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LMS

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Everything posted by LMS

  1. I will release a tool capable of replacing any game file shortly, which you can use to do this.
  2. I think I loaded your file, at least my font looks different. Is this what you had intended? Help text and money also affected:
  3. I understand that and it is a great goal, but it might not be that simple is all I am saying. If I manage to load your file, what would I be expected to see? And are you sure your created gfx file is valid?
  4. How would I tell that it is loaded, i.e. what are the differences I should look out for? Please note that replacing these types of assets is not that simple.
  5. You would have to explore the data formats used for fonts and then see if you can build your own. I have never looked into it, but it might not be that trivial.
  6. Game entities are of a handle type which is a 4 byte value. You could use an unsigned integer in C# to represent that. Note that you do not need to do that when using built-in RPH functions to create peds, vehicles, props etc. but only when manually invoking natives. To convert a handle to its RPH representation, you can use World.GetEntityByHandle.
  7. Copy callout mods into Red Dead Redemption 2\rdrfr\plugins.
  8. You could try adding version to the WINEDLLOVERRIDES as that is what loads my trainer.
  9. Unfortunately, I don't think there is much I can do as I am just allowing the game to load in these props, no fine grained control or anything. But thanks for sharing, hopefully helps someone stuck there!
  10. How do you delete those mods? There is a chance you keep their .asi files in your game directory which will be loaded by LST's ASI loader (version.dll)?
  11. I think despite the name pickup you usually automatically pick those up. Maybe you can use of the natives to block it from collection and then see if you can trigger it manually. Alternatively, try spawning the clip yourself.
  12. What happens with the code above? The pickups certainly do work, I have used them with money bags before. Will see if I can find that code later.
  13. Version 1.0.0

    2,179 downloads

    I paid for those props too!
  14. You could try combining it with _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON and _CLEAR_PED_LAST_WEAPON_DAMAGE. If you set the third parameter of _HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON it will do a weapon type check instead of looking for one specific weapon (second parameter). So you do not have to do that many calls to figure it out.
  15. You should be able to get player money via C02DABFA3B98176 and set it via BC3422DC91667621.
  16. Can you show me your ped class? Isn't that just a glorified uint32 so you cannot really store anything on it and would need a dictionary lookup anyway? In general, dictionary lookup are incredibly fast and you can do many lookups per native call in terms of performance.
  17. I am not entirely sure, it could be that our detection code for arrests not done via RDRFR is not as reliable as we would like. I will double check.
  18. Not a menu, but you could use the console command StartCallout.
  19. It sounds really strange and I have never seen it happen, but I will keep an eye open. Do let me know if you find a way to reproduce it.
  20. I am honestly not sure what would cause this. Have you tried logging their health during the arrest? Maybe that gives you a clue about what is going on and how to double check.
  21. I would assume in most cases you just check the animation time and then do something based on that. It might also involve synchronized scenes as objects can play animations.
  22. They are all just opened using DOOR_SYSTEM_SET_DOOR_STATE.
  23. Not all doors can be opened unfortunately. RDRFR should have all the openable ones in terms of jail doors, are you just looking for those or for some other doors?
  24. I don't personally use it (we use string hooks to achieve the same), but iirc it returns a char pointer in a special managed game memory that can be fed to game functions like you do above.
  25. The type Prompt is just a wrapper around a handle, so int as a type is totally fine. It is the same for peds, you can have your type Ped, but ultimately it is just a wrapper around a handle (uint).
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