Everything posted by LMS
- [SOLVED] How to find out if I have an NPC on lasso? [C++ Scripting]
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how do you input or enter texts
If you are looking for all models, please use this file:
- How do status effects of NPCs work (limping, bleeding, etc.)? [C++ Scripting]
- [SOLVED] How to find out if you're aiming at an NPC? [C++ Scripting]
- How do status effects of NPCs work (limping, bleeding, etc.)? [C++ Scripting]
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Outfitter Male/Female Saved Chracters
Hopefully one day, yeah.
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RDR2 NativeDB Discussion
Trying to put it simple: Back in the days of GTA IV all names for native functions were included in in the game's exe file. Over the years and games this has changed quite a bit, with GTA V on console using hashed names instead of the "real" name. Since the hashing scheme on that version was known (it is the very common RAGE hashing scheme jenkins) it was possible to brute force a lot of the names. With GTA V on PC things changed again and R* went for a 64bit hashing scheme now for which the algorithm remains unknown. Furthermore hashes are most likely salted as they have changed between versions to make our lives a bit harder (the official reason being anti cheating more or less but everyone that has joined a public lobby in V knows how well this works). At this point for any new native, it was impossible to verify its original name, so people started guessing/estimating it based on the observed behavior and what other natives in the same code region were doing. These guessed names are often prefaced with a _. We don't know what exactly they do and what their name is, but usually the guesses are quite good. To document them you can try passing some values to them, decompile them, debug them, look at the game scripts etc. whatever works best for you
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How do status effects of NPCs work (limping, bleeding, etc.)? [C++ Scripting]
I would assume it is easiest to override the movement clipset for the peds to achieve a limping effect (it worked reasonably well for V), but I am not sure what has been discovered in that area. As for writhe, perhaps try to use and then make them invincible? Not sure if that works or if the dying is hardcoded afterwards, but might be worth a shot.
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Reduced vignetting (not a mod but a ReShade preset)
I would definitely consider it a mod, so feel free to upload it here too 🙂
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Best version of RDR2 to mod with?
It should not matter as they all launch the Rockstar Launcher anyway.
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Online models in SP
Without having looked at the files, I imagine all it really takes when file modding is available is either replacing singleplayer models with the MP ones or adding the MP horses as new addon horses. A lot of game scripts have hardcoded checks to blacklist MP horses so I think this is a bit cleaner than patching all the scripts.
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Outfitter Male/Female Saved Chracters
The latest RDR patch unfortunately broke it.
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How to change player Model?
Player honor can be changed using ped decorators, I think Alexander's trainer has an example for this. Perfect pelt cannot be achieved using natives or globals I think.
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How to develop your first script mod for RDR2
Menus are usually drawn using natives such as https://www.mod-rdr.com/nativedb/index/graphics/draw_rect-r1353/ and https://www.mod-rdr.com/nativedb/index/hud/_draw_text-r1623/
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Spawning loaded wagons (crates, barrels, sacks etc.)
I have not messed with this myself, but since you say they are empty when you spawn them in, perhaps it is similar to V's extra system on vehicle.
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Will installing more than one mod with version.dll replace each other?
I recommend using the most recent version.dll file whenever there are multiple.
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How to change player Model?
It is used in the medium_update script, look for SET_PLAYER_MODEL references.
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How to change player Model?
Those are global offsets which can be found in the game scripts. I believe that for ptr2 you should now use getGlobalPtr(0x1D890E) + 2, but I did not test it.
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RDR 2 Outfit Changer
- 582 comments
- 16 reviews
- Creating blips for Entities and Vector3 programmatically
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Breaking down ped models in to seperate body parts?
Most NPCs have their component (i.e. their head) associated to their model in a way that it cannot be easily used (if at all) on a different model unfortunately.
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Black Chestnut Thoroughbred with Lenny's Simple Trainer
There are some hardcoded checks to prevent you from stabling certain horses, this is probably what you are experiencing. I can disable them but upon game reload it will reset your horse so not much point in that unfortunately.
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Gang horse as main horse?
Most game interactions, such as bonding or stabling blacklist certain horses such as the gang horses by their model name. I am able to bypass that for stabling too, but it will revert to the Tennessee Walker on reload so a bit pointless. Since they are different models, chances are their skin only works for that particular model and cannot be applied to others, but I am not entirely sure about that.
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can we get this badge? anyone know how to?
Do you know the model of the sheriff?
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Lenny's Simple Trainer
- 1,354 comments
- 25 reviews