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LMS

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  1. Thanks, I think it is due to the name/path of one of the mods. To verify, could you please send me a copy for your LML folder (via Google Drive for instance)? Feel free to PM it to me. Thanks.
  2. Thanks, that was helpful. It crashes when trying to check if one of the request mod files fails to exist. Based on your log, it should be the third file it is trying to load since that never makes it to the vfs.log. Can you attach the ModManager.log, which was the full list of everything that is supposed to be loaded? Then I can see which file it is and maybe deduce why the check fails. If you have made any changes to your LML mods since you last posted your vfs.log, please include that too.
  3. Those are basically the game encountering an issue that it cannot recover from and are different from a real process crash due to a segmentation fault. While one can speculate about what has caused the "game crash" by looking at where it happened in the code, it can be difficult to without a lot of reverse engineering. It could also just be something like heap corruption and which point you will not easily able to trace it back.
  4. Thanks for confirming. Now please rename it back to asi and make it crash. Then go to Event Viewer (open start menu and type in eventvwr.exe -> Windows Logs -> Application and check if for recent RDR2 crashes. Usually there are two entries per crash. Please copy them here or send me a PM with the details.
  5. Hard to say, it is possible this was changed deliberately to prevent others from opening it in OIV. You could study it in a hex editor and see if you spot some obvious discrepancies and then manually fix them, like the resource version. But it might be hard task.
  6. You could use png, just anything that is not asi so it is not loaded automatically when you next load the game.
  7. It should not have anything to do with whether they are encrypted or not. But it looks like something else is off with that file judging by the resource version. I suspect that the header or something else is changed in a way where OpenIV refuses to open it.
  8. Change the extension to something different than asi.
  9. Only mods that have an install.xml file will be displayed in the mod manager. Mods in stream or replace are considered "loose" files and have no additional metadata available.
  10. Yeah that looks OK. And when you rename vfs.asi the issue does not happen anymore?
  11. You can use OpenIV to explore the files in the game.
  12. Are you on the most recent game version? The vast majority of issues comes from older games and newer mod loader versions. If you are, post your vfs.log.
  13. Nice, I did not see that one. You can probably get it to work to find most/all points by looping over that function with different positions.
  14. The problem is that Rockstar's launcher randomly messes with the access controls for no good reason, so keep an eye out for it in the future. It prevents LML from working since it lacks access to read/write to certain files. Another fix would be to launch the game as administrator, but that is a bit finicky too since you are not launching it directly but through the launcher. Almost as if having a launcher is a bad idea...
  15. The latest game version is 1.0.1491.18. You are still on an older version which is why you need an older LML version. If a mod cannot be downloaded via the Mod Manager, just copy it into the lml folder manually.
  16. I am not sure if there is another way using named natives (or using natives to begin with). I am not sure what custom route refers to but my guess would be you could override it from a waypoint recording. Those recordings are done by R* to record predetermined paths that are then "played back" during gameplay. It allows them to make sure the AI is pretty much exactly where they need it to be at any given time.
  17. Under the security tab, your local user should have full control (all check marks).
  18. Your game is horribly outdated, you will have to update it to use the latest LML version.
  19. That's my bad! Yes, it would only return the route length. You could perhaps try to get the natives right below that to work (0xEFC535C9FAF563B3 and 0x665B21666351CB37). They might be related to routes and at least the first one definitely returns a position. However, I cannot tell you what kind of position. Here is an example: https://github.com/stianhje/rdr3-decompiled-scripts.1232/blob/023e299cb6050ce07b5aad4147df58e304c0450f/script_rel/abigail21_outro.c#L1324
  20. Can you post the content of your vfs.log?
  21. There is no need to update mods for the newer LML version, same for the save game. The latest update did introduce quite a few internal changes, so it is possible I missed something that causes it to crash on your end. Could you try again with the new version and make it crash? Once crashed, could you go to eventvwr.exe -> Windows Logs -> Application and see if there are any RDR2.exe related entries from the time it crashed? If so, please send them to me via PM. Thanks. When you say "last update", do you mean game or LML update btw? What ASI loader are you using? If you are using mine (version), could you try Alexander's and see what the asiloader log file says regarding vfs.asi? Regarding access rights, right click your game folder and see if it is read only.
  22. Try GET_GPS_BLIP_ROUTE_LENGTH.
  23. Please provide a screenshot of your game folder and any log files from mods (asi loader, vfs etc.).
  24. You are using an older version which works slightly differently, but what you are seeing is the game loading files and LML replacing them whenever the game attempts to use them. That is why the order seems chaotic to you, because it depends on the game.
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