Everything posted by lexo1000
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HUGE Problem With Modding RDR2 That No One Is Talking About
A lot of lines are missing in your install.xml. i.e. all p_c_horse_01_h_merge_xx.ytd Also I don't think we need to put line with game location like : <FileReplacement allowDuplicate="true"> <GamePath>platform:/packs/base/data/metapeds.ymt</GamePath> <GamePath>platform:/dlcpacks/rowassetpack/row/x64/packs/ped_pack/data/metapeds.ymt</GamePath> <GamePath>C:\GAMEZ\Red Dead Redemption 2\update.rpf\x64\packs\base\data\metapeds.ymt</GamePath> <GamePath>update:/x64/packs/base/data/metapeds.ymt</GamePath> <FilePath>metapeds.ymt</FilePath> </FileReplacement> Writing the following line is enough: <FileReplacement> <GamePath>update:/x64/packs/base/data/metapeds.ymt</GamePath> <FilePath>metapeds.ymt</FilePath> </FileReplacement>
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- ambience
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- npc
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HUGE Problem With Modding RDR2 That No One Is Talking About
I wonder the same about Complete Horse. By analysing the install.xml, from what I understand, all files should be put in lml/Complete Horse Overhaul except for .ytd files that should be put in lml/Complete Horse Overhaul/Textures. Correct me if I'm wrong. I see some errors in the install.xml. For example the line <FileReplacement> <GamePath> extra:/x64/packs/base/models/component_textures/0x1a5fde6.ytd</GamePath> <FilePath>Textures/0x1a5fde6.ytd</FilePath> </FileReplacement> The .ytd has the wrong name. It should be 0x01a5fde6.ytd Also 0x0aeef8c5.ytd is missing in install.xml Most of the textures paths are wrong. After launching the game, check vfs.log and you will see that most of the files are not loaded... If someone could share a clean install.xml for Compelte Horse, it would be very nice.
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- ambience
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- npc
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HUGE Problem With Modding RDR2 That No One Is Talking About
Sometimes the bug comes after few hours of gameplay, so pretty hard to test which mod is faulty.
- 744 replies
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- ambience
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No Bullet Trail Mod
- 10 comments
- 3 reviews
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A_C_Horse_Gang_Lenny
Changed Ped Type to Animal
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A_C_Horse_Gang_Sadie_EndlessSummer
Changed Ped Type to Animal
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Unlock Special Edition Bonus
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Ped Damage Overhaul
- 1,267 comments
- 5 reviews
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Red Dead Offline
Does loader.asi must be kept inside lml/Red Dead Offline folder or it must be moved to Red Dead Redemption folder? Thanks
- 464 comments
- 12 reviews
- Hardcore Mode
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Stamina mod needed
Hello, I think that stamina is pretty useless in this game. Stamina management should be more important in term of gameplay. The idea of this mod is to: - make stamina deplete when running, - increase stamina depletion when sprinting, - when character run out of stamina, make that he's forced to walk, he can't run or sprint anymore. If someone could make a mod like that, It would be great 🙂
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Ped Damage Overhaul
Hi HughJanus In previous versions, when NPCs were falling down, they writhed in pain for few seconds and then die (which was really nice to see 😉 Now most of the time they falling down and simply stay on the ground without moving at all and then die. Is there any way to make this animation happens more often by editing the .ini? Thanks in advance.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Ok thanks. A percentage would be better in order to keep the benefit of catching or buying strongest horses.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
So if I set HorseHealth = 50, does it mean that my horse will have 50% of its normal health? Or it will set its health to 50 points, regardless of its breed? Also please could you make CoreDepletionAfterDeath = 1 only occur when dying while free roaming and not after die and retry a mission?
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Thanks! Also is it possible to make horse less resistant to bullets? Actually my horse never die in gunfights and make horse reviver pointless.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
The latest version is great thanks! Just one thing which deserve an update is melee fights. The damage inflicted are too low (on both sides) so I and my ennemy can take like 20 hits before falling to the ground. Around 10~15 hits would be more appropriate I think.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Tested for many hours and didn't see any bug. Maybe the time is come for 1.54? Can you explain how HorseHealth option is working? I would like to make them less resistant to bullets. Does a value of 100 is vanilla? So 90 make them 10% less resistant? Also, please could you add this options into the next release? - Horse stamina & heart depletion over time - Equipped weapons lost while dying in free roam Thanks again for all your hard work on this mod 🙂
- 1,267 comments
- 5 reviews
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No Dead Eye Effects Mod
- 15 comments
- 1 review
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Ped Damage Overhaul
I try it now 😉 Did you set NPCWeaponModifier=100 & NPCFearChance = 0 for testing purpose or it is the new recommended setting? (previously was 240 and 190)
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
I tried latest beta version and I confirm the bug with ennemies that fall down without moving and never die. I set AlwaysBleedoutLonger to 0 fyi.
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Hi HughJanus, The mod is great now but I still encounter infinite dying states. Sometime peds stay on the ground without moving and never die. Thanks
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
One thing I noticed is that peds with cripple legs endlessly stumbling. Maybe you should add a value that make stumbling peds goes into dying state after x seconds?
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
I tried new version 10 minutes and all seems perfect now! Is it possible to increase slow-motion killcams frequency?
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
Hi there. Thanks for the update. I found a bug with a peasant who is invincible and two times I see cops who stay on the ground on dying state endlessly. Also I noticed since the beginning I'm using your mod that peds on horse are way less resistant and often dye in one shot. Do you know why? Which setting should I edit to avoid this? Please could you also add CoreDepletion for horse?
- 1,267 comments
- 5 reviews
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Ped Damage Overhaul
More testing here. I set HeadDamageModifier to 5 for testing but ennemies still die after a headshot. Is it normal? Also, please can you add NPCKnifeModifier? Thanks
- 1,267 comments
- 5 reviews