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Corvah

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  1. Version 2.0

    2,241 downloads

    Introduction I always found it very annoying how there was no middle ground between walking at a snails pace, and a hasty jog. This only annoyed me further because there is a perfectly fine brisk walk animation available and fully functional in the game already, but for some reason you can only use it at camp. I present to you Fast Walking Outside Camp! A mod I've wanted since the PS4 release of the game, but never had the smarts to make. Well here it finally is, so y'all can FWOC off anywhere you want now. Credits Jewels - for helping me find the right natives. Bolmin - for giving me directions. Konstantinos - for his tutorial on how to start scripting with RDR2 https://youtu.be/D4oTcm2KWEo . HughJanus - for making the source code for PDO available, which helped me understand the game better. My loved ones - for teaching me how circles work. How to FWOC The mod is toggled on and off with the 'Push to Talk' key (N by default). Rebind this key as you see fit. Gamepad - With your left stick, you can now precisely control your walking speed all the way to the brisk walking speed you get when 'running' in camp. If the mod stops working for whatever reason, make sure you didn't accidentally toggle the mod off with N. Keyboard - You will always fastwalk, but can toggle back to normal walking speed with the Push to Talk key (I recommend you rebind this). Installation This mod requires Alexander Blade's ScriptHook http://www.dev-c.com/rdr2/scripthookrdr2/ . Simply place FastWalk.asi in your Red Dead Redemption 2 folder, the same folder you can find and executable called `PlayRDR2`. Uninstallation Remove FastWalk.asi from your Red Dead Redemption 2 folder. This mod can be safely installed and uninstalled at any time. Source Code Is available in the downloads section on the Nexus mod page. You are free to use the source code as you see fit, though a kudos would make me happy.
  2. Is the beta recommended for a playthrough or should I stick with the latest release version? I noticed that PlayerInvincibility is turned on in the beta ini, which made me wonder if the latest builds are intended for testing purposes only.
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