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Basic Callouts
Try restarting the game and see if that helps the issue, there is a known bug that has to do with the finished callout on accepting that I can address in the next update. This version has been pretty stable for me in blackwater but sometimes if you keep getting the "Disregard" message even if the town is populated, restarting the game works
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Basic Callouts
@Spinning Cloud Can you test the latest version of the callouts? I believe I have fixed a lot of the issues you were experiencing 🙂
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Basic Callouts
That's a problem with RDRFR arrest logic and not this plugin, this plugin doesnt control the player character. A way I found to get out of the animation cycle is to open the RAGE command prompt and type "ClearTasks" and then "Nudge", usually doing that a couple times will restore control of the character
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Basic Callouts
If you could make a list of the callouts that dont acknowledge the arrest I can narrow it down and try some things, you can try the different callouts by using the StartCallout command in the Rage command prompt
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Basic Callouts
If it's going to work, you will get a "suspect arrested" message and get your payout as soon as you finish tying the suspect up. If it doesnt happen immediately after tying the suspect up, it's probably not going to work and you will have to press "X" to end the callout. Does it happen on all callouts or only some? I will try to implement a short term fix, probably holding down a button after arrest to force the callout to proceed/end. @LMSdo you have any ideas for dealing with this bug where the ped isnt marked as arrested even though they are? I am using isPedArrested and isPlayerArresting currently to check the ped's status but it seems somewhat unreliable. As for the locked buildings, I would recommend installing the OpenAllInteriors mod, I use it and have no issues. I probably wont implement it in this mod as that mod works fine by itself. As for spawning on balconies, I think I can fix that in the next update relatively easy.
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Possible bug - ped considered dead when arresting
I will try, it's hard to reproduce however as it seems to happen randomly as far as I can tell. If its any help, the blip for dead peds also appears on the minimap when it does happen, along with the red blip given by my mod even though the ped is standing there not dead with their hands up. I'll let you know if I can figure anything else out about what triggers it.
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Basic Callouts
The payout should be given automatically upon completion of the callout. As for that bug, I unfortunately think that's a bug in RDRFR itself where the criminal isn't considered dead or arrested even though they actually are, I get this bug sometimes too. Right now the workaround is to press "X" on the keyboard whenever this happens to force the callout to end. This won't give you any money however, but right now its the only workaround. I'm gonna try to code a fix but I'm not sure how much I can do with this issue
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Possible bug - ped considered dead when arresting
Hello all, I'm hoping to get some help with a bug I've been experiencing in RDRFR. Sometimes when arresting a ped, the ped will be triggered as dead by scripts that have a reference to it. This interferes with the functionality of callouts and other mods that require differentiation between dead/arrested suspects such as my callout mod. For example, on my callouts if I arrest someone at gunpoint, the script will sometimes detect that the suspect has been killed as soon as they put their hands up. Since my mod offers different amounts of money depending on whether the ped was arrested or killed, this introduces a bug in the functionality. Any possible workarounds for this issue? I remember in my GTA V modding days there was a similar problem but I don't remember how I worked around it.
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Basic Callouts
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Basic Callouts
Thank you, I was trying to use Game.LocalPlayer.Character.Money and then tried the native and nothing worked, this worked like a breeze. Will be in next update
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Basic Callouts
- 18,197 downloads
- Version 1.0.6
A set of basic callouts to add variety to your RDRFR experience. The current callouts include: Pickpocket Find the pickpocket and return the wallet to its owner Purse Snatcher Find the purse snatcher and return the purse to its owner Assault Find and talk to the victim of the assault to get the suspects location, then investigate the suspect Murder Suspect Find and talk to the witness of the murder and find the body, then investigate the suspect Rapist Find and talk to the victim to get the details of the rapist, then investigate them Wanted Suspect Find the person who saw the wanted suspect to get their description and location, then locate and deal with them Animal Cruelty Find the witness and abused animal and deal with the animal abuser Trespasser Find the trespasser and either tell them to move along or arrest them Disturbing the Peace Find and deal with a drunk suspect disturbing the peace Armed Robbery Find and interrupt the ongoing armed robbery on a civilian Escaped Prisoner Find the witness and get the description and location of an escaped prisoner Brawl Find the suspects that are fighting and deal with both of them Kidnapping Find the suspect who is taking a child against their will and deal with them accordingly Callouts payout a variable amount depending on how serious the crime is and whether you arrest or kill the suspect. Arresting gives more money than killing. Callouts are very basic, as the name implies. I may update it to make them more in depth if I have the time to. Callouts can currently end nine different ways with an exception to the murder callout. I mainly made this mod for myself since there isn't a lot of callouts for RDR2 but decided to share it with you all. Known bugs: Rarely, callouts will always give the "Disregard" message even if there are plenty of peds around and the area is populated. Restarting the game fixes it, I have only encountered it once in my play throughs Installation Place all files in Red Dead Redemption 2\rdrfr\plugins Start the game then go on duty