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SgtJoe

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Everything posted by SgtJoe

  1. It works perfectly fine, you just installed something wrong.
    • 39,966 downloads
    • Version 2
    If you've ever pointed a gun at a bank teller in vanilla and then been highly disappointed that nothing happens, this mod is for you. Now you can force them to open the vault, after which you can silently crack or blow open the safes containing lootable money and gold! All 5 banks in the game are supported: - Valentine - Rhodes - Armadillo * - Saint Denis - Blackwater * Requires the mod Project New Austin.
    • 2,353 downloads
    • Version 1
    This mod removes the automatic tripping and sliding down that happens when you try to stand on extremely steep surfaces. NOTE: If you want to leave the map boundaries, you'll also need to remove the invisible walls with this mod.
  2. SgtJoe commented on SgtJoe's comment on a file in Red Dead Redemption 2 Scripts
    That was fixed in Beta 6. Redownload and reinstall.
  3. SgtJoe commented on SgtJoe's comment on a file in Red Dead Redemption 2 Scripts
    The mod description has been updated with further instructions.
  4. SgtJoe commented on SgtJoe's comment on a file in Red Dead Redemption 2 Scripts
    THESE COMMENTS WILL NOT BE MONITORED. USE THE LINKS ABOVE FOR BUG REPORTS.
    • 25,451 downloads
    • Version 9
    Tired of being just a pawn for Dutch and the others? Well now YOU can be the leader! For discussion, suggestions, and bug reports, join the mod's Discord. To start the mod, visit the Strange Man in the Bayou Nwa and focus on him (default right click) to see the prompt. His location is marked with a skull icon. Your camp will have 4 camp managers, marked by icons on the map. Focus on them (default right click) to see the prompts.
    • 3,272 downloads
    • Version 1
    From what I've seen Riot Mode is a very popular feature, however it is only present in one trainer that is incredibly outdated, broken and abandoned. Due to popular request I re-created the minigame myself, so that people can play it without the game crashing. When ingame, press F8 at any point and all nearby humans will be assigned random weapons and start fighting each other, and you. If there is nobody nearby, the script will automatically spawn them.
  5. SgtJoe commented on SgtJoe's comment on a file in Red Dead Redemption 2 Tools
    You need to remove the _dehashed suffix for the file to be loaded by LML properly.
  6. SgtJoe commented on SgtJoe's comment on a file in Red Dead Redemption 2 Tools
    Yes, LML can load unhashed files.
  7. If that doesn't work, then use the Lenny or Rampage trainers.
    • 1,477 downloads
    • Version 1
    This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount. Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.
    • 7,381 downloads
    • Version 3
    NPC Wars is not a new concept, but no other battle mods have this level of detail and customization! For up to 3 teams you can choose their models, weapons, health, allegiance, and more. Or if that's too much and you want some fast action, start a fight with the Instant Battle option! It's your choice. I made this mod after seeing many many requests for a battle creator mod. While there is a C# script that lets you do this, it's very clunky and highly limited, so I wanted to add as much detail as possible to my mod.
    • 10,635 downloads
    • Version 1
    This mod will let you turn on/off the red zones on the map. Now you can go to Blackwater and New Austin as Arthur without being WANTED! After the notification appears at the bottom, press F7 to open the menu. WARNING: The game will remember any changes you make with this mod, so back up your save file first! Credit to emperorLvL and kepmehz for menu base code.
    • 11,059 downloads
    • Version 1
    This game has 3 scenarios where you will get shot and killed by a bullet spawning out of thin air: 1. Entering New Austin as Arthur 2. Leaving the riverbed area while in Guarma Freeroam 3. Entering the caves beneath Aguasdulces while in Guarma Freeroam This is a simple standalone script that automatically disables that, so you don't need to activate the options in trainers every single time you launch the game. Thank you to LMS and kepmehz for teaching me how to reroute natives.