Jump to content

LMS

Administrators
  • Posts

    918
  • Joined

  • Last visited

  • Days Won

    301

 Content Type 

Profiles

Forums

Gallery

Downloads

News Articles

Modding Wiki

RDR2 Native Database

RDR2 Native Parameters

RDR2 Player Clothes Database

RDR2 Ped Voices Database

RDR2 Ped Speech Lines

RDR Modding Tutorials

RDR2 Ped Model Database

RDR2 Animations Database

RDRFR Changelog

RDRFR Installation Guide

RDRFR Features

RDRFR Settings

LML User Contributions

Everything posted by LMS

  1. I'll see if I can update it this week with the new components.
  2. Potentially, not sure what that option does. What you want to make sure is that it loads my version.dll instead of the system one. In Windows this works by just having the DLL in the folder where the EXE is located, it then prefers the folder one over the system directory one.
  3. The problem is you are using an unsupported platform that neither I nor you know much about, so it is tough for us to work through this together. I have no idea of running RDR 2 or my trainer on Linux, I just know how they are supposed to work and what indicates whether they are working or not. How you can verify these things in your environment, I cannot tell you. On Windows you could use a debugger such as x64dbg or even CE to inspect the loaded modules.
  4. Well I don't think it is too much to ask to at least check if the DLLs load fine since you are using it in a not supported environment. Note that version.dll itself is linked statically, so you would not need any dependencies for that.
  5. This is most likely related to an outdated version of my trainer (version.dll).
  6. Do you have any way to verify if the DLL gets loaded at all or an error log form the OS somewhere?
  7. I have never used it on Linux, but I assume if the game runs fine, so would do most mods. Then again they make heavy use of memory editing APIs so those might not be supported 100%.
  8. I think I have a feature to disable the New Austin sniper, not sure if the others are affected. It has been updated many times over the course of the year, just see the changelogs for more information. The rest I cannot answer definitely as I never really played the game, but never wanted might work.
  9. Most likely since that name does not represent a valid model in the game, nothing to do with the hashing. It is either mapped using a different name or just not a valid model.
  10. No beeping sounds is definitely a bad sign. I am not sure how Wine handles DLL proxies, but if you can somehow verify that my version.dll gets loaded that would be great. That is the loader for my trainer.
  11. The hash tool will work just fine. For instance for model "PLAYER_ZERO" it would return 0xD7114C9 which is the hash of the Arthur model. What kind of models are you struggling with?
  12. It could be that the artery shot behavior is part of a "parent" task and has no individual task. Hence you cannot find it.
  13. My trainer does quite a bit of .NET hackery which not be supported that well on Linux, but No Hitmarker Mod should probably work fine. Performance from what I have read is quite good on Linux, especially on AMD.
  14. No idea, the list I posted above is all I have currently. Try the method I explained though to log tasks and see if you can narrow it down. While I am not entirely sure what CTaskPersistentCharacter is, it seems to be used for "scenario/stationary" peds for the most part, such as the sheriff in town.
  15. I don't think that is on you, that is usually the MP loading gone wrong in older versions of my trainer. Newer versions should not have the issue, but perhaps it can still occur sometimes. Not entirely sure why the MP animations being loaded cause this issue, but I have definitely seen it happening.
  16. Not really, but I have to divide my free time between my mods here, RDRFR and my GTA 5 stuff. As a sole dev I can only do so much 🙂
  17. What happens if you pass the bytes I posted above to the native? Does it render the text correctly? I am thinking your text conversion is the issue.
  18. The game definitely supports it via natives, I just tested it. I fed it the following string: Test Лорем ипсум It resulted in these bytes being passed to the actual game function: 54 65 73 74 20 D0 9B D0 BE D1 80 D0 B5 D0 BC 20 D0 B8 D0 BF D1 81 D1 83 D0 BC Make sure you are converting your string to the proper UTF8 representation when passing it to the game.
  19. Looks good at first glance, try killing or doing something else very visible to the entity to know whether it picks it up currently. Also free aim I think is limited to aiming with a firearm, not just targeting them.
  20. Not sure if any trainer has support for that, I was talking about the native function to use to apply these effects.
  21. Find the ped handle by looking for peds close the location where you expect it to spawn, then check for the model. Once you got the ped, you can get the ped's prompt group and add prompts to it. Should still auto-merge.
  22. Under Models, enable the old animal controls.
  23. Prompts are merged by default iirc, so all you need to do is add them to the ped and if they have a different key, they will show up. If they use a key already bound, you might have to set the priority.
  24. Make sure that your folder (and/or the outfit ini) are not read-only.
×
×
  • Create New...