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LMS

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Everything posted by LMS

  1. Unfortunately, they have been broken ever since the Moonshiners update in December.
  2. What are you using to spawn them? Peds have different outfits which can be changed.
  3. It looks fine to me, but I was thinking perhaps the Script Hook mismanages the translation from a managed string to unmanaged and the buffer then gets cleared somewhere accidentally. But I have never used that Script Hook so I cannot say why exactly it would not work for text but works for rect.
  4. For crashes, please include the logfile.
  5. Yes, it will work fine that version.
  6. Some debug information can be logged by pressing F12.
  7. If DRAW_RECT works fine, then I guess it is not the waiting behavior. Perhaps the text buffer is messed up/mismanaged and gets cleared by accident sometimes?
  8. Yes, Visual Studio is all that's required.
  9. The free version is quite limited so I'd recommend the pro version if you can get it. Quite a few companies and universities offer licenses. Of course there are also other ways.
  10. Thanks for reporting the issue. I am not exactly sure yet why this happens, but will report back once we know more.
  11. Mostly static analysis (in IDA), tracing the parsing of weapon effects in the loader to where they are being stored and then where they are being read/used.
  12. We are happy to announce that RDRFR 0.1 includes a callout API similar to LSPDFR to allow you to develop our own missions. You can find an example based on our Shootout callout below. This also includes our latest XML documentation for RDRFR. If you have any questions, please use this forums or our Discord.
    • 1,080 downloads
    • Version 0.1
    This is an example on how to develop your own callout for RDRFR. It includes the full source code for our shootout callout.
  13. I can have a look, disabling HUD elements should be quite straightforward.
  14. Since an ASI is just a DLL, I can run normal C++ code. For these two mods I modify specific functions in the game's code to disable certain behavior. Below is the code for no bullet trails, although I don't think it will help you much. We are looking for a specific pattern in memory (in this case the beginning of a function) and then making that function return immediately. auto pattern = Detour::FindPattern("48 89 5C 24 08 55 56 57 41 56 41 57 48 8B EC 48 83 EC 70 41 8B 81 ?? ?? 00 00"); if (pattern != nullptr) { Detour::PatchReturn(pattern); }
  15. No, you would need to edit/renames the file for that.
    • 53,338 downloads
    • Version 1.0.0
    Yet another very simple mod removing the bullet trail when firing weapons. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work. I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.
  16. I've had a look and it seems that I can remove the tracer. I will post a mod soon.
  17. This seems to be an active mirror: https://github.com/stianhje/rdr3-decompiled-scripts.1232 Relationship groups usually manage how peds react to events by other peds, i.e. if you aim a weapon at a friendly they will not attack unlike an enemy. I am not sure if that relation is taken into account for honor, but it's not a bad idea to try that.
  18. A decor is essentially metadata attached to an entity which can then be read from scripts. So if you want to remember that ped X has been investigated by you, you could give it a decor to save that data. They are available in multiple flavors such as integer, boolean and float. If you look at game scripts and look for the string I gave you, you should be able to find references to decors.
  19. Honor is a scripted concept iirc and can be controlled via decors. If you look at decors such as "honor_override" you might be able to remove the honor penalty.
  20. I haven't looked into this specifically but if it is your first mod, I don't think it's the best way to start as I can imagine it being rather hard to remove as involve patching some code.
    • 140,115 downloads
    • Version 0.1.3 Build 8158
    Shoot it out with bandits, hunt down outlaws and walk the streets with a star. RDR First Response (RDRFR) is an all new experience we've created specifically tailored for Red Dead Redemption which ties in seamlessly with the game, turning you into the law. This first version of RDRFR puts the power of the law into your hands for the first time since Rockstar's flagship title arrived on PC. Working in conjunction with our Patreon supporters and testers, we've built a number of core features into the mod for you to enjoy with the ability to arrest suspects, go on duty and request backup in a manner similar to LSPDFR for GTA V. Being tailor made towards RDR, though, there's a couple of key differences in RDRFR. One of the new concepts we've introduced is for providing 'missions' or 'investigations' to the player. Instead of pretending that police radios existed in the 20th Century, you'll now find that civilians within the world will summon your help the old fashioned way - in person, calling out loudly for the assistance of the law. Similarly, there are other noticeable deviations throughout especially as it relates to arresting suspects and the interaction options available. Instead of having separate key presses or buttons, we've tried to keep things as integrated with the game as possible: most of the features and actions in RDRFR are accessed or performed through the game's contextual prompts. Part of the First Response Mods family. RDRFR Feature Guide More information about the features available in RDRFR. View the RDRFR Feature Guide Installation Help & FAQ An online guide and tutorial video for getting started with RDRFR. RDRFR FAQ RDRFR Installation Guide Want to discuss RDRFR? Check out the RDRFR Forums Section here: https://www.mod-rdr.com/forums/forum/6-rdr-first-response/
  21. You could try measuring the tick time and see if it perhaps skips a tick (maybe WAIT is not implemented correctly).