
Everything posted by Sam
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RDRFR 0.1 - Now Available!
It's a little late to say the least, but we're excited to announce that the first public version of our police mod for Red Dead Redemption 2, RDR First Response (RDRFR), is now available for download. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. We hope that you enjoy this release of RDRFR, and we thank you for your patience as things took a little longer than anticipated.
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RDRFR 0.1 Now Available!
It's a little late to say the least, but we're excited to announce that the first public version of our police mod for Red Dead Redemption 2, RDR First Response (RDRFR), is now available for download. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. Being tailor made towards RDR, though, there's a couple of key differences in RDRFR. One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player. Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law. Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available. Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts. As for the mod itself, we did originally hope to put RDRFR into your hands much sooner, but our efforts were hampered by the ongoing situation in the real world which has had an effect on us all. It's important to note too that RDRFR, along with RDR modding in general, is very much still in its infancy and there's still a lot left to figure out as it relates to development. Developing the mod has been a challenging process and please do keep in mind that RDR isn’t GTA - there are considerable and significant differences across the board; whether it’s the way in which characters act towards each other or simply the differing user interfaces and core gameplay systems like inventories and items. With that being said, we do think that our first version of RDRFR introduces some compelling new ideas, interesting concepts and leaves plenty of room open for future expansion. You'll notice there are some neat details throughout the mod, and there's also a couple of content packs which make use of the RDRFR API already available, developed by our testers, for you to add-on too. We hope that you enjoy this release of RDRFR, and we thank you for your patience as things took a little longer than anticipated.
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TILLY
Changed Gender to Female Changed Ethnicity to White Changed Age to Middle Aged
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SUSAN
Changed Gender to Female Changed Ethnicity to White Changed Age to Middle Aged
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MARYBETH
Changed Gender to Female Changed Ethnicity to White Changed Age to Middle Aged
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What settings can be changed in RDRFR?
You can find a list of Settings for RDR First Response here: https://www.mod-rdr.com/rdrfr/settings/ Each setting includes extra information such as the default value and an example of its usage. Note that changing RDRFR Settings may result in crashes, bugs or other issues.
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Can I use other mods with RDRFR?
Yes, you can use other mods with RDRFR. We can make no guarantee that they (or RDRFR) will work, but there is no reason in principle why they shouldn't.
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Can I save my game while playing RDRFR?
No, you should never save your game while RDRFR is loaded (even if you are not on duty) or if you are using any other mods. This includes saving your game manually, or using the game's autosave feature. We highly recommend that you make a backup of your savegame before playing with any mods.
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How does RDRFR work in Story Mode?
We recommend that you do not play story missions or other activities while RDRFR is loaded as this may result in glitches or unintended consequences. RDRFR is meant to be used in the Story Mode of RDR, and will generally work without any problems so long as it is not used in missions, but there are a few things that you should take into consideration: Changing the player into a lawman can cause the game to become confused which might elicit different behaviors from game characters. Some storyline aspects of RDR may interfere with RDRFR, such as the game chapter in Rhodes where the player cannot use weapons. There are many scripted interactions in RDR which may not work properly with RDRFR, especially if the player tries to interact with characters involved in these interactions by using the RDRFR controls. Don't ever save your game with RDRFR loaded. This could corrupt your savegame and force you to start the game from the beginning.
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Does RDRFR work in RDR Online?
No, RDR First Response is not compatible in any way with RDR Online. RDRFR is made possible by the RAGE Plugin Hook, a modding tool which doesn't work in RDR Online. This is because of two main reasons: We do not wish for people to use the mod's features in public RDR Online sessions as this could lead to griefing. Rockstar Games prohibits any modifications which interfere with RDR Online. You can find out more about Rockstar Games' modding policy here: https://support.rockstargames.com/articles/115009494848/PC-Single-Player-Mods
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0484_U_M_M_VALSHERIFF_01
Changed Ethnicity to White
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List of Weapon models in RDR 2
It isn't a weapon but rather a type of ammo for the bow, I think. You can check here: https://www.mod-rdr.com/wiki/pages/list-of-rdr2-ammo-types/
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Mute Arthur, Ped Damage Overhaul and Custom Time Scale
It's been a little since we got up to speed with the latest developments in RDR 2 modding, but that hasn't stopped @HughJanus (yes, we see what you did there) from uploading two new mods for everyone to try. Ped Silencer comes after a request from @Doktor VS and completely silences Arthur so that he won't speak at all, which is pretty useful if you're playing as a different character model. Also new is the Ped Damage Overhaul mod, which tweaks the NPCs in the game in various different ways to make them stumble when hit, stronger in combat and so on. Finally, there's a simple mod by @Daylight848 (another apt name) which lets you customize the speed of the game's clock to make time pass faster or slower - I imagine it's very useful if you enjoy prolonged daylight as much as the author seems to! As always, you can check out these mods and more in our Downloads section: https://www.mod-rdr.com/downloads/rdr2/mods/
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How do status effects of NPCs work (limping, bleeding, etc.)? [C++ Scripting]
If it is the same as GTA V, SET_PED_COMBAT_MOVEMENT doesn't have anything to do with animations and instead determines how much the ped moves around while in combat. If you set this to 0, for example, they will generally stand still while shooting. I think setting it to 1 or 2 increases the amount that they'll move, flank, etc.
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RDRFR - First Screenshots & Preview
I hope you'll understand that it's just been a super busy and stressful time for us. Even just getting this website on its feet was enough work alone. We released the first script trainer for RDR2, the first outfit changer, a new update to our LSPDFR mod for GTA V, there's been Christmas and New Year... I could go on.
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Rockstar Games is planning to enlarge the Map
I highly doubt this.
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Comments
Well spotted. Fixed these, thank you.
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RDR2 PedDB, Ragdoll, Difficulty Scaler and Hardcore Mode!
Part of our ever-growing modding wiki, our new PedDB lets you search, browse and filter the 1,260 currently known models. Developers will be excited to hear that it's all neatly linked up with our SpeechDB too, meaning you can even see what voices link to each ped and vice versa. In other news, another bunch of new mods for RDR2 have popped up on our downloads section, including the Simple Ragdoll mod by @GovernedSquid6 which sets you into an infinite and somewhat controllable ragdoll mode where you can challenge yourself to stay upright as you flail all over the place. Hardcore Difficulty by @Unwound beefs up the damage delt by NPCs and cuts in half the player's health regeneration. Similarly, Difficulty Scaler by @Greskrendtregk provides a configuration file which you can change to customize the various damage values in the game. You can check out these mods, and more, in our RDR2 downloads section.
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RDRFR - First Screenshots & Preview
Adding the character creation to LSPDFR was a lot of work, it will be even more difficult with RDR 2 as there are a number of issues with using RDR Online assets in Story Mode. That is still our plan, once we have something that's worth everyone trying out then we will release it. It will be fairly soon.
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Comments
We have migrated this list over to a proper database at: https://www.mod-rdr.com/wiki/peds It should now be much easier to edit and add things, and any member can now do this too.
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Mod Suggestion - All weapons on weapon wheel
Hopefully once OpenIV comes out for RDR2 this is something that'll be a bit easier. There must be some sort of settings for the weapon groups.
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Pimp more horses and go hunting in style...
The latest developments in the RDR modding scene see the arrival of a new update for the popular Pimp My Horse by @LMS, who has added the highly requested feature of including all horse accessories and components from RDR Online to Story Mode. No longer limited to just the Online version of the game, you can now take full advantage of everything there is across both platforms to dress up your horse. Pretty cool, right? Separately, there's a whole new way of hunting in RDR now with the recent release of a nifty mod which lets you store the spoils of your hunts in your own personal hunting wagon. Hunting Wagon by @ThreeSocks adds this awesome feature, plus the ability to store weapons and looks to be a must-have for anyone looking to step up their hunting game. Both the updated Pimp My Horse and Hunting Wagon are available in our downloads section. That's not all the fun, though. In addition to these two mods, @XaeroDegreaz has also authored a useful tool to make playing in first person mode a little easier. Using the "Force first person on foot" mod, you'll no longer have to worry about the hassle of switching camera modes when mounting and dismounting your horse. Hunting Wagon is available here: https://www.mod-rdr.com/files/file/30-hunting-wagon/ Pimp My Horse is here: https://www.mod-rdr.com/files/file/18-pimp-my-horse/ And Force First Person on Foot is here: https://www.mod-rdr.com/files/file/27-force-first-person-on-foot/
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0036_U_M_M_ASBGUNSMITH_01
Changed Gender to Male Changed Ethnicity to White Changed Age to Middle Aged
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U_M_M_ValSheriff_01
Changed Character Name to Curtis Malloy