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LMS

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Everything posted by LMS

  1. I can update the mod next week after the larger update.
  2. Courtesy of alexguirre you can find the structures and enums used across the game files at the link below: https://raw.githubusercontent.com/alexguirre/gtav-DumpStructs/master/dumps/rdr2/b1355_with_offsets.txt
  3. Since retrieving them from memory is a bit more involved, this list of door hashes with positions might help you already: https://github.com/femga/rdr3_discoveries/blob/master/doorHashes/doorhashes.lua
  4. There might be a better way and I cannot help you with the mission hash, but CHAL_MISSION_GET_NUM_GOALS_COMPLETE might help you. Assuming at least one goal needs to be completed to pass the mission (another assumption on my end), this might be what you need. You could check how other game scripts make use of it.
  5. Select the game folder, not the LML folder. So remove the "lml" bit from your path.
  6. I don't see working on Lenny's Simple Trainer as a good use of my time currently.
  7. Then replacing them should work just fine! 🙂 Let me know how it goes.
  8. I wish I could tell you more, but alas I have no idea what could be wrong.
  9. You should be able to replace ybn files, but you would need to be able to create them in the first place. Is there any tooling available?
  10. I agree that your system should handle it. Does it eventually recover if you go to a less busy area or does it always stay like this? Also do you see an increase in pagefile activity once this happens?
  11. The hash for the filename might not be known. Check the RPFs where the YMT files are for files without a name and see if they match your expected name hashed.
  12. Not entirely sure, but they might be the hashes returned by GET_WEAPONTYPE_GROUP.
  13. Oh no problem, I understand why it would be cool! I was more trying to explain why I don't think it will happen anytime soon due to its complexity. But never say never 🙂
  14. The main reason it has not been done is that it is not as straight forward and requires work per encounter.
  15. Sounds like the game is silently crashing, though this is nothing the mod should be able to do. Can you open eventvwr.exe, go to "Windows Logs", "Application" and look for recent crashes relating to RDR right after it closed itself? Please post the details here. Usually there are two entries.
  16. Hi, we have actually been working on YTYP support the past few weeks and it seems reasonably stable. There are a few files, however, that still causes major issues and where I did not have the chance yet to narrow it down. Realistically I would say support should be available within a week, but perhaps only as a preview if I cannot fix all issues yet. Not looked at YMAP at all yet.
  17. I have no clue what might be wrong there, it really not should not matter. Sorry about that. As for the watch dog, make sure you do not have it running already and that port 5454 on your system is available.
  18. Run the ModManager.UI.exe as admin.
  19. Should not cause any problems, they work in very different domains. And stable mod is unlikely to say the least as it is all hardcoded in R* scripts - probably easier to add a custom stable script.
  20. All files in Mod Loader are supposed to be in the game folder. Mod Manager can be anywhere, but Mod Manager is also optional and you can always install mods by copying them to your LML folder.
  21. Yes, as I said, this is probably related to MP files being loaded which is what version.dll does among other things.
  22. It might be because some multiplayer files instead of singleplayer files get loaded for the MP assets and cause different behavior. Not really much you can do about it.
  23. I will address the main issues: the watch dog error indicates that you already have the Mod Manager opened somewhere and it cannot listen for downloads as another instance already does. It does not matter what folder the Mod Manager is in, it will work from any. If the game does not start, perhaps it is best to reinstall LML and all its components to make sure everything is in the right place.
  24. It all looks good! The gun metal rework mod is active and loaded. You probably just did not install the font examples (or put it in the wrong place) so you are not seeing it. But LML is definitely loaded and working.
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