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LMS

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Everything posted by LMS

  1. At first glance it looks like it might be a bad installation. Did you perhaps install the SDK dll in the game directory?
  2. Glad to hear, thanks for reporting back!
  3. Best to use the most recent version.dll though RDRFR might have that already. I suspect it could be a Steam issue, though, as it works on the RGSC version for both, Cyan and me. Can you PM me your RDR2.exe file? Thanks.
  4. I just tested RPH and it works fine for me on the latest version. Can you try again?
  5. Are you certain that the loader is the problem and not the mod being loaded?
  6. Cheers, I'll have a look soon but it might take a few days. If anyone has any issues with LML on the new update, please let me know too.
  7. Does your VRAM usage increase with just LML installed?
  8. Yes, thanks. Looks like many things go wrong early on which is a bit odd. Could you try to change your system language to English instead of Turkish? I wonder if it an issue related to Turkish-I problem.
  9. They are called prompts. You can add your own via _BEGIN_REGISTER_PROMPT. I do not have a ready example since I abstracted these calls way, but it should give you a good point of reference to search for.
  10. Can you post your RPH log?
  11. If these files keep appearing, you most likely did not delete all mod files. See if you have version.dll still somewhere.
  12. I think you need to call a native and/or set a decor for items to be picked up in the world. Might help looking at some of the ransack scripts.
  13. Maybe you should give Max Payne a try then heh!
  14. Lots of flags are documented here: https://github.com/femga/rdr3_discoveries/tree/master/AI/CPED_CONFIG_FLAGS
  15. I suppose that largely depends on how polished you would like it to be. You could certainly have a script that makes the player shoot while they are jumping (or in any animation/ragdoll for that matter). It probably won't work nicely animation-wise, but just shooting is fairly simple.
  16. Admittedly it has been a long time since I messed with RDR2 pathfinding natives, but from what I recall they were extremely limited in finding positions that were even just a little bit farther away from the player. Perhaps all nodes are streamed. That being said, the natives themselves do work: Vector3 outPos = Vector3.Zero; if (Game.CallNative<bool>("GET_CLOSEST_VEHICLE_NODE", position.X, position.Y, position.Z, &outPos, nodeType, 300f, 200f)) { foundPosition = outPos; return true; } Vector3 outPos = Vector3.Zero; int node = 0; if (Game.CallNative<bool>("GET_RANDOM_VEHICLE_NODE", position.X, position.Y, position.Z, radius, false, false, false, &outPos, &node)) { foundPosition = outPos; nodeId = node; return true; }
  17. Thanks for your suggestion! It certainly makes sense and quite frankly the whole menu should probably be redesigned and have a search feature. I never intended for most of my mods to stick around for this long and really only released them quickly after the game came out as proof of concepts thinking they would soon be replaced by more complete ones. It looks like I was wrong, though. That being said, I have no plans right now to overhaul my mods for RDR2, sorry.
  18. You are good as long as you remove the loader. The files cannot load themselves and will not affect the game.
  19. LML does not load Rampage Trainer so it cannot disable it. As a general rule, it is best to remove any kind of mods before launching online. Since LML is loaded by an ASI loader, all you have to do is delete or rename the ASI loader (usually version.dll or dinput.dll). No need to remove the actual LML folder.
  20. The first error is usually caused by over-eager antivirus software.
  21. You might have to advance further in the story line first.
  22. You are confusing real ymt files and those that are actually text files just renamed to ymt. Normally, a ymt file is a binary file and hence you cannot open it in notepad++. Similarly, OpenIV expects them to be binary (that is the whole point of ymt, after all) and hence errors when you try to open a text file that just got renamed to ymt instead of meta/xml. Now why do people rename text files to ymt? LML forces the game to consider ymt as both, binary and text. This allows you to modify a ymt file as text and load it back into the game without having to compile it back into a binary representation. What you are seeing is expected behavior.
  23. Regarding centering text, R* has removed SET_TEXT_CENTRE but both AB's ScriptHook and my ASI loader reimplement it so you should still be able to use it.
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