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LMS

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Everything posted by LMS

  1. You should be able to open the file directly in OpenIV which will show its text contents.
  2. I think my trainer (Lenny's Simple Trainer) should have those features (not sure about dead eye).
  3. What files are you talking about? I assume you refer to ymts for which there are two modes to extract files via OpenIV: One will retain their original format, one will decrypt them.
  4. Are you asking to load your actual Red Dead Online character? That is not possible in Outfit Changer, you can only try to recreate it.
  5. What does being a wild horse entail? Most trainers let you change your model, including to horses.
  6. That would be FREEZE_ENTITY_POSITION. And interesting you mention scenarios, perhaps some of them spawn an anim scene or something else that glitches out? Not too familiar with how they work/what they can do in RDR.
  7. Probably the freeze position native then or could also be a anim scene, if they break it is quite common to have no collisions afaik.
  8. Are they being animated still? Then it sounds more like their position was frozen.
  9. Yes, that should be enough to load multiplayer assets. Try playing around with other components to test if they are loaded at all.
  10. Looks like you might be missing our ASI Loader which enables multiplayer assets to be loaded.
  11. They should replace no matter where they are located assuming you provided the correct path. You can try turning on verbose logging (log level 0 should do the trick) and see if that helps narrow down the exact path.
  12. You cannot multithread your mod (at least not the portion that uses scripting functions) as the game engine will tick one script after another anyway. If your logic takes too long sometimes, consider distributing the work over multiple ticks.
  13. Let me preface my reply by saying that it is irrelevant in comparison to the performance cost of other operations, such as making native calls. However, the cost of performing map lookup in comparison with a dereferencing a pointer is a lot greater, so a single map with lots of values would be faster. But again, we are talking infinitesimal differences. The degree of organization a single map provides is also worth a lot.
  14. Playing around with gameconfig pool values might lessen the effect, though that is only a hunch.
  15. That is my bad, I changed it to a new blip without realizing that they only exist in multiplayer, so you need my version.dll for them to be loaded.
  16. Any texture file you load via LML can be used like other game textures from scripts.
  17. There might be some code out there to load a texture into pgRawStreamer directly. I think for GTA V people called it "registerRawStreamingFile".
  18. In what context? LML can load texture files into the game from disk.
  19. I don't have access to the game right now, but if you can show me your vfs.log maybe I can spot the issue. Also set the log level to trace (0 I think) for more verbose output.
  20. It might be a shocking event that causes them to walk up to the body. Try removing/suppressing those.
  21. Yeah my hunch would be that it tries to write to the pimpmyhorse.ini file but access is denied.
  22. If you like to investigate this kind of stuff, I recommend looking into reverse engineering. Comparing the GTA V and RDR 2 executable will be a lot more fun that way 🙂
  23. Might be a permissions issue writing to the file in the game folder. Could check the file or try running the game as admin. The Rockstar Games Launcher unfortunately likes to randomly "protect" the files in your game directory.
  24. Please note that you no longer need to use that option, it has been superseded by file mods combining the game catalogs, such as Red Dead Offline. The way the trainer does it introduces many game breaking effects the catalog mods do not.
  25. Yes, RDRFR has a proper model fix but I never got around to porting that to the trainer as it is a bit involved (and would then also need to maintain compatibility with RDRFR). I don't think I will port it anytime soon, sorry about that. I am not sure why you cannot use the Outfit Changer with a model changed in RDRFR, though. I think it should work fine.
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