4. RDR1 Epilogue Jack Marston With Full Speech (YouTube Video Link) I used the Jack Attack Mod and spent a week in a video editor stringing together speech lines from RDR1 (from the RDR1 speech database). I wouldn't describe it as RDR2 gameplay, because I placed the audio clips, Adult Jack feels alive. Hope you enjoy.
  5. W.E.R.O. - Western Euphoria Ragdoll Overhaul - Euphoria Ragdoll Mod Showcase - Volume 3 W.E.R.O. - Western Euphoria Ragdoll Overhaul - Volume 3 (September 2023) This is the link to my YouTube Video if that's allowed 1080p - Max Graphics Settings (MSAA 😎 60 fps This is the first of a total of 5 Euphoria Ragdoll Showcases I hope to release this month. I have been working on A.E.M. (Authentic Euphoria Motions) for the past week and a half and I am barely past the 2-minute mark because it's synched to music and I picked a nightmare of a song but I'm in too deep to turn back. Mods also used in this showcase: BloodLust (BloodBath Version) Improvements in Blood Collyrium Zen Serenity Ped Damage Overhaul VFX (by WickedHorseman) JustF'nBleed Rampage Trainer JediJosh's Trainer Red Dead Trainer Native Trainer Coming Soon: A.E.M - Authentic Euphoria Motions - Volume 3 C.E.R.R. - Cineastic Euphoria Ragdoll Rework - Volume 2 L.L.R.O. - Live Leak Ragdoll Overhaul - Volume 3 B.D.E.R.O. - Bass Dragon's Euphoria Ragdoll Overhaul - Volume 2 Thank you to the Mod Creators for your hard work and dedication (and keeping these updated too!)
  6. Watch it here: W.E.R.O. - Western Euphoria Ragdoll Overhaul - Volume 3 (September 2023) via Bertram and Cave Hermit vs Earth YouTube Channel 1080p - Max Graphics Settings - MSAA 8 - 60fps This is the first Euphoria Ragdoll Showcase I will be releasing this month Coming Soon: A.E.M. - Authentic Euphoria Motions - Volume 3 C.E.R.R. - Cineastic Euphoria Ragdoll Rework - Volume 2 L.L.R.O. - Live Leak Ragdoll Overhaul - Volume 3 B.D.E.R.O. - Bass Dragon's Euphoria Ragdoll Overhaul - Volume 2 I put a ton of work into every Euphoria Ragdoll Showcase I release - If you have any requests or ideas please be sure to let me know Much thanks to Angry Wolf a.k.a. Synthetic Outlaw for creating both W.E.R.O. and A.E.M.
  7. I finally released it and hope you all enjoy - I obessed over the smallest details from a frame that was too long to a punch that was too loud and the irony is that nobody will probably ever watch the whole thing - but in terms of editing I carefully crafted this to turn out exactly like it did BERTRAM AND CAVE HERMIT VS EARTH - A RED DEAD REDEMPTION II MOVIE What can I say - I was pathetically invested in finishing what I set out to do and its finally time to share it with the few who will watch it - But honestly, I don’t regret a second making this - If everyone hates it then .. I’ll still be proud of it. I always looked for videos of alligators and cougars attacking people in RDR2 and got a lot of click bait and misleading videos - I just wanted to deliver on something I would want to watch when I discovered this game - or was waiting for it to come out on pc and refused to play it until then… This doesn’t spoil the story because it’s not connected to the RDR2 world or lore – I reimagined the characters, uncle too to a very brief extent … I took uncle to the more responsible end of the spectrum and as for the other three… Let’s just say they would get along great with Anton Chigurh (that’s a No Country for Old Men reference there)… Well I hope you get a chance to check it out - its long so I guess here and there if you don’t have the time.. I tried to make this well paced and interesting because I know from myself that it’s hard to keep an audience-me with ADHD… I made it because they gave me something to help me focus – on what I have no idea… I guess I should take the time to thank the people who work and worked tirelessly to make the salt combo that kept me going through all of this – but more importantly the creators of the mods and the people like me who enjoy them and keep this community alive. I really put my all into this… So enjoy he show!
  8. I'm treating it like a film because treating it seriously has led me to obsessively load up the game set up shots and watch it crash thousands of times- but I expect it to - all I care about is did I get the shot I was looking for. I really need to learn everything there is about the J10 cinematic camera mod, because I use it 80% of the time I am running the game and I feel that by knowing how to utilize cameras 2,3, and 4 I could lessen the time intensive process of nailing down a multi cam shot - which this has many - but that being said I just view and have viewed the game differently since discovering mods. Now its a wannabe directors sandbox of limitless possibilities. I filled up a couple of external hdds with footage and the worse feeling in the world is when I had some great stuff that came out unusable because I wasnt paying attention to encoding or something that went wrong because of my crap cpu and soon to be crap gpu.. Frame rate is 30 fps but because of the cinematic aspect that seems to be fine until i upgrade eventually. Its been a learning process throughout principal photography (me playing the game with the wonderful mods the community has made available - while sipping on crap beer and avoiding real life responsibilities). What I'm getting at is that I have avoided looking for a job after my last contract expired because mods made a game I thought I would never pick up again - after playing to 100% - so addictive I needed to justify the time spent by going full I'm-Going-to-Create-A-Frikin-Film mode. I've been so into doing whatever it is I do to make this thing that I have some days forgotten to eat or go to the bathroom over a 14 or 16 hour stretch. If there was a sequel to the movie Step Brothers, I might be a guy Will Ferrell and John C Reilly hang out with who brags about making films - when asked what studio I am working with I would reply OBS and Red Dead Redemption II and tell them I just just picked up another free-cam mod to help me obtain that crucial shot I need to make my third act come together. I have labored over this and the thought of nobody ever seeing it would be an injustice to humankind. Over the past few days I made a couple trailers ahead of my self imposed April 14 release (essentially uploading to YT) because I thought if I just kept quiet and obsessively working on it without telling anyone (or making people feel sorry for me) that there might be chance that I wake up that morning , post it , and I miss my projected audience goal of 10 people by near double digits. It even has end credits which outline the mods used and mod authors - as well as treats ped models as actors when scrolling down the screen. If anyone does watch this when released, i think they will recognize it as the greatest non-narrated/walkthrough rdr2 content .. ever. It exists outside of any rdr2 lore/world people have experienced when playing through the story - features none of the gang except for a better dressed uncle who makes a couple brief appearances. John never had Jack or did any of the stuff we know about - These are just three disturbed dudes with some serious issues who believe beating the hell (actually mostly killing) everything that moves or makes a sound will better their lot in life. Its been a lot of fun to make - especially thanks to the people who have created the mods that opened up a world of possibilities to me. I think its the greatest thing I've ever created and I hope you give it a look down the road. The way I see it is I either get to make more films in the future, or adam smith's invisible hand flicks me off Here's my marketing campaign as of now: (the two trailers mentioned above) Bertram and Cave Hermit vs Earth - Trailer #1 - runs a bit long for the type of trailer and the first like 40 seconds should have been cut in hindsight Bertram and Cave Hermit vs Earth - Trailer #2 (very different from first trailer - kind of pieces a tiny amount together to give you a sense of what your in for) <- you'll like this if you put off by the first one - in fact - start with this one 😎 BERTRAM AND CAVE HERMIT VS EARTH - Outline for first of possible future films.docx
  9. how is there no tnt wagon? I've seen them before, but cant find a spawn for one after looking through the entire internet it seems
  10. extended arrest is a good effort but nothing special and has nothing to do with 'prison mod'. It would be nice to have a prison mod , or at least one that would let people use prison wagons to put npcs in. I can put them in caged circus wagons but not in prison wagon. I can open door of prison wagon via the trains mod /open wagon door, there is a bench like the police wagon, but the peds (body guard or prisoner set via trainer etc) will not sit on the bench. Im sure there is a script bc they have the wagon and yes i have seen prisoners in them in regular and cutscene gameplay. All i want is the usable vehichle (as i can kidnap with coach using mod of same name, but to not use a prison wagon? much needed). i bet someone could make a lighter non-bounty poster more dynamic bounty hunting / most wanted system where subjects show as a zoned area or a dot or something on the map, more spread apart, and no need to go and accept bounty (ie dynamic, so quick, non-resource intensive - way to earn money without comitting to anything). Could even be that ther are no dots, just a certain ped spawns , wearing a certain outfit loadout (ie combination 3 SDupperclass , whatever the ped model there are usually lots of variations. A mod that randomly picked 4 or 5 peds on the entire map, gave no indicator of where they were - and those 4 or 5 are the only peds of the kind when they are active targets/wanted. Imagine how fun it would be to search the entire map for 4 (or 1) ped who is set to blend in / be evasive in standard nature (using a scenario animation or simple pathfinding animation that already exists, but would be highly difficult to spot the ped in any situation) - like hiding in a basement or covering to the side of a cliff etc. Thats a mod that would amplify how much i would play the game bc it would be a challenge and fun to search the map for them - set a personal time goal or have an option to have mod give a time limit or not / differnt options including setting the ped types to be 4 or 5 new targets, - as for Prisoner mod, well a prison wagon to collect the 4 or 5 that your would be able to drive or call , or have a companion drive etc - that would be the prisoner mod i want. Or how about simply being able to spawn a ped like with jedi josh trainer (or handcuff option with rampage) that would set a flag to tel l game that the ped is a prisoner- let them and only persons with this flag sit in the prison wagon bench - or bringable to a cell etc.
  11. Oh wow - i need to figure out how to manually input walkstyle bc none of trainers have : primate .... Just imagine the beatdowns oddfellowspinhead could be doing as my bodyguard with that swagger
  12. You can only have one in the autoload folder - I am trying to figure out how to take two xml maps and combine into one (or more maps if this works) so I can load something like ambient peds and more prosperous tumbleweed without pulling up map editor. I found one part of a thread where someone mentioned it and the mod map creater said it would work if they follow the formula. I can't find anything else on it really.
  13. I like playing as a human and fighting other humans in a swamp packed with alligators - but in this game, alligators do not engage anyone but the player.. Thats kind of a bummer really... Even bears (unless spawned as body guards or with certain mod spawning) dont attack humans. sure there are scripted events but thats not natural play. The game would have much more realism if an alligator would attack anyone who walked in their close-zone.. Having alligators only attack the player is lame.. I've seen a mod for practically everything but the one that would be amazing would be a hostile animals mod.. or "preditor behavior enhanced" something like that anyway.. I'm sure someone would have made one by now so I can only assume that the alligators have some kind of coding that makes them ignore everyone but the player unless a dead body is dumped in water (of a certain depth). I'm suprised that nobody has talked about this really.. you cant find anything on the internet where people are interested in the animal AI in that they would want them to behave more realistically and not discriminate between threats (by only attacking the player). It takes a lot of immersive elements away really. I hope someone figures it out because there are a ton of things one could do if everyone was fair game for predators.
  14. I hope someone is still looking into this - Hostile Alligators Mod? (attack NPCs who are tied up and dropped or step near them etc..) The only way I have gotten alligators to attack humans was to use srgnt joes battle creator and either spawn a team of humans (or even ones spawned via rampage/jedi/native) and a bunch of alligators on team B.. And they take them out (especially in water in an aggressive way) but only for the first 2 or 3 seconds, then I would have to stop fight, then start fight (not exit, but eventually exit bc the alligators move away and do not attack the team thats supposed to fight them, they look for the player and attack ...) I would love to see alligators in regular gameplay attack people like they do boars who get too close to water/gators. There are a couple npcs that can be killed when tied up (i believe ped is swamp freak or something - but that might just be triggered by the event in the actual gameplay, I need to spawn him with every spawner to see if one of them will be killable by a gator. Alligators are incapable of being aggressive towards anything other than the player, but I would love to toss a npc into the water from the tracks on the way to st denis and have them grab them and take them underwater. If I can find a ped that they do attack, I will post it because I wish I understood modding but want to help provide as much info a possible because this would be a great addition to the game ... Hostile Alligators Mod... and yes, maybe one that had Bears that dont need to be spawned by the player attack npcs who wonder close to them , like the player, in rdr2 they are incapable of killing npcs .. only the ones I spawn as body guards etc.. but having bears and alligators naturally be able to attack npcs puts the game into a whole new level of immersion - I could spend hundreds of hours baiting an area for grizzleys and waiting for bounty hunters to come and investigate and get mauled by a bear, or walk into a swamp and get pulled in... Im sure they would kill them quickly.. but to have realistic animal behavior, not not just attack only the player, it would be amazing and would be the greatest mod ever created for rdr2. I hope it can some day be done.
  15. The Most Important Mod that nobody seems to care about would be a mod that allowed Bears to spawn when NPCs are hunting you - a mod that allowed the bear to attack them (and you). Cougars and Panthers too.. How has nobody ever thought of this. I could care less about being an animal - I just want the animals that are dangerous to me to be hostile (and appear) when NPCs are around me. Right now Bears cant attack NPCs - They dont even spawn if they are by you.... I could care less about every other mod - This is the most needed mod - subtile yet would make the game way more realistic and fun.
  16. I would LOVE to see a mod that makes Bears, Wolves, Cougars, and Panthers more hostile towards everyone. Or a mod that allowed Bears to attack NPC humans riding about or hunting the player as bounty hunters. I am surprised nobody has thought of this but it is by far the most interesting mod that could be created to make the game infinately more engaging. Even a mod that increased the amount of preditor animal spawns. The origional game allows wolves to attack NPCs but they primarily go after your player - ignoring the others unless specifically attacked or if the animal has not detected you. Bears just run around trees in the rare occasion npcs walk next to them. A mod that would make animals hostile towards player AND NPCs would be amazing. Bears only attack when Bounty hunters are not around, but what if they were around when you were getting swarmed at your camp? I would love to put potent predator bait down and get up in a watch tower with a bounty and watch npc bounty hunters react to a grizzly running after them as they come to look for me. If its impossible to do I get it - but if nobody has ever thought of it, then please consider it. RDR2 story mode Predators Attack Mod. I would literally pay 500$ (donate) to someone if they made one that made the game more realistic that involved these animals being able to spawn randomly and attack bounty hunters (and me) while I am hiding and waiting for bounty hunters to fall into my trap. I would never quit playing if such a mod existed...
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