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Cpc2015

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  1. While I have no problems loading this up, every single callout crashes the module as (soon as I accept them), which then auto reloads to a partial functionality. With the following error: [7/6/2020 5:25:33 PM.700] RDR First Response: [7/6/2020 5:25:33 PM.700] RDR First Response: ============================== [7/6/2020 5:25:33 PM.700] RDR First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [7/6/2020 5:25:33 PM.700] RDR First Response: ------------------------------ [7/6/2020 5:25:33 PM.700] RDR First Response: Origin: Game fiber "CalloutManager". [7/6/2020 5:25:33 PM.701] RDR First Response: ------------------------------ [7/6/2020 5:25:33 PM.701] RDR First Response: Exception type: System.AccessViolationException [7/6/2020 5:25:33 PM.701] RDR First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [7/6/2020 5:25:33 PM.701] RDR First Response: ------------------------------ [7/6/2020 5:25:33 PM.702] RDR First Response: Inner exceptions: [7/6/2020 5:25:33 PM.702] RDR First Response: ------------------------------ [7/6/2020 5:25:33 PM.702] RDR First Response: Stack trace: [7/6/2020 5:25:33 PM.702] RDR First Response: at MTD6iwjpL9Ybav9eZ721jGMLNNVFZ3TiydJuGC27IlH$.Koz7CkiW8Tz7PCTpxGkp69c(IntPtr , Type , NativeArgument[] ) [7/6/2020 5:25:33 PM.703] at flFJByLC8N10CLFAxPHjMeDV3wBwuEJyCL3HztyehEI_.WV7GkiuKAp1opoDJ283$Fr1If0HG2hDK9d2mu$qjIAUO(ITransport ) [7/6/2020 5:25:33 PM.703] at flFJByLC8N10CLFAxPHjMeDV3wBwuEJyCL3HztyehEI_.Y3ZKMS0NkOf7GzwxNJfpQiM(ITransport , Int32 ) [7/6/2020 5:25:33 PM.703] at Rage.Horse.HasSeat(CommonSeatIndex seatIndex) [7/6/2020 5:25:33 PM.703] at flFJByLC8N10CLFAxPHjMeDV3wBwuEJyCL3HztyehEI_.sqL1TfVyD7HvM9ElLEZTgOE(ITransport ) [7/6/2020 5:25:33 PM.703] at )-CpZiv6k^j;\,#-L\[o2X$56n.dD`QUGIIPTADkhlJh;8W}4wr!(Ped ) in E:\RDR2\RedFR\RDRFirstResponse\Mod\Callouts\StolenHorse.cs:line 305 [7/6/2020 5:25:33 PM.704] at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext() [7/6/2020 5:25:33 PM.704] at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) [7/6/2020 5:25:33 PM.704] at )-CpZiv6k^j;\,#-L\[o2X$56n. J[,Oe-(btw@e!#<`ZA5pCU^$() in E:\RDR2\RedFR\RDRFirstResponse\Mod\Callouts\StolenHorse.cs:line 87 [7/6/2020 5:25:33 PM.704] at /#%WHX#u-si|'0C_oqMdyl''". J[,Oe-(btw@e!#<`ZA5pCU^$() in E:\RDR2\RedFR\RDRFirstResponse\Mod\Callouts\CalloutManager.cs:line 174 [7/6/2020 5:25:33 PM.705] at @d<ihP?9S5\\'BAWv6T44\]'|2'.t%")cr1$J#k#,%V?[(pO{Y`/%() in E:\RDR2\RedFR\FirstResponse.Shared\Engine\Scripting\ThreadedScriptComponent.cs:line 65 [7/6/2020 5:25:33 PM.705] at Rage.GameFiber.MegjvSLQNqs8H_KsGy4qscU() [7/6/2020 5:25:33 PM.705] RDR First Response: ============================== [7/6/2020 5:25:33 PM.705] RDR First Response: And seriously, what's the deal with this constant connection error crap? Attempts to connect to IPC 0-9 and starts over....nonstop. Doesn't exactly instill a lot of trust. [7/6/2020 5:25:39 PM.146] RDR First Response: [FATAL] Discord: Failed connection to discord-ipc-0. The operation has timed out. [7/6/2020 5:25:39 PM.147] RDR First Response: [WARN] Discord: Tried to close a already closed pipe. Anyway, attaching the log file. RagePluginHookC#.log
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