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GetGibbed

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Files posted by GetGibbed

  1. No Kill Cam Filter

    This mod removes the color filter from Kill Cam,now you can see the kill or the player in all of its glory.
     
    -->How to Install
    Place the No Kill Cam Filter folder inside your lml folder.

    -->Requirements
    Script Hook,Lenny's Mod Loader and Dynamic Kill Cams enabled in your game's camera settings

    -->Compatibility 
    If you are using another mod that edits cameras.ymt use that instead and open it with notepad ++,search for <UNK_MEMBER_0x55AAD59B> and replace the entire line with <UNK_MEMBER_0x55AAD59B/>

    -->Note
    Keep in mind this will not remove the filter of deadeye if used during the kill cam,you can activate Clear Dead Eye option in Rampage to get rid of it,it also has a toggle for getting kill cams on every kill.
    Also honor doesn't change if the camera focuses on the player or the kill,that's just a myth,it just changes the color of the filter in the vanilla game.
     
    Changelog 
    v1.1 
    -found and fixed missing id from a line,probably the file was corrupted on extraction with OpenIV,I hope this solves the crashes some of you were getting with the main installation
    -changed compatibility installation 
     

    7,403 downloads

       (0 reviews)

    0 comments

    Updated

  2. Dismember Everyone

    There are 290 peds in the vanilla game that can't be dismembered,mostly from random encounters and side quests,resulting in incosnistent gameplay.This mod enables dismemberment for all of these peds,no longer will you have to guess if the shotgun will take the head off or not.
     
    -->How to Install
    Place the "Dismember Everyone" folder into your lml folder.
    Delete the files of the previous version from the stream folder if you have them.
     
    -->Requirements
    Script Hook,Lenny's Mod Loader
    version.dll asi loader if you're using Ambient Gangs Dismemberment so you don't have rdr1 Bill with invisible pants
     
    -->Known issues:
    Dismemberment on a few charaters(included on a list) and camp members(there is a workaround but with trade offs) is buggy with detached neckgore,floating hand and foot mutilation fragments and can't be solved right now because they would need their ped fragment files edited which is not possible with the current tools avalable.
    Because I didn't test all outfit variations on all of the 290 peds,if you notice some with outfit glitches that are not on listed let me know,but with the trade off that dismemberment becomes buggy.
     
    You can easily disable the buggy characters by either removing their yft file if it has model glitches or the ymt file if you can't stand buggy dismemberment.
     
    -->Optional dismemberment correction for camp members and others
    Now you can enjoy some proper dismemberment on Micah with my optional file for camp members that corrects the dismemberment bugs but results in most of their outfit variations having bugs like wierd arms,bugged clothes etc,a list of broken outfits is included.
    You need Ped Damage Overhaul to use Friedly Fire and Rampage(or your trainer of choice) to spawn them and change their outfits and set their health to 100 in the ped database(or in spawner settings check health scale 100)
    Also you can choose which camp member you want,you don't really need all of them if you only want a specific one.
     
    -->Ambient Gang Dismemberment
    Enables dismemberment for the rdr1 versions of Dutch,Bill and Javier from his mod
     
    -->Undead Nightmare II Dismemberment
    Enables dismemberment for the undead peds used by his mod,replace his files with the ones provided when promted,ignore the readme included there as it is outdated.
     
    -->Optional dismemberment for corpses
    In case you're using other zombie mods,like the option found in minigames from Rampage
     
    Before you ask,No this will not work on kids,even with the killable script,they already have all gore effects enabled in their files in the vanilla game but are blocked by something else
     
    Special thanks to SergeantJoe for his Ymt Unhasher.
    Credit to Blackjack Colver Voltaire and Dick Hertz for giving me the permission to add compatibility for Ambient Gang and Undead Nightmare II.
     
    Changelog:
    v2.1
    -Changed the installation of the main and optional files to be compatible with LML's ModManager,delete the files of the previous version from the stream folder
    -moved the Bathing Ladies yft to optionals as it causes one outfit to be glitched
    -added yft file for Meredith to optionals as her outfit bug is funny
    -fixed Lenny's yft having wrong name
    -added dismemberment for the new rdr1 leader models from Ambient Gang 7.0,removed the previous broken version(somehow the text format became wrong resulting in them being invisible)
    v2.0
    -Changed how the mod works,it no longer uses metapeds.ymt so compatibility with other mods is improved significantly,instead it uses renamed yft files from metapeds_fragments.rpf,so now you can easily disable the buggy characters by either removing their yft file if it has model glitches or the ymt file if you can't stand buggy dismemberment.
    -fixed Eagle Flies's arms
    -fixed Meredith's tits clipping :D
    -fixed German Mother's hair
    -added those to the buggy dismemberment list
    v1.2 The Undead Update
    -added optional dismemberment for corpses,works especially well with undead/zombie mods
    -added dismemberment for the undead peds used by Undead Nightmare II
    v1.1 
    -fixed CS_TinyHermit's model bugs
    -fixed CS_CaveHermit's outfit clipping bug
    -added them to the buggy dismemberment list
    -added CS_Magnifico to the buggy dismemberment list
    -added Ambient Gang Compatibility

    20,952 downloads

       (0 reviews)

    2 comments

    Updated

  3. Poison Weapons Parity - Pre-Patch Poison Knife

    This mod makes poison depletion work the same for knives and arrows by either restoring the pre-patch thrown poison knives behavior where they wouldn't deplete or by keeping the current poison knife behavior and changing poison arrows to deplete too.
     
    In the vanilla game poison arrows can still be picked up unchanged after being used unlike knives which deplete instantly even after throwing them at the ground,
    But if you don't throw the poison knife but instead use it as a melee weapon the poison never runs.so I'm not sure the devs went with realism in mind regarding poison mechanics .
    Before the dlss update for me the poison knives didn't deplete and I doubt that after 3 years they would introduce this change intentionally only to the knives without changing melee and poison arrows too.
    From what I've seen this change was also introduced on the console version back in 2019 without it being mentioned but somehow it didn't make it to the pc version until now.
    I think the game never had a proper poison depletion mechanic so the recent change might be a bug caused by a typo in the weapons file or the poison arrows not depleting could be the bug.
     
    Because I'm no longer sure which is the intended behavior(realism aside) now the mod has 2 different options.
     
    -->How to Install
    Choose your preferred version and drop it in your lml folder.
     
    Or if you're already using a mod that edits weapons.ymt,open it with notepad/notepad++ and:
     
    ->for a more realistic experience that makes sense both poison arrows and knives deplete:
     
    -search for <Name>AMMO_ARROW_POISON</Name>
    -then go to <PickupHash>PICKUP_AMMO_SINGLE_ARROW_POISON</PickupHash>
    -and replace it with <PickupHash>PICKUP_AMMO_SINGLE_ARROW</PickupHash>
     
    ->for the pre-patch poison knife behavior:
     
    -search for <Name>AMMO_THROWING_KNIVES_POISON</Name>
    -then go to <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES</PickupHash> 
    -and replace it with <PickupHash>PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON</PickupHash>
     
    -->Changelog:
    -Repurposed the mod to fix depletion parity between poison weapons
    -Added a version where both poison arrows and knives deplete
    -The other version is now considered a pre-patch behavior restoration instead of a bug fix as I'm no longer sure if it is.
     
    As a mod creator you're free to implement this change in your weapons mod.
     
    Thanks to Bob Ross and LMS for the repaired weapons.ymt

    1,160 downloads

       (0 reviews)

    1 comment

    Updated

  4. Visual Damage For Kids

    Now shooting them will have visual feedback,like wounds,blood splatter,blood pools,they can also bleed out,basically all the damage you would see on the other peds except for dismemberment(haven't figured that out)They also use the damage values of males instead.
     
    ->Update
    Meanwhile the kill children script also got updated to include blood effects,you can still use mine if you want bleedouts and normalized damage values.As a result replacing the first line provided in the compatibility instructions is no longer necessary.

    Also enabling bleedouts has the side effect of them using the male damage values which is a positive change as they could sometimes survive headshots or instantly die from a spine/throat shot with their vanilla damage profile.
     
    -->How to Install
    Place the "Visual Damage For Kids"folder inside your lml folder.
     
    -->Requirements
    Script Hook,Lenny's Mod Loader and Kill Children(at nexusmods)
     
    -->Compatibility
    Since a lot of mods edit metapeds.ymt,I've provided instructions on how to implement the changes from this mod yourself,you simply have to replace all the occurrences of 2 different lines with the ones provided using notepad's replace function.
     
    Note
    You can increase their bleed out chance by using mods that increase it like "All Shots Cause Bleed Outs"

    5,700 downloads

       (0 reviews)

    6 comments

    Updated

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