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ircmarbz

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  1. Hi, could you look into something for me? There's this event in Valentine (near the stables), in which two NPCs are dueling each other due to cheating or something. For some strange reason, after the one guy shoots the other guy, the latter gets back up then both of them shoot at me instead. IIRC, this was supposed to be an event where you get to duel the winner. Anyway, I removed the trainer's files. Then triggered the event again, but this time, they didn't go aggro. I put back the files, triggered the event, then they went aggro. For some reason, the trainer is causing this to happen. 1.mp4
  2. Regarding the timecycle, there is an issue. For example, I saved the game at 10:00 in-game time. Then I reloaded that particular save file at around 15:00 in-game time. The loaded save file would then be at 15:00. The same is true when either turning the feature ON or OFF, or setting it at either desired or default values. Let's say I turned the feature OFF or set it at the default value at 10:00 in-game time. Then I turn it back ON at around 15:00 in-game, the time reverts to 10:00. Anyway, thanks again. I really like this mod, particularly this feature. Unfortunately, there are undesirable effects.
  3. Hey guys, just a quick question. Regarding weapons, does it automatically come with its ammo type? Or do you have to add its code to the lst.ini file? Thanks a bunch!
  4. Would it be possible to add a simple toggling function of the timecycle? I like the timecycle feature of this trainer, but I think being able to activate it at will would be even greater. ex. An option to set the timecycle at desired values (this trainer already has it), but only activating it whenever you want. Same goes for deactivating. It does interfere with the missions and seeing the time change so suddenly during cutscenes is quite off-putting. I was planning on using the function during off-missions. Thanks!
  5. Would it be possible to add a simple toggling function of the timecycle? I like the timecycle feature of this trainer, but I think being able to toggle it at will would be even greater. ex. An option to set the timecycle at desired value (this trainer already has it), but only activating it whenever you want. Same goes for deactivating. It does interfere with the missions and seeing the time change so suddenly during cutscenes is quite off-putting. I was planning on using the function during off-missions. Thanks!
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