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Spinning Cloud

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Spinning Cloud last won the day on February 20 2021

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  1. I'll give that a try but likely not till morning. Just gave latest version another try in Blackwater. Mostly was OK. Had a few that spawned inside a building in the alley. Had two that by the time I ran to the suspect location it disappeared. And had a few that ended when I accepted and gave me payout. Did not though see a "Disregard" message.
  2. Problem with the latest version. Most callouts in Valentine and Blackwater (only towns I've checked so far) result in an immediate "Disregard" message upon accepting. Others result in "Suspect killed" and payment made upon accepting. With this latest version it seems that most callouts that would have two peds to question for description and location end up with the "Disregard" message.
  3. Never got close enough to see the target before it failed. It was middle of the day in St. Denis so pretty heavy NPC traffic. The thing in the log that got my attention was there was only seven seconds between target spawning and mission failing. That seems quite a bit too short.
  4. Contracts.logContracts.dat Doesn't say much, like I said I went immediately to the area and just as I entered it said it failed because I was too late. According to the log file it was seven seconds from target spawned to mission failed. I actually never spotted the target, just arrived in the vicinity.
  5. Taking assassinate citizen missions in St. Denis time out too quickly. Had two that I went directly to on horseback as fast as possible, given then St. Denis traffic, and they timed out just as I was approaching the area.
  6. Awsome! Thanks! I'll remember the files next time 🙂
  7. Awsome! Thanks! I'll remember the files next time 🙂
  8. Ran into a bug. Accepted a contract in Blackwater to stop a wagon and execute a prisoner. Rode about half way and set up camp but there was no 'Q' menu option to look at the contract. Stood and rested by the campfire again, still no option to view the contract. The contract was definitely on the map. I logged out and later logged back in and in game my reputation had dropped from full good to half way between good and bad even though I never completed the contract. The 'Q' option was still not available at the campfire. I had done a previous contract and the option was available at the campfire and it didn't affect my reputation.
  9. Had an instance in Blackwater where I went to arrest a murder suspect, as I was getting my rope out he ran and all I could do was walk slowly after him. 'X' wouldn't kill the callout and another ped started following me asking for help. Only option was to quit the game. Might suggest not to take control of the player character or at least have a way of recovering control. If I could have run and controlled my direction I could have caught him.
  10. Trying not to reduce reputation from nearly completely good. So no way to know if carrying out the mission will give negative reputation? Can you tell if it will give you neg rep after accepting it? Or abandon it?
  11. Nice! I'll give it a try. Can we tell, before accepting the mission, if it will negatively affect reputation?
  12. Will do, probably later today or tomorrow. I also downloaded and installed Open All Doors. Unfortunately it doesn't unlock a few buildings in Rhodes specifically the Mountain View Hotel. That's the location I get quite a few peds spawning inside and on the balcony. Had one or two spawn inside the Undertaker and that one is also not unlocked by Open All Doors. I reported those buildings for the author of that mod.
  13. It doesn't appear to happen on all callouts. Rhodes callouts seem to complete more than Valentine. Love the mod though, I'll install the Unlock all Interiors mod as you suggested. Thanks very much! Keep up the great work, there can't be enough new good post-Epilogue mods! 🙂
  14. I guess I don't understand what 'ends' some of the callouts. If I shoot or kill the suspect it ends and I get paid. If I arrest them and call for pickup then it never seems to end or if the deputy that picked up the suspect finally disappears after wandering around I don't get paid. If I pick up the suspect and deliver him to the jail I don't get paid either. What should happen after I arrest and tie up the suspect? Also I'm seeing lots of witnesses and suspect spawning inside of locked buildings and on balconies that are inaccessible. 'X' will kill the callout but it seems to be happening quite a bit. Oddly in Rhodes more than in Valentine since I'd expect the density of buildings to cause it to happen more often. I haven't tried Saint Denis yet but with the density of buildings there I'd think it would happen even more. There is a mod somewhere that unlocks all buildings so doing what that mod does when you go on duty might help.
  15. Question for you; when I arrest a suspect and call for pickup the sheriff that picks him up just seems to wander aimlessly around and if I accept another callout then things tend to get screwed up. After an arrest what is suppose to happen? The sheriff that picked him up is just wandering around Valentine with the perp over the back of his saddle and a red dot on my map.
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