IIrish
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For anyone interested, I managed to configure PDO 2.0 so that it no longer interferes with the running around with artery shots (vanilla behavior). I downloaded the optional file on the nexus PDO page (which disables almost all pdo features by default). Then I ended up with the following; NPCHealth = 105 DyingMovementThreshold = 51 DyingMovementThreshold2 = 50 DyingThreshold = 30 UseAnimChance = 100 Along with a couple other minor tweaks.. So it requires a compromise but it fits my preferences perfectly. I can't enjoy the game without those artery shots! Now I get to have both again. EDIT: A couple of people have asked for my .ini file so I'm adding it here. Keep in mind I'm using another mod which affects weapon damage hence why I have my weapon modifiers at 100 so your results may differ. PedDamageOverhaul.ini
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As for the push force. I didn't understand it much initially, but I've been playing around with ''UseAnim'' chance in the ini and I kinda like having that at 50 (so a mixture of both) for more variety. I might be in the minority though. When the push forces aren't going wild (haven't noticed that much in newest version), I think it looks good. That 'fetal position' pose (when the animations trigger I guess?), after you push a ped on the ground, looks a little weird at times but I like the twitching when they're bleeding out.
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I love the new beta features, such as expanded support for the TYL mod, but I gotta say I miss the NPCs running away after artery shots that has been missing for a while now. That vanilla behavior was working with the mod before. Would be great if at some stage you can figure out how to bring it back.
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It is very rare with the mod at stock settings and only seems to occur when a ped falls in an awkward position (between objects or on top of a chair). 'Always bleed out longer' causes issues, and peds often won't die with this enabled no matter how they fall. Btw 'spine paralyze' is causing that audio looping sound from npcs.
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You were right, that mod was causing the lasso glitch. I've uninstalled it for now. @HughJanus I noticed the odd random ped still goes well past the maxdyingstatetime. When this happened in my brief testing of newest beta, the peds in question were witnesses. One stayed on ground for near 5 mins, until I went over and pushed him and he got up walked off. This might be intended though?
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Hi great work on the mod, it adds so much to the game! I've noticed that in versions after 1.53 (IIRC), NPCS don't die/bleed out within the time specified in the ini. In fact they don't die at all in dying states until I shoot them after losing patience.. They can be visibly bleeding on the ground, yet won't die. This is also the case with latest test build.