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LMS

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Everything posted by LMS

  1. Thanks! All the reports look very similar and I suspect it might be one of the hooks being detected by the DRM. Hence the randomness. To narrow it down, could you please also test LML version 7 and 6 (reported to be good) as well? That would help figure out what it might be.
  2. Could you please also test beta 7 to help narrow it down? If you are on the launcher version, please also check eventvwr.exe -> Windows Logs -> Application for RDR2 related entries and post them here or PM them to me.
  3. Do you have any relevant entries in your eventvwr.exe -> Windows Logs -> Application regarding RDR2? Also please state what RDR version you are using (RGSC, Steam etc.)
  4. Ah, I did not rename it. Rename to vfs.asi and replace with your existing file or download again, just fixed it.
  5. Could you guys give this build a try? have a hunch what might be different on 1436 but would like to have it confirmed first. lml_1436_test.rar
  6. That native name is guessed and hence cannot be resolved. Call the native by its hash instead. Also pass the hash as a number, not a string.
  7. You have an outdated version.dll (from 2019), use the one from here.
  8. Should have all new components (~300 new for male and female each), let me know if anything is missing.
  9. This mod does not use script hook, you have other stuff running!
  10. The trainer has been updated to support the latest game version 🙂
  11. Some doors first need to get registered before they can be used.
  12. Since you say that there is no such file (or not known yet), you would have to use the tool with the GTA V file. I don't think RPH for RDR currently has Euphoria manipulation exposed, so you would be out of luck anyway. Someone would first have to add a way to use Euphoria. And that very much depends on the file type, but for many files it is not possible (easily) due to where their data ends up being used.
  13. You can in theory instruct the underlying euphoria engine, but I think the research on that is currently very limited so I cannot really give you a definitive answer to what is possible. I haven't looked into it myself at all.
  14. I can update the mod next week after the larger update.
  15. Courtesy of alexguirre you can find the structures and enums used across the game files at the link below: https://raw.githubusercontent.com/alexguirre/gtav-DumpStructs/master/dumps/rdr2/b1355_with_offsets.txt
  16. Since retrieving them from memory is a bit more involved, this list of door hashes with positions might help you already: https://github.com/femga/rdr3_discoveries/blob/master/doorHashes/doorhashes.lua
  17. There might be a better way and I cannot help you with the mission hash, but CHAL_MISSION_GET_NUM_GOALS_COMPLETE might help you. Assuming at least one goal needs to be completed to pass the mission (another assumption on my end), this might be what you need. You could check how other game scripts make use of it.
  18. Select the game folder, not the LML folder. So remove the "lml" bit from your path.
  19. I don't see working on Lenny's Simple Trainer as a good use of my time currently.
  20. Then replacing them should work just fine! 🙂 Let me know how it goes.
  21. I wish I could tell you more, but alas I have no idea what could be wrong.
  22. You should be able to replace ybn files, but you would need to be able to create them in the first place. Is there any tooling available?
  23. I agree that your system should handle it. Does it eventually recover if you go to a less busy area or does it always stay like this? Also do you see an increase in pagefile activity once this happens?
  24. The hash for the filename might not be known. Check the RPFs where the YMT files are for files without a name and see if they match your expected name hashed.
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