While I have no problems loading this up, every single callout crashes the module as (soon as I accept them), which then auto reloads to a partial functionality. With the following error:
[7/6/2020 5:25:33 PM.700] RDR First Response:
[7/6/2020 5:25:33 PM.700] RDR First Response: ==============================
[7/6/2020 5:25:33 PM.700] RDR First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/6/2020 5:25:33 PM.700] RDR First Response: ------------------------------
[7/6/2020 5:25:33 PM.700] RDR First Response: Origin: Game fiber "CalloutManager".
[7/6/2020 5:25:33 PM.701] RDR First Response: ------------------------------
[7/6/2020 5:25:33 PM.701] RDR First Response: Exception type: System.AccessViolationException
[7/6/2020 5:25:33 PM.701] RDR First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[7/6/2020 5:25:33 PM.701] RDR First Response: ------------------------------
[7/6/2020 5:25:33 PM.702] RDR First Response: Inner exceptions:
[7/6/2020 5:25:33 PM.702] RDR First Response: ------------------------------
[7/6/2020 5:25:33 PM.702] RDR First Response: Stack trace:
[7/6/2020 5:25:33 PM.702] RDR First Response: at MTD6iwjpL9Ybav9eZ721jGMLNNVFZ3TiydJuGC27IlH$.Koz7CkiW8Tz7PCTpxGkp69c(IntPtr , Type , NativeArgument[] )
[7/6/2020 5:25:33 PM.703] at flFJByLC8N10CLFAxPHjMeDV3wBwuEJyCL3HztyehEI_.WV7GkiuKAp1opoDJ283$Fr1If0HG2hDK9d2mu$qjIAUO(ITransport )
[7/6/2020 5:25:33 PM.703] at flFJByLC8N10CLFAxPHjMeDV3wBwuEJyCL3HztyehEI_.Y3ZKMS0NkOf7GzwxNJfpQiM(ITransport , Int32 )
[7/6/2020 5:25:33 PM.703] at Rage.Horse.HasSeat(CommonSeatIndex seatIndex)
[7/6/2020 5:25:33 PM.703] at flFJByLC8N10CLFAxPHjMeDV3wBwuEJyCL3HztyehEI_.sqL1TfVyD7HvM9ElLEZTgOE(ITransport )
[7/6/2020 5:25:33 PM.703] at )-CpZiv6k^j;\,#-L\[o2X$56n.dD`QUGIIPTADkhlJh;8W}4wr!(Ped ) in E:\RDR2\RedFR\RDRFirstResponse\Mod\Callouts\StolenHorse.cs:line 305
[7/6/2020 5:25:33 PM.704] at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
[7/6/2020 5:25:33 PM.704] at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
[7/6/2020 5:25:33 PM.704] at )-CpZiv6k^j;\,#-L\[o2X$56n. J[,Oe-(btw@e!#<`ZA5pCU^$() in E:\RDR2\RedFR\RDRFirstResponse\Mod\Callouts\StolenHorse.cs:line 87
[7/6/2020 5:25:33 PM.704] at /#%WHX#u-si|'0C_oqMdyl''". J[,Oe-(btw@e!#<`ZA5pCU^$() in E:\RDR2\RedFR\RDRFirstResponse\Mod\Callouts\CalloutManager.cs:line 174
[7/6/2020 5:25:33 PM.705] at @d<ihP?9S5\\'BAWv6T44\]'|2'.t%")cr1$J#k#,%V?[(pO{Y`/%() in E:\RDR2\RedFR\FirstResponse.Shared\Engine\Scripting\ThreadedScriptComponent.cs:line 65
[7/6/2020 5:25:33 PM.705] at Rage.GameFiber.MegjvSLQNqs8H_KsGy4qscU()
[7/6/2020 5:25:33 PM.705] RDR First Response: ==============================
[7/6/2020 5:25:33 PM.705] RDR First Response:
And seriously, what's the deal with this constant connection error crap? Attempts to connect to IPC 0-9 and starts over....nonstop. Doesn't exactly instill a lot of trust.
[7/6/2020 5:25:39 PM.146] RDR First Response: [FATAL] Discord: Failed connection to discord-ipc-0. The operation has timed out.
[7/6/2020 5:25:39 PM.147] RDR First Response: [WARN] Discord: Tried to close a already closed pipe.
Anyway, attaching the log file.
RagePluginHookC#.log