Everything posted by LMS
-
RDR 2 Outfit Changer
- 582 comments
- 16 reviews
-
-
- 1
-
-
Red Dead Redemption 2 Linux Mod Compatibility
Sure, go ahead.
-
Red Dead Redemption 2 Linux Mod Compatibility
Potentially, not sure what that option does. What you want to make sure is that it loads my version.dll instead of the system one. In Windows this works by just having the DLL in the folder where the EXE is located, it then prefers the folder one over the system directory one.
-
Red Dead Redemption 2 Linux Mod Compatibility
The problem is you are using an unsupported platform that neither I nor you know much about, so it is tough for us to work through this together. I have no idea of running RDR 2 or my trainer on Linux, I just know how they are supposed to work and what indicates whether they are working or not. How you can verify these things in your environment, I cannot tell you. On Windows you could use a debugger such as x64dbg or even CE to inspect the loaded modules.
-
Red Dead Redemption 2 Linux Mod Compatibility
Well I don't think it is too much to ask to at least check if the DLLs load fine since you are using it in a not supported environment. Note that version.dll itself is linked statically, so you would not need any dependencies for that.
- How to cut loose from your own ropes?
-
Red Dead Redemption 2 Linux Mod Compatibility
Do you have any way to verify if the DLL gets loaded at all or an error log form the OS somewhere?
-
Red Dead Redemption 2 Linux Mod Compatibility
I have never used it on Linux, but I assume if the game runs fine, so would do most mods. Then again they make heavy use of memory editing APIs so those might not be supported 100%.
-
Red Dead Redemption 2 Linux Mod Compatibility
I think I have a feature to disable the New Austin sniper, not sure if the others are affected. It has been updated many times over the course of the year, just see the changelogs for more information. The rest I cannot answer definitely as I never really played the game, but never wanted might work.
-
Getting hashes for models.
Most likely since that name does not represent a valid model in the game, nothing to do with the hashing. It is either mapped using a different name or just not a valid model.
-
Red Dead Redemption 2 Linux Mod Compatibility
No beeping sounds is definitely a bad sign. I am not sure how Wine handles DLL proxies, but if you can somehow verify that my version.dll gets loaded that would be great. That is the loader for my trainer.
-
Getting hashes for models.
The hash tool will work just fine. For instance for model "PLAYER_ZERO" it would return 0xD7114C9 which is the hash of the Arthur model. What kind of models are you struggling with?
-
Ped task ids
It could be that the artery shot behavior is part of a "parent" task and has no individual task. Hence you cannot find it.
-
Red Dead Redemption 2 Linux Mod Compatibility
My trainer does quite a bit of .NET hackery which not be supported that well on Linux, but No Hitmarker Mod should probably work fine. Performance from what I have read is quite good on Linux, especially on AMD.
-
Ped task ids
No idea, the list I posted above is all I have currently. Try the method I explained though to log tasks and see if you can narrow it down. While I am not entirely sure what CTaskPersistentCharacter is, it seems to be used for "scenario/stationary" peds for the most part, such as the sheriff in town.
-
Ped Damage Overhaul
I don't think that is on you, that is usually the MP loading gone wrong in older versions of my trainer. Newer versions should not have the issue, but perhaps it can still occur sometimes. Not entirely sure why the MP animations being loaded cause this issue, but I have definitely seen it happening.
- 1,268 comments
- 5 reviews
-
-
- 2
-
-
RDR First Response
Not really, but I have to divide my free time between my mods here, RDRFR and my GTA 5 stuff. As a sole dev I can only do so much 🙂
- 132 comments
- 15 reviews
-
-
- 1
-
- Displaying unicode characters
-
Displaying unicode characters
The game definitely supports it via natives, I just tested it. I fed it the following string: Test Лорем ипсум It resulted in these bytes being passed to the actual game function: 54 65 73 74 20 D0 9B D0 BE D1 80 D0 B5 D0 BC 20 D0 B8 D0 BF D1 81 D1 83 D0 BC Make sure you are converting your string to the proper UTF8 representation when passing it to the game.
- Attaching a prompt to a ped
-
Using photo mode filters in game. Possible?
Not sure if any trainer has support for that, I was talking about the native function to use to apply these effects.
- Attaching a prompt to a ped
-
Lenny's Simple Trainer
- 1,354 comments
- 25 reviews
- Attaching a prompt to a ped
-
Outfit Changer URGENT HELP
Make sure that your folder (and/or the outfit ini) are not read-only.