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LMS

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Everything posted by LMS

  1. Keep in mind that you need to hash the file path from the RPF, not just the file name since RPF8.
  2. If you set the log level to 0 you will get a lot more verbose output for files which should help you figure out what the game uses.
  3. I'll see if I remember it the next time I update it. But no promises.
  4. Sounds like an issue with the removed natives in 1436. See if downloading my latest ASI loader fixes it for you.
  5. It probably instructs the compiler somewhere in the config to create an exe, yeah. But I have no clue where that would be.
  6. You could try TASK_MELEE: ped, pedToHogtie, 892442958, 0, 1, 1f, 1, -1082130432
  7. I have never done C++ with VSC, but this should in theory all you need: C++ programming with Visual Studio Code. Compile to dll while including the proper SH headers and libs, rename to asi and you should be good to go.
  8. That is one way of browsing the site!
  9. Only permanent solution for you would be to move RDR onto a somewhat modern/fast disk. No matter the amount of caching and optimizations, if the disk is slow, it will cause problems.
  10. I think those are only attached/shown if the ped is not a mission ped, i.e. you need to set it as no longer needed first. If that is not desirable, maybe if you use SET_PED_CONFIG_FLAG with PCF_GiveAmbientDefaultTaskIfMissionPed it brings back those prompts, but that is a big guess on my end.
  11. I am not sure, but I have never seen this problem (nor does it make much sense) and the Turkish i-problem can lead to many very odd side effects. So would be great to rule that out first.
  12. Movie replacement works fine, you are probably using a bad path. Set log level to 0 and check the exact path it logs for the intro files.
  13. I would strongly advise to change system language to English and try again. Lots of weirdness with dynamic code and i-Problem.
  14. It means you are supposed to make it point at your game folder, not the LML folder as shown in the video.
  15. I am not sure, never seen this one before. Would have to check on the weekend what is going on.
  16. That update should support the most recent patch already, so I don't think Script Hook is your problem. Try removing other mods or verifying game files.
  17. Hah, you are from Turkey right (or use Turkish as your system language)? If you check carefully, it complains that it cannot find a command called LOADPLUGİN (with the dotted Turkish I). This is called Turkish-I problem. Try changing your system language to English and it should work.
  18. Can you attach a screenshot of the console opened with the command being rejected?
  19. Perhaps it did not automatically load the mod. Try to load it in the console via 'LoadPlugin'.
  20. You might be using an older version of my version.dll asi loader which interferes with script reloading since they are loaded twice.
  21. You can replace awc files using LML but since there is no way (at least I don't know of any) to actually edit those or build them, you are limited to swapping files.
  22. Please test the newly released version 9 which hopefully has these issues fixed.
  23. The latest game update removed the functions for text rendering that I used. Either download my latest ASI loader update that restores them or download the latest trainer version that works around this issue.
  24. The crashes are caused by DRM integrity scans, it will take a bit to isolate the functions affected and how it can be worked around.
  25. Thanks, looks just like the other ones. If you could also try beta 7 and 6 to verify which one is the last stable one, that would be great.
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