Everything posted by LMS
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Using photo mode filters in game. Possible?
It should be fairly simple by using ANIMPOSTFX_PLAY.
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Multiplayer horses in Storymode issue
The game is unfortunately hardcoded to reject certain horses, so this will currently not work.
- Making NPCs speak..? [SOLVED]
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Better First-Person FOV (Without cheatengine)
If you link me the Cheat Engine mod, I can probably quickly throw together an ASI for it.
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Mod Suggestion: Remove dead eye color filter
There you go:
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No Dead Eye Effects Mod
- 27,126 downloads
- Version 1.0.0
Yet another very simple mod removing the main screen effect when using dead eye. Drag the file into your game folder and enjoy. Please note that you need to have an ASI loader for this mod to work. I have not tested this mod much (< 5 minutes), so if something else breaks, please let me know. Please don't upload or redistribute this mod, link here instead so that everyone has the most up to date version.- 15 comments
- 1 review
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- 6
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Ped task ids
Perhaps what is now 399 is also related to being hogtied and hence it still works. I know for RDRFR I had to change the ID as it did not quite do what we needed anymore. If you guess a few, it'd be great if you could post them here. I am always looking for more.
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Ped task ids
It will be much harder to gather the IDs in RDR2 unfortunately, as the tasks no longer have their RTTI names available. The way I did it so far was match them to natives or have a loop with all task IDs, printing out the active ones, and then guessing which one is which based on what the ped is doing. Also note that 399 is now 400, quoting myself from a conversation with @DoctorBones: This is what I have: 7 - CTaskPersistentCharacter 76 - CTaskSwapWeapon 152 - CTaskScriptMelee 154 - Ped being dragged down? 223 - Horse task, whether they are part of a wagon 341 - Ped being tackled on the ground 400 - Is hogtied 451 - CTaskCarriable
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RDR2 fails to launch through RPH
Have you tried launching the game first, then RPH?
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RDRFR An Unhandled Exception Has Occured
You could try running it as admin and see if it helps.
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How to play on Epic
Try to launch the game first. Then tab out and launch RPH.
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Lenny's Simple Trainer
That is a setting to assign a key to toggle the old and new animal controls. Old controls will allow you to fly again as a bird and attack as other animals, whereas the new ones have a more refined movement scheme (horse like).
- 1,354 comments
- 25 reviews
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Is there a native that can reduce the player's total ammo?
I tested it as well, and it seems that many of the ammo natives do not work correctly on the player (or at all). For instance, SET_PED_AMMO_BY_TYPE has support to remove ammo and calculates the amount to remove properly, only for the actual call to CPedInventory::RemoveAmmo to ignore the request due to a (wrong?) hardcoded parameter. What has worked for me though was 0xB6CFEC32E3742779 aka _REMOVE_AMMO_FROM_PED_BY_TYPE. Calling it like this to remove one ammo from your revolver (RPH syntax): Game.CallNative(0xB6CFEC32E3742779, Game.LocalPlayer.Character, Game.GetHashKey("AMMO_REVOLVER"), 1, 0x2188E0A3);
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How do I get hashes for doors?
If you can provide me with a screenshot and the location, I might have the hashes somewhere already.
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Making NPCs speak..? [SOLVED]
I don't think Any works for the rest of the types, as that will be too big. I would suggest using the types I provided initially, but you already tried that, so not sure. This is actually interesting me as to why it does not work, so I might try to get it to work in C++ myself this weekend. I don't think including C will do anything for you (and C# is not possible).
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Lenny's Simple Trainer
- 1,354 comments
- 25 reviews
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Making NPCs speak..? [SOLVED]
Good to see you are back and sad to see it is still not working.. When the decompiler puts "Var0 = sParam1;" that just means that the first field (at offset 0) is being assigned. You hence should move that to be the first field in your definition. If ScriptHook still throws errors, try casting your "CSpeechStruct* x" to UINT_PTR before passing it. Maybe that makes it accept it.
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Strange savegame
That might be caused by an older version of my trainer, it interferes with model changes and when the game finally (rightfully) decides to change the model, things go south a bit. It's odd that it persists though, guess you are "lucky" with your savegame 😛
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Lenny's Simple Trainer
It was indeed a different feature that was ported first (the reload fix). The core fix I still haven't ported, but I haven't forgotten about it 🙂 I don't quite recall the online editor, but if it is similar to GTA V then I think there is a separate way that faces are done. Outfit Changer only supports the component system. Perhaps you enter a territory that is hard-coded to kill you by the game? Try super god mode.
- 1,354 comments
- 25 reviews
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- 1
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New Animal Actions -- Proof of Director Mode?
I noticed similar issues when testing last night with being pushed out of buildings/interiors, which was quite strange. Nice job working out the root cause. It could be that at the time of the model switch, these "walls/barriers" are enabled and then never removed when changing movement styles as the model did not change. Maybe I am lucky enough to find the code for that, will let you know here.
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New Animal Actions -- Proof of Director Mode?
I've updated the trainer with the new animal control fix and added an ini option to specify a key 🙂 Let me know if it all works fine for you.
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New Animal Actions -- Proof of Director Mode?
I'll see if I can push a trainer update this weekend to allow you to toggle the controls.
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MP_A_C animals are invisible, help
Can you try with the version.dll from RDRFR just to be sure? Iirc that has the latest catalogue.
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Lenny's Simple Trainer
It is not infected with anything, it is just heuristics catching it (not sure why it suddenly is being "detected" anyway).
- 1,354 comments
- 25 reviews
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Lenny's Simple Trainer
While that works, please keep in mind that it will mean certain game assets (mostly multiplayer ones) will not work correctly as they are loaded by newer versions of version.dll (no pun).
- 1,354 comments
- 25 reviews