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JohnnyTurbo

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  1. So 4 months with no update, I'll have to assume this is dead in the water?
  2. Well said, I look forward to testing this version.
  3. Awesome, that sounds good. I will be looking forward to it for sure. This has potential to be awesome, good work so far.
  4. So after a bit more testing I can confirm that pretty much all 3 call outs are bugged out. It's an alpha I know, plenty of room to grow.
  5. The gang chase sequence did not work the first time the event started in Valentine. The guy told me to chase down the gang but nothing popped up on the map.
  6. One thing I can report after getting the plugin to work. Pressing Y to talk to the bank robbers got stuck during the conversation and I needed to restart.
  7. Well I took a look in the actual plugins folder that's inside rdrfr folder. Only Wild West Callouts is actually in the plugins folder. SneakyCallouts.dll is sitting in the rdrfr folder, should I move it to the plugins? EDIT: I placed the .dll next to the other one in plugins and it loaded up when I went on duty.
  8. So I installed this in the right place yet I see no extra call-outs. The only thing that pops up in Valentine is Stolen horse, Shots Fired, and Wanted Fugitive.
  9. This was on Build #14 I believe.
  10. OK so last arrest went like this, I hit E for disarm, The ped dropped the weapon as I approached and that worked fine, but I had the gun barrel pretty much in her chest when the arrest bug happened. So I'm not sure about how much distance there should be between you and the ped.
  11. Ok I actually just tried to arrest a random person and he did the same trying to walk away thing so I think it's either Lenny's trainer or just this test build doing that.
  12. Okay the new update works great, no crashes and I made my first arrest of the store gunman. I understand what you meant now by the acknowledgement. Before when you tried to disarm them, they would drop the gun in a strange way before you got up to them. Now its realistic and they drop the weapon at gunpoint while hands in the air, and the arrest is a satisfying take-down/hogtie. Thanks for putting work into this, this is going to be a great mod with the help of great plugins/call outs like this. EDIT: They are still running away during arrests, and dropping weapons before you can disarm them which bugs out the arrest script.
  13. Ok I will try that, and get back to you in a bit
  14. Tried it several more times, arrest is totally broken on the store holdup.
  15. Testing this the last few hours, and every time I try to arrest the holdup suspect they run away. Your character is stuck in the walking animation to arrest them, but they run away too fast to catch up.
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