
KingEdward
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KingEdward last won the day on January 27
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
Did another test and just viewing the items wouldn’t cause a problem it’s just buying them cause the game dosent really delete them if you buy them edit: quick workaround if for example you have spawning issues and don’t see chickens or trolleys are empty open the rampage menu go to world and “clear area” and watch them spawn again- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
In the case of whyem for example if you just install the mod and not view or get any of the clothes the game will be fine it’s only when you view or buy them as in make the game load the textures it’s then where for me the chickens and peds on trolly disappear . even then I had to view and buy around 100+ items for the spawns to start getting effected- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
Ok guys I think I managed to figure it out I’m not using any mods for this except railroad manager and rampage. so if you spawn around 100 or so peds the chickens in valentine trolleys and such will all be empty trains still kinda spawn but most if not all are empty reason for that is if you spawn those peds the game can’t remove them unless you reload the game even then if you look at the ped database those peds you spawned are still listed unless you restart the game. so what could be happening say a mod like whyem has around 100+ texture files the game might be viewing those as “peds” or objects that it can’t delete so it can’t spawn other peds instead heck it might view any mod or file change as a ped- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
I have also notice another thing if you spawn peds for example there is a ceartin amount you can spawn after that you won’t be able to spawn anymore peds so maybe if some mod adds or modify the amount of peds could be objects as well it reaches the allowed limit. like the reason people might suspect textures mod is say you made a texture but didn’t compress it the way the original one was it might count that as a new ped/object- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
Ok so the question is now if it’s really the amount of mods that’s effecting it and if there is a threshold or it’s just a matter of as soon as a mod is loaded in it effects the spawns but not in a way it is noticeable but tbh I have tested with around 8 mods and using railroad engineer they all spawn in once I approach edit: what you can try is loading up the mods one by one with railroad engineer until you reach the amount that the trains are starting to get effected then that last mod swap it for another if there are still issues remove that mod and check if it’s working again that might help us out- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
Could it be that scripthook and dinput8 are the culprit themselves ?- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
Honestly I don’t think much can be done atm first thing first rockstar has to patch the base game starting from the frame rate issue and going up then modders have to figure out a way to actually edit the locked files and insert not just replacing textures but that’s a long way off I’m afraid- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
i can list all the issues caused by high fps its mostly alot of small things that just add up and once you notice them its hard to ignore ill also drop a list of mods im using which ik dont cause problems as far as im aware so i think its a good baseline.- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
Ah since u mentioned it another issue could be the fps ur runing since u have a pretty good gpu anything above 30 fps causes problems you might not even notice for example if your above 120 during scripted duels Arthur might not be able to shot or the shot would be hella delayed above 30 stuff like cloths and even camera effects get broken Arthur even does some different animations that I didn’t see at higher fps so who knows if this effects the spawns too.. but first I would do step by step start a new save with ur current mods using ur regular fps then cap ur fps to 60-30 but as far as i can remember i capped mine at 100 and still saw trains but idk if the same amount as on 30 cause last year i was playing on a different pc mostly on 60 fps and i remember for example i was doing the challenges that require trains and I found plenty but that was without mods. now i just check the chicken spawns at valentine and how fast they spawn thats good enough for me- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
i think it depends on what part of the story ur on for the trains to show up since alot of them are scripted could also be that you used some mod in the past on the same save and it bricked something ?- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
wow thats disgusting btw i noticed some files in TTO are not compressed the same way as the original textures do you think that can cause problems ?- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
just tried this one https://www.nexusmods.com/reddeadredemption2/mods/4987?tab=files&file_id=17591 and it just kills my trains but what i dont understand is how come TTO gets away with it being roughly the same size ?- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
why am i not surprised that it was whyem's- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
so using this method i was able to find a few trains that wouldn't spawn i mean up until this point i taught my spawns are pretty good was seeing chickens and peds on trollys so now im going to remove my mods one by one ending with graphics ones until i get all the trains to spawn this is my mod list- 737 replies
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HUGE Problem with Modding RDR2 That No One is Talking About
KingEdward replied to Dagger323's topic in RDR2 Mods Discussion
What about weather systems could they cause problems ? Not just with spawns ai ped behavior in general- 737 replies
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