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WannaFightAboutIt

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  1. @HughJanus Sorry if I worded my questions so bad XD. Can I ask you another question? I was wondering if we are able to have these dying state chances applied to fist fights as well? Like if they are at the thresholds then they have a chance of dropping when you hit them, the same way it works with the guns. Right now they drop immediately when they hit the threshold in fist fights. I don't want to trouble you with my stupid requests but I just wanted to ask. Oh and I'm not sure if this is where I would report bugs but I think I found one. Whenever I spawn in MP_Male or MP_Female they have infinite health. Like I can't kill them unless I turn off the mod XD. Thank you for the help 🙂
  2. Ah okay, I will keep testing this then. I can't get the dying thresholds to work when engaged in fisticuffs. I will keep trying and let you know if I ever get it to work. Thank you for your help 😄 EDIT 1: I GOT IT TO WORK!! Okay this is what I did: 1. I did a fresh install of AB Scripthook - dinput8.dll and ScriptHookRDR2.dll (I am using Rampage Trainer so I don't need the NativeTrainer) 2. I did a fresh install of the release candidate above my comment with some minor tweaks: - EnableScriptByDefault = 0 - ExcludeStoryNPCs = 0 - DyingStatesForMelee = 1 - MeleeDyingStateKnockout = 1 And that's all I changed. I just turn the mod on after I load into my game. No idea what happened or why it works now. I didn't even change the settings like you mentioned to me before this is mainly using vanilla values. But it works and I'm so grateful right now!! Thank you very much for the help and of course for making the mod. I really hope this thing takes off in the near future. This mod and Rampage Trainer make RDR2 on PC a very fun experience. THANK YOU 🙂
  3. Sorry for the late response 😖 I guess I was tweaking it too much without understanding it first. Can I ask 1 more question if you don't mind? I noticed there is a DyingMovementChance for stage 1 and stage 2 near the bottom of the ini. If I set both of these to 0% does it disable the DyingMovement stage 1 and stage 2? Basically can I just use the third dying state (the one where they just fall 🤭) if I disable those percent chances for stage 1 and 2? Thank you very much for the help and your time I will update this post with an edit and report my findings. EDIT: I'm still having the same problem. I did a fresh install for the ini and then just changed the values you reccomend. Same idea, it works consistently when I just grab and punch them without letting them hit me. I hit and they go to 300 and drop. But when they become an enemy and walk over to fight me, then no matter how many hits or grabbing punches, it still functions like vanilla. I'm going to remove the rampage trainer and outfit changer, perhaps spawning in enemies and setting them to enemy is interfering? Edit 2: Removing the trainer and outfit changer did not change my results. I am stumped but am still enjoying the mod.
  4. Hi first off this is an amazing mod, kudos to both of you and your playtesters 😁. I have a simple question - Can I fist fight NPCs and have them suddenly drop/ get knocked out after a certain threshold? I'm trying to make a fight club and I wanted the NPCs to suddenly drop like they got knocked tf out! I've tweaked the settings multiple times and have tried my best to get this result but can't get it to work. I'm away from my PC for now but my ini values are basically - NPC health = 400 - Knockback Threshold = 395 - DyingMovement1 = 0 - DyingMovement 2 = 0 - DyingThreshold = 300 - DyingStatesForMelee = 1 - MeleeDyingStateKnockout = 1 - KnockbackChance = 1000 So to my understanding: I fist fight an NPC --> I get them to about 300 HP and then they should drop right? Because they are under the 395 threshold and I have like a 100% chance to activate the knockout.. I think. I ran some tests and it seems I can only get this to work if I am the only one attacking. If I just grab them and start punching - yes they drop 🤭 But if they aggro me and we both fight then it seems like they just skip the DyingThreshold. Like if they hit me and I hit them back they never drop. We just fight until the death, which is fun but I was hoping they would just drop mid fight like a TKO! One last scenario I noticed was I was fighting an NPC that was blocking my hits, he dropped below the 300 threshold and dropped. We both fought a bit but when he blocked my hits he fell. So I guess I'm asking is there a way to initiate a true fist fight where we both trade blows and then they drop at a certain threshold? I would appreciate any sort of help on this and I'm sorry if I'm bugging you if this was asked before. I really, really like this mod!! I've gotten my fights to work a few times but I feel like I am missing something. Thanks for reading and no pressure if you can't look into it, I'll just keep tweaking until I get it! 😁
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