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LMS

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RDR2 Native Database

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Everything posted by LMS

  1. You cannot multithread your mod (at least not the portion that uses scripting functions) as the game engine will tick one script after another anyway. If your logic takes too long sometimes, consider distributing the work over multiple ticks.
  2. Let me preface my reply by saying that it is irrelevant in comparison to the performance cost of other operations, such as making native calls. However, the cost of performing map lookup in comparison with a dereferencing a pointer is a lot greater, so a single map with lots of values would be faster. But again, we are talking infinitesimal differences. The degree of organization a single map provides is also worth a lot.
  3. Playing around with gameconfig pool values might lessen the effect, though that is only a hunch.
  4. That is my bad, I changed it to a new blip without realizing that they only exist in multiplayer, so you need my version.dll for them to be loaded.
  5. Any texture file you load via LML can be used like other game textures from scripts.
  6. There might be some code out there to load a texture into pgRawStreamer directly. I think for GTA V people called it "registerRawStreamingFile".
  7. In what context? LML can load texture files into the game from disk.
  8. I don't have access to the game right now, but if you can show me your vfs.log maybe I can spot the issue. Also set the log level to trace (0 I think) for more verbose output.
  9. It might be a shocking event that causes them to walk up to the body. Try removing/suppressing those.
  10. Yeah my hunch would be that it tries to write to the pimpmyhorse.ini file but access is denied.
  11. If you like to investigate this kind of stuff, I recommend looking into reverse engineering. Comparing the GTA V and RDR 2 executable will be a lot more fun that way 🙂
  12. Might be a permissions issue writing to the file in the game folder. Could check the file or try running the game as admin. The Rockstar Games Launcher unfortunately likes to randomly "protect" the files in your game directory.
  13. Please note that you no longer need to use that option, it has been superseded by file mods combining the game catalogs, such as Red Dead Offline. The way the trainer does it introduces many game breaking effects the catalog mods do not.
  14. Yes, RDRFR has a proper model fix but I never got around to porting that to the trainer as it is a bit involved (and would then also need to maintain compatibility with RDRFR). I don't think I will port it anytime soon, sorry about that. I am not sure why you cannot use the Outfit Changer with a model changed in RDRFR, though. I think it should work fine.
  15. The examples included with LML is all I have really.
  16. I'm afraid I have no idea.
  17. Chances are they just do not exist since no one has matched them yet. You can download a good selection of known names from the OIV repo and see if that helps.
  18. As far as bullet force is concerned, I played around with that a few months ago and I think each weapon has different force multipliers depending on the entity hit (ped, vehicle etc.) that you can modify in the respective ymt.
  19. Download the latest version of RDRFR which comes with an updated RPH.
  20. RAGE is the Rockstar Advanced Game Engine and not available for download. I was referring to understanding how the engine handles natives.
  21. If you have little C++ experience and no reverse engineering experience this will be a tough one. I would recommend familiarizing yourself with tools such IDA (or Ghidra), x64dbg and Cheat Engine. Also look into how natives work in RAGE. Then you can follow the native I mentioned above in game code and see where the actual screen effect code is located. Then work from there.
  22. Make sure that you point it to the root game path, not the LML folder inside the game folder. So remove "lml" from your path.
  23. As suspected, due to the nested path, the actual file is 0x305A78BA (hash of hud/reticle). That is your entry within the RPF.
  24. Can you send or attach a full verbose log with all this once the game has loaded in? I do not have the game installed on my current machine, but I can then probably quickly find the entry in the log.
  25. There should be no file type specific constraint on those, all addon files get loaded into their respective streaming module.
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