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LMS

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Everything posted by LMS

  1. Unfortunately, they have been broken ever since the Moonshiners update in December.
  2. What are you using to spawn them? Peds have different outfits which can be changed.
  3. It looks fine to me, but I was thinking perhaps the Script Hook mismanages the translation from a managed string to unmanaged and the buffer then gets cleared somewhere accidentally. But I have never used that Script Hook so I cannot say why exactly it would not work for text but works for rect.
  4. Yes, it will work fine that version.
  5. Some debug information can be logged by pressing F12.
  6. If DRAW_RECT works fine, then I guess it is not the waiting behavior. Perhaps the text buffer is messed up/mismanaged and gets cleared by accident sometimes?
  7. Yes, Visual Studio is all that's required.
  8. The free version is quite limited so I'd recommend the pro version if you can get it. Quite a few companies and universities offer licenses. Of course there are also other ways.
  9. Thanks for reporting the issue. I am not exactly sure yet why this happens, but will report back once we know more.
  10. Mostly static analysis (in IDA), tracing the parsing of weapon effects in the loader to where they are being stored and then where they are being read/used.
  11. We are happy to announce that RDRFR 0.1 includes a callout API similar to LSPDFR to allow you to develop our own missions. You can find an example based on our Shootout callout below. This also includes our latest XML documentation for RDRFR. If you have any questions, please use this forums or our Discord.
  12. Version 0.1

    1,008 downloads

    Callout example for RDRFR
  13. I can have a look, disabling HUD elements should be quite straightforward.
  14. Since an ASI is just a DLL, I can run normal C++ code. For these two mods I modify specific functions in the game's code to disable certain behavior. Below is the code for no bullet trails, although I don't think it will help you much. We are looking for a specific pattern in memory (in this case the beginning of a function) and then making that function return immediately. auto pattern = Detour::FindPattern("48 89 5C 24 08 55 56 57 41 56 41 57 48 8B EC 48 83 EC 70 41 8B 81 ?? ?? 00 00"); if (pattern != nullptr) { Detour::PatchReturn(pattern); }
  15. Version 1.0.0

    44,623 downloads

    Now you can't see me!
  16. I've had a look and it seems that I can remove the tracer. I will post a mod soon.
  17. This seems to be an active mirror: https://github.com/stianhje/rdr3-decompiled-scripts.1232 Relationship groups usually manage how peds react to events by other peds, i.e. if you aim a weapon at a friendly they will not attack unlike an enemy. I am not sure if that relation is taken into account for honor, but it's not a bad idea to try that.
  18. A decor is essentially metadata attached to an entity which can then be read from scripts. So if you want to remember that ped X has been investigated by you, you could give it a decor to save that data. They are available in multiple flavors such as integer, boolean and float. If you look at game scripts and look for the string I gave you, you should be able to find references to decors.
  19. Honor is a scripted concept iirc and can be controlled via decors. If you look at decors such as "honor_override" you might be able to remove the honor penalty.
  20. I haven't looked into this specifically but if it is your first mod, I don't think it's the best way to start as I can imagine it being rather hard to remove as involve patching some code.
  21. Version 0.1.3 Build 8158

    122,939 downloads

    Shoot it out with bandits, hunt down outlaws and walk the streets with a star.
  22. You could try measuring the tick time and see if it perhaps skips a tick (maybe WAIT is not implemented correctly).
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