Blurry and low-res bushes on the right half of the screenshot, whilst the bushes that're further away from me on the left half of the screen are high quality. This also affects trees, sadly.
On the boulder just over the shadow line, the textures are noticeably low-res, the boulder on the left of the screenshot also has the same low-res quality, but when I move forward just a little bit, the textures on that boulder suddenly pop-in and become high-res.
Look at how broad of a difference in resolution and detail there is between the center of this plateau, and the top of it. This issue also effects building draw-distance, I notice that buildings have a checkerboard-like pattern from about 15 meters and farther distances, if I turn off all anti-aliasing all the textures have a shimmering effect. I forgot to mention that there's a low shadow-filtering LOD, these issues began in mid-April of 2021, I don't have a clue as to how this could even be a gradual worsening in quality, I had started playing this game since 2020.
My settings:
Texture Quality: Ultra
Anisotrophic Filtering: 16x
Lighting Quality: Medium
Global Illumination: High
Shadow Quality: High
Far Shadow Quality: High
SSAO: Ultra
Reflection Quality: Medium
Mirror Quality: Ultra
Water Quality: Medium
Volumetrics: Medium
Particle Quality: Ultra
Tesselation: Ultra
TAA: Medium
FXAA: ON
MSAA: OFF
Near Volumetric Quality: Low
Far Volumetric Quality: Medium
Volumetric Lighting Quality: High
Unlocked Volumetric Raymarch Resolution: On
Particle Lighting Quality: Medium
Soft Shadows: High
Grass Shadows: Medium
Long Shadows: On
Full Resolution SSAO: Off
Water Refraction Quality: Medium
Water Reflection Quality: High
Water Physics Quality: High
TAA Sharpening: 27/100
Motion Blur: Off
Reflection MSAA: X2
Geometry Level of Detail: 3 of 5
Grass Level Detail: 4 of 10
Tree Quality: High
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High