Everything posted by weesnaw
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Pimp My Horse
@LMS Is there any way to use manes on other horses...? I got this mod because I wanted a mane with bangs like the manes on shires/mustangs on one of my horses but the only options available are manes you can already get from the stables. It'd also be nice to have mane colors like Buell's that you can't select.
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- 1 review
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Lenny's Simple Trainer
Is there a way to make melee damage modifier work on model swaps? Other things like explosive ammo, fire ammo, etc work (gives wolves explosive bites lol) but not the damage modifier.
- 1,354 comments
- 25 reviews
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IDs for PC content still not found?
Hopefully there's an answer to this...?
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IDs for PC content still not found?
The horses that are PC only. Not online. Buttermilk Buckskin Kentucky Saddler, Liver Chestnut Morgan, Gold Palomino Tennessee Walker, Few Spotted Appaloosa, and Warped Brindle Arabian. None of them can be spawned. Trying to edit existing codes for the horse breeds i.e A_C_Horse_Appaloosa_FewSpotted or A_C_Horse_Morgan_LiverChestnut doesn't work. Yet A_C_Horse_Criollo_BlueRoanOvero to spawn Online horses works. ??? My only guess for why this is pertains to PC horses having entirely different Ped IDS for some god awful reason and no one has found them yet, which is annoying.
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LMS Trainer ini file w/ All Guns, All Actions, More Models
Every Kladruber spawns in Black though for some reason except the RoseGrey. Also I've known about the Online horse codes from fiddling with them myself but the new PC horses don't follow the same logic for some irritating reason. Can't spawn any of the 3 commons, the appaloosa, or the new arabian.
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IDs for PC content still not found?
I know I've mentioned this stuff a handful of times but are IDs for PC content still unobtainable? Has anyone found some out through random messing around with the trainer? Specifically the new pc horses and new trinkets. I'd like to spawn the new few spotted appaloosa for example but fiddling with the existing appaloosa codes yielded no results.
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Lenny's Simple Trainer
@LMS Changing gender for animals only seems to work for horses for some reason. Doesn't work on elk/moose/rams and doesn't give those animals antlers (if it should). Also, might I make a suggestion for an instakill option under weapons? If you play as animals and have explosive or fire ammo, it actually works for their attacks. I feel like instakill would be good for one-punching people, kicking to death with horses, one shotting as a wolf, and so on. Also gonna suggest a pelt-change toggle like the male/female option to cycle through different colors. Some animals have different pelts you can cycle through by selecting them over and over (wolf, dog, cat, turkey, etc) but some alt coats you'll never be able to use (raccoon only spawns brown, fox only spawns red, buck only spawns golden, coyote only spawns brown, etc).
- 1,354 comments
- 25 reviews
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List of Ped models in RDR 2
I've been asking this for a while now. 😞 Same goes for legendary animals and different coats on some (fox, raccoon), no answer regarding their IDs. Also the "female" variants of the animals all have balls for some bizarre reason.
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Lenny's Simple Trainer
There's a way to select male/female horse spawns, but is it doable to be able to choose male/female when you model swap to an animal? Certain animals inexplicably spawn with balls (cow elk are especially bad with this...) and all horse model swaps are male by default, even female-only horses like the white arabian. I know I've asked this already but I figure it's relevant again now that spawned horses have a gender option?
- 1,354 comments
- 25 reviews
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List of Scenarios in RDR2
Are there animations like this for animals/horses as well?
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List of Ped models in RDR 2
I've tried every combination for legendary animals and the new pc horses I can think of... anyone else had any luck?
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Lenny's Simple Trainer
Multiple, and even pinged @LMS a couple times with no direct response yet. I've requested an optional f7 cycle through like we had previously, especially since trying to revert to any old patches of the trainer doesn't work with the newest red dead version, so if you don't like the new UI for its lack of functionality like being 100% stuck with what you have/forcing you to restart every change, you're kind of SOL.
- 1,354 comments
- 25 reviews
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Lenny's Simple Trainer
I mentioned this too a while back and got no answer-- during the first incarnation of the new UI before the update broke everything. 😕 It's really inconvenient and I suggested an optional f7 command like what we had prior, at least for model swap.
- 1,354 comments
- 25 reviews
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Website Feedback & Suggestions
Nice! Thanks for the response. ^^
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Lenny's Simple Trainer Suggestions
Being able to make bodyguards/peds not only get in a wagon, but drive a wagon would be neat. Being able to sit in the passenger seat or the inside of a stagecoach while your bodyguard randomly drives like an npc could be cool, similar to getting a ride from an npc. I like being able to request rides but more often than not npcs out "in the wild" will totally bail on you. Also being followed in a wagon by all of your bodyguard buddies while you ride solo on your horse sounds nice. Also, an option to have them ride on the back of your horse instead of getting on a random one would be neato as well. Or even to view the player as a "vehicle" to hop onto if you swap models to a horse, lmao Being able to let them "wander" without fully dismissing them would be cool too but not sure if that's doable-- stuff like your chosen bodyguards walking around if you idle in an area, playing animations i.e sitting in front of a fire or doing things at camp, would make them feel more alive and not like braindead puppets, but I'm not entirely sure if it's possible to give them any kind of direct NPC AI.
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Lenny's Simple Trainer
Sorry for the repost but I'd just like some clarification that this was seen, since the menu features interfere and limit certain ped models even more.
- 1,354 comments
- 25 reviews
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Lenny's Simple Trainer
@LMS Could it be possible to get an option for the old version of cycling through model swaps/playables? Before with the f7/non interface type, you could make a change to the file at ANY time and be able to easily add/remove/swap out models. Now with the interface it's only giving me the options for the defaults that were there prior to me changing the list. Considering I like to mess around sometimes and try to figure out new ped IDs in real time this kind of messes me up aha. Edit: Yeah I tried to reload my save to see if it'd update it and no dice, you have to complete restart the game if you update the lst file at all which is kind of a frustrating hassle with how long the initial loadup takes. Edit 2: Definitely want an optional f7 cycle-able model changer again. Previously I used to be able to model swap to horses from Online but the Criollo I sometimes switch to doesn't show up in the list at all now. Edit 3: The new menu also limits optional animal coat colors/models even further, with the Cat for example now only having no fur and medium fur instead of all 3. The fluffiest which was my favorite is just non existent now.
- 1,354 comments
- 25 reviews
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Website Feedback & Suggestions
Patch notes for updates to the wikis would be nice-- For example when the Ped list gets updated with new additions, it'd be nice to see what exactly is new instead of sifting through 500+ ped models. If there's already a way to view this info though, my bad aha
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True god mode?
Lenny's Simple Trainer already has a godmode on/off toggle, it's pretty reliable at preventing fall deaths. I've teleported 1000 ft into the air and dropped all the way down and lived, lol. However sometimes you inexplicably die to bullets and the sniper in New Austin can randomly instakill you too-- even though I've absorbed almost a hundred random shots from it.
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How are Ped IDs discovered?
For clarification, no, I'm not asking about the Ped ID wiki. Clearly all of the Ped IDs listed so far were discovered by some means or another, are they still being uncovered? There are plenty not covered in the list, i.e all but 2 legendary animals, bull moose/elk, white cougar you hunt in a mission, and the new pc horses. Some of the Online horses haven't been added yet, like A_C_Horse_Criollo_Dun works for example, as does A_C_Horse_Kladruber_Black, etc. Not white though for some reason, nor any other kladruber color besides the rose grey. There are also horses that aren't in the game at all listed, like A_C_Horse_HungarianHalfbred_LiverChestnut ? Liver Chestnut is a new coat for the Morgan, but that hungarian has the same mane style and coat pattern. Yet changing the morgan's ID to LiverChestnut doesn't give you the horse, so clearly something is funky with the PC ids.
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List of Teleport Positions in RDR 2
Nvm got it to work finally
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Lenny's Simple Trainer
Hey, thanks for the response! I'm happy to hear that the model list isn't "complete" yet, so to speak. Hopefully more legendary animals get added soon, I'd love to see them all up close in a not-dead state. For 1+2: I tried that, but if the animal doesn't have a spawn-in variation by default like the husky/wolf/cow and such does, down arrow does nothing to remedy these things. That technically means that the other fox variations, for example, are models yet to be dug up, correct? The silver fox, grey fox, and legendary models? Same goes for the buck and the others mentioned. And, unfortunately, holding and trying to cycle does not give antlers to the animals missing them like elk/moose and does nothing to get rid of the fuzzy dice between the hind legs on female animals. Hopefully there's some way to remedy this in the future because yeah, lol. As for 3, that's unfortunate. I'd love to play as the birds but man having to wait 5+ min for the game to fully load up for only 30 seconds or so of gameplay is a bummer. There's also a weird crash that happens if you try to get animals on top of carts-- I tried to get a ride in a wagon with a big open back end as Arthur, then once I jumped into it, switched to an animal model. Cat and Fox are the two I've tried to do this with and both times it's resulted in an instant freeze and CTD the very second the animal touches the wagon bed for some reason? Note that this is just them standing on top of it, not playing a human sit animation or anything. Thanks again! If any of this info is interesting/relevant in any way I could keep relaying things I find, like crashes or weird oddities just in case there's anything that could be solved. Lemme know though, I don't wanna be a bother aha. One more interesting thing I've noticed is that pressing the crouch button when a playable animal is either A: low hp and playing the limp/wounded animation or B: in an aggro'd state (i.e the wolf in a low aggressive pose) from a recent fight, will actually toggle animations. Pressing crouch will bring back the normal/healthy/non-aggro default animation set, pressing it again will re-trigger the hurt/aggro state for as long as the effect lasts. I.E until you take enough damage to fully die, heal yourself, disengage from the nearby hostile enemy etc. If it's ever discovered how to switch to different animation sets, crouch could possibly be a good option as a toggle button since it seems to do the job pretty well as-is.
- 1,354 comments
- 25 reviews
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Lenny's Simple Trainer
@LMS Some small questions about the models: 1. Some models cycle through type and color by default: For example, the Husky or Collie cycle through 3 different coats, and the Cat cycles through 3 different fur densities. Others, like the Fox or the Buck, do not. Why is this? I've tried multiple different things with the given codes from the wiki i.e changing 01 to 02 and no dice. 2. All mammalian animals by default spawn with balls or spawn without certain parts. Is this an unfortunate side effect of the game's code or will there be any possible way to fix this in the future? It's mega awkward spawning in as a doe or a cow elk and having big danglers between the legs. I'd like to roam as some of these animals but it's so... distracting, especially on the elk because they're positioned so low. There's also no feasible way to spawn the elk as a Bull Elk instead, there's no way to change the Buck's antler types, and so on. It'd also be nice to spawn as male/female horses instead of all-male; even female-only horses in the game like the Arabian or camp horses like Taima spawn as male. 3. Some animals are super crashy for an indiscernible reason, is this being looked into? I'd like to fly, but I've tried 3 different birds and crashed within less than a minute of flying every single time. Birds aren't the only animal that guarantees a crash, though: The domestic cat has crashed at total random while I was just exploring, specifically when I pushed a door open at one of the train stations near Strawberry. The elk also crashed within 5 minutes of play. 4. The model list is incomplete, is it going to be expanded upon? Are people still looking up more models, or is this the most we're getting? I've discovered that it's possible to change your model to the Online horses with some tweaking but I'm not 100% sure about some of them: For example, A_C_Horse_Criollo_Dun spawns the proper Criollo, but A_C_Horse_Kladruber_White will spawn a black Kladruber instead. Changing White to Black also spawns the black kladruber. I haven't tested it with others. Other horses like the new PC horses, the Buttermilk Buckskin, Liver Chestnut Morgan etc are not listed and I've tried every feasible combo to try to get them to work with no success. Are they being looked into? There are only 2 legendary animals present as well, are the others being looked into, too? 5. Changing model to a Horse spawns it with a wild horse animation set by default-- Will being able to spawn as a "tame" horse with proper locomotion ever be feasible? As the game considers them a "wild horse" that means there's no jumping, rearing, you can't come to a halt with the proper button, and there are only two real speeds: walking and insta-gallop. It'd be nice to be able to have the same type of locomotion you get while riding a tame horse, multiple trot speeds and jumping instead of slamming face-first into a small ledge, being unable to get through fences without breaking them, or ragdolling down a hill because wild horses/AI by default is incapable of jumping. 6. Will it ever be possible to play model-specific animations with optional binds? For example, using a wolf model and being able to howl. Using a dog or cat model and being able to sit or lay down. Being able to roll or lay down as a horse like you observe AI do in their idle anims. Birds are able to fly and land somehow, so this should be feasible, no?
- 1,354 comments
- 25 reviews