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Sam last won the day on June 13
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Matesaakcze started following Sam
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Izziebee162 started following Sam
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Sam made an edit on List of Ammo Types in RDR 2 in Modding Wiki
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KomradeKommissar started following Sam
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Sam made an edit on RDRFR 0.1 - Now Available! in News Articles
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Sam made an edit on RDRFR 0.1 - Now Available! in News Articles
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Sam made an edit on RDRFR 0.1 - Now Available! in News Articles
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It's a little late to say the least, but we're excited to announce that the first public version of our police mod for Red Dead Redemption 2, RDR First Response (RDRFR), is now available for download. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. We hope that you enjoy this release of RDRFR, and we thank you for your patience as things took a little longer than anticipated.
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It's a little late to say the least, but we're excited to announce that the first public version of our police mod for Red Dead Redemption 2, RDR First Response (RDRFR), is now available for download. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. Being tailor made towards RDR, though, there's a couple of key differences in RDRFR. One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player. Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law. Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available. Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts. As for the mod itself, we did originally hope to put RDRFR into your hands much sooner, but our efforts were hampered by the ongoing situation in the real world which has had an effect on us all. It's important to note too that RDRFR, along with RDR modding in general, is very much still in its infancy and there's still a lot left to figure out as it relates to development. Developing the mod has been a challenging process and please do keep in mind that RDR isn’t GTA - there are considerable and significant differences across the board; whether it’s the way in which characters act towards each other or simply the differing user interfaces and core gameplay systems like inventories and items. With that being said, we do think that our first version of RDRFR introduces some compelling new ideas, interesting concepts and leaves plenty of room open for future expansion. You'll notice there are some neat details throughout the mod, and there's also a couple of content packs which make use of the RDRFR API already available, developed by our testers, for you to add-on too. We hope that you enjoy this release of RDRFR, and we thank you for your patience as things took a little longer than anticipated.
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Changed Gender to Female Changed Ethnicity to White Changed Age to Middle Aged
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Changed Gender to Female Changed Ethnicity to White Changed Age to Middle Aged
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Changed Gender to Female Changed Ethnicity to White Changed Age to Middle Aged
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You can find a list of Settings for RDR First Response here: https://www.mod-rdr.com/rdrfr/settings/ Each setting includes extra information such as the default value and an example of its usage. Note that changing RDRFR Settings may result in crashes, bugs or other issues.
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Conduct Investigations in RDRFR Features
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Sam made an edit on Conduct Investigations in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Conduct Investigations in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Conduct Investigations in RDRFR Features
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Ahhellitshim started following Sam
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Yes, you can use other mods with RDRFR. We can make no guarantee that they (or RDRFR) will work, but there is no reason in principle why they shouldn't.
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No, you should never save your game while RDRFR is loaded (even if you are not on duty) or if you are using any other mods. This includes saving your game manually, or using the game's autosave feature. We highly recommend that you make a backup of your savegame before playing with any mods.
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We recommend that you do not play story missions or other activities while RDRFR is loaded as this may result in glitches or unintended consequences. RDRFR is meant to be used in the Story Mode of RDR, and will generally work without any problems so long as it is not used in missions, but there are a few things that you should take into consideration: Changing the player into a lawman can cause the game to become confused which might elicit different behaviors from game characters. Some storyline aspects of RDR may interfere with RDRFR, such as the game chapter in Rhodes where the player cannot use weapons. There are many scripted interactions in RDR which may not work properly with RDRFR, especially if the player tries to interact with characters involved in these interactions by using the RDRFR controls. Don't ever save your game with RDRFR loaded. This could corrupt your savegame and force you to start the game from the beginning.
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No, RDR First Response is not compatible in any way with RDR Online. RDRFR is made possible by the RAGE Plugin Hook, a modding tool which doesn't work in RDR Online. This is because of two main reasons: We do not wish for people to use the mod's features in public RDR Online sessions as this could lead to griefing. Rockstar Games prohibits any modifications which interfere with RDR Online. You can find out more about Rockstar Games' modding policy here: https://support.rockstargames.com/articles/115009494848/PC-Single-Player-Mods
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Conduct Investigations in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Request Backup in RDRFR Features
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Sam made an edit on Recruit Partners in RDRFR Features
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Sam made an edit on Perks Of The Job in RDRFR Features
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Sam made an edit on Enforce The Law in RDRFR Features
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cade082008 started following Sam
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Changed Ethnicity to White
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Sam made an edit on ABOUT_TO_LEAVE_IND_FAR in RDR2 Ped Speech Lines
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Sam made an edit on List of Ammo Types in RDR 2 in Modding Wiki
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It isn't a weapon but rather a type of ammo for the bow, I think. You can check here: https://www.mod-rdr.com/wiki/pages/list-of-rdr2-ammo-types/
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Sam made an edit on List of Script Names & Hashes in RDR 2 in Modding Wiki
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Sam made an edit on Mute Arthur, Ped Damage Overhaul and Custom Time Scale in News Articles
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Sam made an edit on Mute Arthur, Ped Damage Overhaul and Custom Time Scale in News Articles
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It's been a little since we got up to speed with the latest developments in RDR 2 modding, but that hasn't stopped @HughJanus (yes, we see what you did there) from uploading two new mods for everyone to try. Ped Silencer comes after a request from @Doktor VS and completely silences Arthur so that he won't speak at all, which is pretty useful if you're playing as a different character model. Also new is the Ped Damage Overhaul mod, which tweaks the NPCs in the game in various different ways to make them stumble when hit, stronger in combat and so on. Finally, there's a simple mod by @Daylight848 (another apt name) which lets you customize the speed of the game's clock to make time pass faster or slower - I imagine it's very useful if you enjoy prolonged daylight as much as the author seems to! As always, you can check out these mods and more in our Downloads section: https://www.mod-rdr.com/downloads/rdr2/mods/
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If it is the same as GTA V, SET_PED_COMBAT_MOVEMENT doesn't have anything to do with animations and instead determines how much the ped moves around while in combat. If you set this to 0, for example, they will generally stand still while shooting. I think setting it to 1 or 2 increases the amount that they'll move, flank, etc.
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