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Eugene Poole

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  1. Spent a good bit of time hashing these out last night. Long list. Characters Arthur -Only concern is mod for "The Cowboy" open collar neckerchief look for different everyday shirts. -Closed winter shotgun coat John -Obvious fixes (JM Restoration & JM Redone mods for body, clothing, accessory corrections) -Restored og animations from rdr 1. Completely protract Arthur from John if possible. -Fresh start from the epilogue (None of Arthur's arsenal or his wardrobe save for his hat) -Making the off-hand holster purchasable from fence or gun store. -John's ability to roll -If it's possible for John to walk quiclky outside the boundries of beecher's, investigate if possible to incorporate his original walking animation from rdr 1 and incormorate that as his fast walk. -Idle animation where either John clasps his gunbelt like Arthur or rests his left hand on his bowie knife handle while clasping his gunbelt with his left -Red contrast camera filter during dynamic kill cams for john. QOL modifications -For both characters, being able to turn on an axis when walking and running like the first game would be prefferable. The Diagonal strafing should be omitted or reworked. -Animation mirrors (reference big boss idle stances when settling from foot step in tpp) -The addition of the horse turning on an axis while at mid tier and full on gallop (use phantom pain d-horse as ref) -More accentuated freedom of movement when leading the horse. -The ability to store animals/bodies/pelts over the saddle of the horse as well as the back of it. -The ability to store gloves and accessories on horse. -The ability to modify collar, sleeves, and pant legs either on horse, or in camp tent, or anywhere when not moving. -Modded union suit visibility when worn under shirts like NPC John, Lenny, and Bill. -Re-implimentation of bandanna application and removal animation. -Restricted movement when hauling a body over the shoulder for running only. Reference rdr 1. -The ability to clean your weapons from camp. -The ability to sell or drop weapons (animation of John/Arthur performing drop) -removing the auto equip armaments from story mode missions. -Importing the gun twirling animations from RDO -No auto-reload during dead eye or when equipping different guns. -More limited ammo. -Removal of bullet smoke trails -Aim Carcano and Rolling block without automatically using scope -Arrow quiver -Longer passage of time. -Realistically dark nights. -NPC's being 45% less accurate when shooting at you at night -Animal carcasses decomposing slower. -Ability to remove pelts from horse without discarding them. -Application of survival mod (cores drain over time, food must be eaten, temperate weather having definite effect on body when improperly clothed, rain dowsing camp fires, no automatically picking up ammo when walking over fallen guns only when looting bodies, sleep deprivation effects) -Toggling the three different levels of zoom in and out in either direction rather than just one. -The ability to switch to aiming down the sites in first person when aiming in third easier. -In game physical map -Humidity overhaul mod -Brewing coffee needs to take at least 10 or 15 seconds when crafting (mod)
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