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Evil Blunt

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Everything posted by Evil Blunt

  1. Yeah just saw the exports, i know the game never used the draw natives (Some UI natives were used in the scripts or left in but i think they were deprecated), My base used the NET_PLAYER_LIST UI on console, The base code is using the same setup as my PC trainers GTAV,RDR2 so shouldn't take long adjusting it to use the exports instead of the player list UI.
  2. Good Work. Ill see if i can get my menu base ported over this weekend. Ill do some testing and If i run into any problems ill get a report done.
  3. @LMS Use this code on a loop for Infinite Ammo, Are you using the INFINITE_AMMO native that can be unstable, sometimes on console it can cause crashes never got to the bottom of the problem, it could be a certain weapon or something else in background that can cause a crash. To fix vehicles use this after spawning car or truck. Also put this on a loop and you can re enter the vehicle after leaving it.
  4. If you want to add prompts to your trainer let me know i got prompts working with my console trainer. When i get some free time ill jump on the discord server and try explain using them with the "Generic_Dbuffer##_#", I assume pc version still using them as your using the NET_PLAYER_LIST. And for those of you that want the car to work, you will prob have to wait for an updated version as i assume the code is not added to the vehicles on spawn which will make them work (just a guess could be wrong).
  5. Might be interior sets. what interior are you loading or is it already loaded? For gtav when loading interiors not all props loaded and would need the interior sets to be loaded. So the tables chairs are most probably set and possibly other things aswell.
  6. I thought so originally. I've been countering that in the code ill remove the check for inverted axis.
  7. 1. Thats fine I can add an option to toggle button swapping on the movement so left stick will be look and right stick to move. 2. I'll add in some quick settings to choose from while still being able to fine tune the fov to a precise number. 3. Thats done can save a max number of about 100+ coordinates if you wanted to with naming and deleting if you need to know what's what. 4. I've reworked the speed settings. Now its just about finding the right speed for you. When using.
  8. 1. You mean the Left and Right triggers? 2. I'm adding in a toggle option to keep settings active if going in and out of free cam to adjust to a different area etc. Do you want fov to save to ini or was it to stay active if moving in and out of free cam?. 3. That shouldn't be a problem.
    • 4,212 downloads
    • Version 1.4
    Red Dead Freecam v1.4 by Evil Blunt & Three-Socks. (Script Hook RDR 2) NOTE: If using older versions of freecam ie 1.3 or below you will need to delete the rdr2_freecam.ini in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2 or replace with the new one in the zip file. -Changelog- v1.4 -Added Time Options (Set the time of day, force to be day or night all time, freeze the clock, sync clock with your systems time). -Added Weather Options (Change weather, change time cycle modifiers with strength, add snow coverage). -Reworked speed settings, choose to go from 10% to 200% of the default speed and use a multiplier of 1 to 10 on the speed up and slow down button input speeds. -Fixed interiors not loading when passing through walls (Only works while player is moving with camera). -Added player set invisible/collision on a loop, player should no longer be visible when move with camera is active (if player is being set visible then there must be a mod conflicting or game is forcing it). -Changed menu layout, Camera Settings instead of adjust speed and a Misc option etc. -Added Speed multiplier for FOV. -Added Option to keep settings active if exiting freecam and going back into freecam (Keeps weather/time/filters etc). -Added Save Camera Coordinates with FOV to easily go back to areas or cameras fovs you want. -Removed rotation limit on Roll Camera. v1.3 -Added filters. -Added option for player to either goto ground or exit at cameras coordinates on exit of freecam. -Added hud disables prompts and controls should not conflict with other trainers. -Changed keyboard keys for FOV to use the scroll on the mouse instead of the Arrow keys. -Changed keyboard keys for Height to use the Mouse left/right click to lower and raise camera. -Changed keyboard keys for Reset Camera to use the Mouse Wheel Click. -Fixed Anti-Aliasing issue. v1.2.1 -Changed activate/deactivate keys for freecam as E was conflicting with the mounts/vehicles on keyboard as E is enter/exit mount (if on a mount/vehicle when activated on keyboard the player would jump of the mount causing the mount to be invisible on exit of freecam). e -Fixed player randomly dying on exiting freecam. -Set Player/Mount/Vehicle to move above camera instead of directly on cameras position (wont see the reigns/chains if on a mount or vehicle now, also stops NPC’s/Vehicles from disappearing if passing camera through them) -Fixed typo in settings. v1.2 -Updated to work on Script Hook RDR 2 by Alexander blade will be only for that hook from now on. -Added option to hide hud. -Added show widescreen borders. -Added setting to disable player moving with camera. -Added ini support save speed setting to ini (creates default ini on first load in C:\Users\"username"\Documents\Rockstar Games\Red Dead Redemption 2). -Added show camera coordinates. -Added in Frontend Button display. -Added menu to adjust settings. -Added adjust speed settings. v1.1 -Fixed character not going invisible sometimes not being set with cameras coordinate properly. -Decreased overhaul speeds and all speeds matching on all axis. -Added change FOV (Field of View). -Added Roll Camera. v1.0 -Initial Release This Script is for use with Script Hook RDR 2 - http://www.dev-c.com/rdr2/scripthookrdr2/ Install: C:\Program Files\Rockstar Games\Red Dead Redemption 2\ -Controls- Controller: XBOX / PSX Activate/Deactivate = X + LB / Square + L1 Exit = B / Circle Move Camera = Left Stick Rotate Camera = Right Stick Lower/Raise Camera = Left Trigger/Right Trigger Slow Down = LB / L1 Speed Up = RB / R1 Change FOV = DPAD Up/Down Roll Camera = DPAD Left/Right Reset Camera = Right Stick Click Widescreen Borders = Left Stick Click Hide Hud = Y / Triangle Settings = Back Button / Select Button Filters = Hold X + DPAD Left/Right / Hold Square + DPAD Left/Right Cycle Saved Cameras = Hold X + Hold A + DPAD Left/Right / Hold Square + Hold X + DPAD Left/Right Keyboard & Mouse: Activate/Deactivate = Spacebar + Q Exit = Backspace Move Camera = W,A,S,D Rotate Camera = Mouse Lower/Raise Camera = Mouse Right/Left Click Slow Down = Q Speed Up = E Change FOV = Mouse Wheel Roll Camera = Arrow Key Left/Right Reset Camera = Mouse Wheel Click Widescreen Borders = Z Hide Hud = Left Shift Settings = Tab Filters = Hold Spacebar + Arrow Key Left/Right Cycle Saved Cameras = Hold Spacebar + Hold Enter + Arrow Key Left/Right