Everything posted by LMS
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Mp ped in single causing my game to crash
Unfortunately, they have been broken ever since the Moonshiners update in December.
- Change an NPC's outfit?
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Blinking DRAW_TEXT issue
It looks fine to me, but I was thinking perhaps the Script Hook mismanages the translation from a managed string to unmanaged and the buffer then gets cleared somewhere accidentally. But I have never used that Script Hook so I cannot say why exactly it would not work for text but works for rect.
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(SPOILER) Voice Lines + Chase crash + More
For crashes, please include the logfile.
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RDRFR 0.1 Now Available!
Yes, it will work fine that version.
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Lenny's Simple Trainer Suggestions
Some debug information can be logged by pressing F12.
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Blinking DRAW_TEXT issue
If DRAW_RECT works fine, then I guess it is not the waiting behavior. Perhaps the text buffer is messed up/mismanaged and gets cleared by accident sometimes?
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RDRFR Callout Example
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Removing bullet trails
The free version is quite limited so I'd recommend the pro version if you can get it. Quite a few companies and universities offer licenses. Of course there are also other ways.
- Stolen horse callout bug
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Removing bullet trails
Mostly static analysis (in IDA), tracing the parsing of weapon effects in the loader to where they are being stored and then where they are being read/used.
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RDRFR 0.1 API
We are happy to announce that RDRFR 0.1 includes a callout API similar to LSPDFR to allow you to develop our own missions. You can find an example based on our Shootout callout below. This also includes our latest XML documentation for RDRFR. If you have any questions, please use this forums or our Discord.
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RDRFR Callout Example
- 1,080 downloads
- Version 0.1
This is an example on how to develop your own callout for RDRFR. It includes the full source code for our shootout callout. -
No Hitmarker Mod
- 19 comments
- 2 reviews
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- 2
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Removing bullet trails
Since an ASI is just a DLL, I can run normal C++ code. For these two mods I modify specific functions in the game's code to disable certain behavior. Below is the code for no bullet trails, although I don't think it will help you much. We are looking for a specific pattern in memory (in this case the beginning of a function) and then making that function return immediately. auto pattern = Detour::FindPattern("48 89 5C 24 08 55 56 57 41 56 41 57 48 8B EC 48 83 EC 70 41 8B 81 ?? ?? 00 00"); if (pattern != nullptr) { Detour::PatchReturn(pattern); }
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Is there a way to swap the model of a ped with that of another ped?
No, you would need to edit/renames the file for that.
- Removing bullet trails
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No Bullet Trail Mod
- 53,338 downloads
- Version 1.0.0
Yet another very simple mod removing the bullet trail when firing weapons. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work. I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.- 10 comments
- 3 reviews
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- 14
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Removing bullet trails
I've had a look and it seems that I can remove the tracer. I will post a mod soon.
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How do you make a PED an enemy?(not lose honor when killing them)
This seems to be an active mirror: https://github.com/stianhje/rdr3-decompiled-scripts.1232 Relationship groups usually manage how peds react to events by other peds, i.e. if you aim a weapon at a friendly they will not attack unlike an enemy. I am not sure if that relation is taken into account for honor, but it's not a bad idea to try that.
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How do you make a PED an enemy?(not lose honor when killing them)
A decor is essentially metadata attached to an entity which can then be read from scripts. So if you want to remember that ped X has been investigated by you, you could give it a decor to save that data. They are available in multiple flavors such as integer, boolean and float. If you look at game scripts and look for the string I gave you, you should be able to find references to decors.
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How do you make a PED an enemy?(not lose honor when killing them)
Honor is a scripted concept iirc and can be controlled via decors. If you look at decors such as "honor_override" you might be able to remove the honor penalty.
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Removing bullet trails
I haven't looked into this specifically but if it is your first mod, I don't think it's the best way to start as I can imagine it being rather hard to remove as involve patching some code.
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RDR First Response
- 140,115 downloads
- Version 0.1.3 Build 8158
Shoot it out with bandits, hunt down outlaws and walk the streets with a star. RDR First Response (RDRFR) is an all new experience we've created specifically tailored for Red Dead Redemption which ties in seamlessly with the game, turning you into the law. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. Being tailor made towards RDR, though, there's a couple of key differences in RDRFR. One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player. Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law. Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available. Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts. Part of the First Response Mods family. RDRFR Feature Guide More information about the features available in RDRFR. View the RDRFR Feature Guide Installation Help & FAQ An online guide and tutorial video for getting started with RDRFR. RDRFR FAQ RDRFR Installation Guide Want to discuss RDRFR? Check out the RDRFR Forums Section here: https://www.mod-rdr.com/forums/forum/6-rdr-first-response/- 132 comments
- 15 reviews
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- 32
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Blinking DRAW_TEXT issue
You could try measuring the tick time and see if it perhaps skips a tick (maybe WAIT is not implemented correctly).