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a.pple

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  1. Hello everyone, I just had the ScriptHookRDR2 and installed a few mods, very impressive! I have made couple simple scripts like to change player's status. Now I would learn more about how to make a ped like dog to sense the world and act around. I know how to spawn one but looking for the way to drive/control it. Here are some detailed actions I could imagine for the dog now: - move/run to the East for 5 steps - standing on the current place and moving its head to the left, or to the player, so its sight will change to the new direction and focus will follow - sense the current area of the world and respond certain behaviors like dig or piss Do you have any mod scripts about this, driving a dog to sense and act in its world? So far, from the NativeDB, I found some functions seem relevent, and especially a list of ped task natives, but no ideas how to use them. SET_PED_USING_ACTION_MODE ENABLE_CONTROL_ACTION SET_PED_STEALTH_MOVEMENT IS_PED_HEADTRACKING_PED https://www.rdr2mods.com/wiki/pages/list-of-ped-task-native-functions-in-rdr2-r4/ Do you have any good practice/examples about how to use these natives to drive the dog, or using others? By watching the dogs built in the game, I think the game developers already provided lots of scripts to drive the dogs, gave them the kind of controlling mechanisms. I hope to learn them too if anyone could share it:) Besides the natives I could access using the Hook, Is there any RDR2 libraries I could use too like RDR2.Native? From an online search, I found the code like below but not sure whether they are real and how to use them using RDR2; using RDR2.Native; ... private Ped dogPed; ... dogPed.Task.FollowPed(...); ...
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