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crossed99

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Everything posted by crossed99

  1. Anyone know if there's a native that returns the player's current honor, or something like that? edit: int honor = *getGlobalPtr(40 + 11095 + 35);
  2. I checked but I don't really know what might be the cause. Does it happen with every wagon?
  3. Version 1.1

    7,179 downloads

    Set up your camp anywhere you want. Build a permanent custom camp that you can place anywhere.
  4. I didn't forget about this, I actually started working on it yesterday, hopefully I can upload a new version with NPC crits in a couple days.
  5. I don't really use any outfits mods so don't know about those, but here's some I use / know for survival: 'Basic needs' makes eating and drinking essential. 'Humidity overhaul' or 'Soft cores' to make weather and proper clothing matter. I use 'Critical hits' for injuries, but there's also 'Injuries overhaul'. 'Sleep deprivation' if you want sleeping to matter.
  6. It's because the revive mechanic in this mod is incompatible with some mods unfortunately. You can disable it in the ini by setting ALLOW_REVIVE to 0.
  7. You need to crouch when you press up arrow for the prompt to appear.
  8. I haven't tried cancelling secondary tasks, I always forget that that's a thing, I'll give it a try, thanks!
  9. Oh, fair enough 😄 I just always find something that needs a small fix and want to upload it asap.
  10. The revive mechanic for hired guns is incompatible with some mods, that might be the issue. I can't fix it on my end other than disabling this feature. You can disable it in the ini file by setting ALLOW_REVIVE to 0.
  11. I tried, but I couldn't make it work.. I also tried this: IS_SHOCKING_EVENT_IN_SPHERE looping through all the events from here: https://alloc8or.re/rdr3/doc/enums/eEventType.txt , but none of those seem to exist near the corpse somehow.. Enabling this works though: SET_BLOCKING_OF_NON_TEMPORARY_EVENTS, which would suggest it's some sort of event after all I guess, so idk, but this one also makes the ped ignore a lot of other things. Also, making the ped a sanctioned shooter (?) seem to prevent them from freaking out: PED::SET_PED_CONFIG_FLAG(ped, 347, true); Not sure what else this does to them though. Anyway, I can probably work with these, thanks both of you! If anyone else has ideas they'd be still welcome!
  12. I think it's task 532. I tried something like: if (TASK::GET_IS_TASK_ACTIVE(ped, 532)) TASK::CLEAR_PED_TASKS(ped, 1, 1); and it prevents them from randomly walking away, but sometimes they get locked up just staring at the corpse, I guess because task 532 is only thing they want to do and I'm keep cancelling it, so it doesn't work very well. Or is there a better way to do this?
  13. Anyone know how to make PEDs ignore dead bodies? Normally they walk up to the body then walk away, like they're fleeing (but only walking, not running) and they will do this instead of what I'm telling them to do. Thanks!
  14. You could just use a trainer, no? Most of them probably has a god mode function.
  15. Yep, there was a bug that didn't let you take stagecoach missions with your own stage, it should be fixed in the latest version. I'll check the spawn point coordinates, will probably upload a fix for it tomorrow. Thanks for letting me know!
  16. Version 1.0.7

    6,074 downloads

    Spawn up to seven customizable bodyguards...
  17. I plan to add "more bullet force" to my critical hits mod, though that would be through scripting, but out of curiosity, did you manage to make this work?
  18. I don't know if it's obvious, it wasn't for me so I post it here: The GET_PROP_SET_MODEL native returns the hash that you have to use as parameter 1 for this native. So you can grab the hash of any light propset from the game with something like this: Vehicle currentVehicle = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()); int propsetHandle = PROPSET::_GET_VEHICLE_LIGHT_PROP_SET(currentVehicle); Propset propset = PROPSET::_GET_PROP_SET_MODEL(propsetHandle); Here's a few with wagon models they belong to: wagon model 3889770730 propset 4267664200 wagon model 1596452133 propset 2460531124 wagon model 219205323 propset 696075367 wagon model 2536874959 propset 1656100004
  19. Thank you. I wasn't going to say anything but since you noticed, this brainlet followed me here from Nexus and created an account just to post shit on this mod, multiple comments and a review as you can see. Can you do something about it maybe?
  20. I mean it's probably compatible but the wagon you own from my mod will not have the features of the hunting wagon. I planned to make it possible to store things on the wagon, but apparently it's harder to implement than I though 😄 We'll see..
  21. No, wagons keep their randomization on load, and should only spawn without horses if they didn't have horses when you exited the game.
  22. I tried to fix it in the new version, I haven't had any crashes with the previous one either so not sure...
  23. Are you using the latest version 0.9.2.2? I uploaded three different versions yesterday and two of them had this bug, but it should be fixed in the latest (or so I thought..). I plan to add something like that. My Sleep deprivation mod let's you sit down anywhere, for now I use that when I want to hang out in the back of a wagon, you can give it a try if you want to until I add something like that to this mod.
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